Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
I have a question. So I made this monk starting at lvl 4 and she is now lvl 5. But, I noticed that I wasn't doing almost any damage to zombies, had to grab a kama to get them down (catacombs 1 elite). The zombies are immune to the dark feat, and my other better strikes. My elemental strikes + human versatility damage still didn't do much... surrounded by zombies, it took me forever to drop them, until I tried the kama.
So, my question is, how to damage zombies in unarmed fighting? My str based light monk had no problems with any undead in catacombs (only problem she had was getting hit too much when surrounded by too many foes).
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For zombies, get some holy handwraps or the like - they'll mow down undead at low levels. At cap, nice wraps make extremely short work of zombies (I use epic wraps of light, but as those are seasonal, aim for holy of disruption). Incidentally, I'm TRing my monk now...and am finding that even when doing relatively low damage for my first number (against the zombie in Delera's part 2 on elite, for example, I was doing damage ~10 or lower, iirc), and my holy wraps of lesser vampirism (no +, just cannith-crafted wraps of almost-never-dying...and strangely, they work on undead, which is nice) tore through it in no time.
Another option is to grab a couple holy kamas for low levels, but I really like just using handwraps.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Read my blog: Micki's Delirium
Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
Join Orien Raiding: Orien Raiding Discord
Read my blog: Micki's Delirium
Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
Join Orien Raiding: Orien Raiding Discord
Apparently Risia ice games will be back soon...so try and find some shock/pure good or shocking burst/pure good or equally useful wraps...then put frost or icy burst on them (I prefer frost...it's cheaper, and really just as good for handwraps). My standard leveling wraps for my monk are +3 acid of bleeding (frosted), +1 force of bleeding (not frosted yet), +1 shock of pure good (frosted), +1 shocking burst of pure good (frosted), and +1 ghost touch handwraps of pure good....and recently cannith-crafted holy handwraps of lesser vampirism. If you can get any one of the frosted pairs, you'll find that you double or more your damage most likely at low levels - which makes them insanely awesome.
In the short term, +1 holy handwraps can be made cheaply through cannith crafting or found relatively cheap on the AH/looted without too much trouble...and they are really nice for low levels. If you're lucky enough to get loot-gen +1 holy of pure good or +1 holy of bleeding handwraps....you'll mow through everything easily, especially if you frost them.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Read my blog: Micki's Delirium
Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
Join Orien Raiding: Orien Raiding Discord
Really you think so...I disagree with that, wisdom is your AC bonus for a monk if im not mistaken, and its would grant more effeicency to stun, debuff mobs, creatures....so I think put your level ups into wisdom...
I am currenly TR'n my monk into the half-elf dilly cleric....and I am basically following the old rockan robin build..
http://forums.ddo.com/showthread.php?t=210181
My first monk currently has a 40 dex and 40 wis standing without ship buffs...I have around 489 hps i believe, mind you that is in Wind stance...My stuns almost never fail...
not saying its wrong, but i recommend levels in wisdom
I feel at home in the darkness, when its just me and my blades...when the hunter takes over!
BTW here is my TR build in case you are wondering..
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (20 Monk) Hit Points: 312 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 19 Reflex: 16 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 16 19 Constitution 15 18 Intelligence 8 10 Wisdom 16 25 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Constitution used at level 13 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 30 Bluff -1 0 Concentration 6 31 Diplomacy -1 0 Disable Device n/a n/a Haggle -1 0 Heal 3 7 Hide 3 8 Intimidate -1 0 Jump 3 18 Listen 3 7 Move Silently 3 8 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 5 27 Swim 2 3 Tumble 4 9 Use Magic Device n/a n/a {\b {\ul Notable Equipment }} \par Health Belt \par \par Level 1 (Monk) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric Feat: (Past Life) Past Life: Monk Feat: (Monk Bonus) Toughness Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Selected) Power Attack Feat: (Monk Bonus) Weapon Finesse Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Dodge Level 19 (Monk) Level 20 (Monk) Enhancement: Elven Dexterity I Enhancement: Improved Cleric Dilettante I Enhancement: Improved Cleric Dilettante II Enhancement: Improved Cleric Dilettante III Enhancement: Human Improved Recovery I Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Touch of Death Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Improved Recovery I Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Void Strike I Enhancement: Void Strike II Enhancement: Void Strike III Enhancement: Void Strike IV Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Master of Stone Enhancement: Adept of Flame Enhancement: Master of Bonfires Enhancement: Adept of Rain Enhancement: Master of the Sea Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II
I feel at home in the darkness, when its just me and my blades...when the hunter takes over!
Emm.. dodge is a requirement for ninja spy 1? And you're not taking it until lvl 18?
Read my blog: Micki's Delirium
Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
Join Orien Raiding: Orien Raiding Discord
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
OK before anyone else posts it was just a rough draft of my TR...
dodge will be taken either at lv 1 or 6
I feel at home in the darkness, when its just me and my blades...when the hunter takes over!
AC is really meaningless in end game material and the uber-stun DC doesn't mean jack if you can't land it.Really you think so...I disagree with that, wisdom is your AC bonus for a monk if im not mistaken, and its would grant more effeicency to stun, debuff mobs, creatures....so I think put your level ups into wisdom...
Been there....done that. That advice was sound...level ups go into your "to hit" stat.
Read my blog: Micki's Delirium
Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
Join Orien Raiding: Orien Raiding Discord
Read my blog: Micki's Delirium
Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
Join Orien Raiding: Orien Raiding Discord
AC doesnt mean jack not entirely true; can get good enough AC to tank, ToD, VoD, Hound etc
With a wind stance monk with just a +2 tome my dark is standing at 40 dex before ship buffs....I rarely miss and my stun works on everything from epics, to elite shroud, elite MA, elite ToD....
thats what your half-elf dex enhance is for
Not to mention monks are amazing at soloing quests, so the stun is a very useful tool when you just wanna go, also helpful towards quivering palm...
Just disagree level ups should go to wis i think, But GL man..
Last edited by smithj_2020; 02-03-2012 at 10:22 AM.
I feel at home in the darkness, when its just me and my blades...when the hunter takes over!