Are ◦Silverflame Healing Potions bound to character or account?
I'm asking cause it does not say on DDO Wiki.
Could I get 400 favor on my raiding cleric then buy silver flame potions for my TRing character?
Are ◦Silverflame Healing Potions bound to character or account?
I'm asking cause it does not say on DDO Wiki.
Could I get 400 favor on my raiding cleric then buy silver flame potions for my TRing character?
At least make a "major pot of healing" drop randomly in chest the same as major mnemonic mana pots do.
The Fockers of Argo
LOOON (Rogue); Reaperbait (Warlock); Eatuhdiq (Sorc); Fuglymofo (Barbarian)
Buttscracher (Arty), Hobaggin (Druid)
Apparently, bound to character.
But I'll need mark of silver flame for crafting anyway.
/not signed
SF pots fill this role now. They really do need to stack to the normal stack size...the developers obsession with jerking us around with inventory issues is in the top ten most annoying things in DDO...but besides that they work well for this purpose. Of course there should be more SF favor in the game also, because much of it ingame now is really bad content.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Didn't read past this post but I was not liking where the thread was going until here. That last line is exactly what needs done.
Melee vs Casters are an entirely different ball of wax. For this conversation - my melee is not self-sufficient enough with only CSW potions - that isn't a melee vs caster issue. That's a build choice. There are myriad ways in which a melee can heal himself. Building in such a way that your only options are CSW potions or Silver Flame favor grind then -10 to all stats isn't required...it's a choice that you've made. There are and should be trade-offs between self-sufficiency and max melee dps.
As for melee vs casters, the problem isn't that casters are overpowered per se...it's that casters reward understanding of the game and skill with the game more than melee. Melee need more options (and more powerful options) to prevent incoming damage because that's where the discrepancy is - casters can prevent incoming damage by utilizing movement, aoe persistent damage, dot damage, and the environment. While good melee characters can utilize movement/environment they have no options for doing aoe persistent damage/dot damage.
An example (though not nearly the only example) of a way for melee to be more relevant would be more options that 1) reduced incoming melee damage through use of tactics or 2) gave a chance of interrupting enemy spellcasters through use of tactics. We need more options, more battlefield control, not more power to melee or less to casters.
Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue