A 32 point dark monk with TOD, Void IV, full Dilly and a GM is tough to build. It can be done, but one must ask "
why?". What are your goals? What are you gaining and losing to achieve those goals? Do you intend to solo mostly, PUG, have a guild or static group to assist? Self-sufficiency is usually a goal. Optimum DPS is usually a goal. But what do
you want to do with this character?
Towards that question I will present you with two builds. They are similar yet will meet very different goals. The first will be durable and able to solo quite well. The second will solo adequately but shine with a hireling, duo or group. These builds will not be considered "optimum" by the Min/Max crowd, but I can assure you they are both quite capable of soloing content at level on Hard difficulty through level 15 and on Normal through 20. Neither is going to roll in and nuke a quest but they can complete them if played smartly. Each uses a +2 Str tome at level 7 or later which are obtainable through TP or plat if you play wisely.
Build One - The Divine Fist of Shadows
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
The Divine Fist of Shadows
Level 20 Lawful Neutral Half-Elf Female
(20 Monk)
Hit Points: 356
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 15 18
Constitution 16 18
Intelligence 10 10
Wisdom 14 18
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 30
Bluff -1 -1
Concentration 7 42
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 4
Hide 2 10
Intimidate -1 -1
Jump 6 17
Listen 2 4
Move Silently 2 16
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 5 18
Swim 2 3
Tumble 3 18
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Improved Balance I
Enhancement: Improved Concentration I
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 4 (Monk)
Ability Raise: DEX
Enhancement: Human Versatility II
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 5 (Monk)
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Static Charge
Enhancement: Monk Ninja Spy I
Level 7 (Monk)
Enhancement: Human Adaptability Wisdom I
Enhancement: Way of the Patient Tortoise II
Level 8 (Monk)
Ability Raise: DEX
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Porous Soul
Enhancement: Racial Toughness II
Level 10 (Monk)
Enhancement: Improved Cleric Dilettante II
Level 11 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 12 (Monk)
Ability Raise: CON
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Touch of Death
Level 13 (Monk)
Enhancement: Monk Ninja Spy II
Level 14 (Monk)
Enhancement: Master of Thunder
Enhancement: Master of Stone
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Improved Cleric Dilettante III
Level 16 (Monk)
Ability Raise: DEX
Enhancement: Human Versatility III
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Level 17 (Monk)
Enhancement: Monk Improved Recovery II
Level 18 (Monk)
Feat: (Selected) Power Attack
Enhancement: Grandmaster of Storms
Level 19 (Monk)
Enhancement: Human Improved Recovery II
Level 20 (Monk)
Ability Raise: CON
Enhancement: Monk Serenity
Enhancement: Grandmaster of Mountains
Build Two - The Fist Of Unexpected Darkness
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
The Fist Of Unexpected Darkness
Level 20 Lawful Neutral Half-Elf Female
(20 Monk)
Hit Points: 356
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 15 18
Constitution 16 18
Intelligence 10 10
Wisdom 14 18
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 30
Bluff -1 -1
Concentration 7 42
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 4
Hide 2 10
Intimidate -1 -1
Jump 6 17
Listen 2 4
Move Silently 2 16
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 5 18
Swim 2 3
Tumble 3 18
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Improved Balance I
Enhancement: Improved Concentration I
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 4 (Monk)
Ability Raise: DEX
Enhancement: Improved Jump I
Enhancement: Improved Tumble I
Level 5 (Monk)
Enhancement: Improved Rogue Dilettante I
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II
Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Enhancement: Monk Ninja Spy I
Level 7 (Monk)
Enhancement: Human Adaptability Wisdom I
Enhancement: Way of the Patient Tortoise II
Level 8 (Monk)
Ability Raise: DEX
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Porous Soul
Enhancement: Racial Toughness II
Level 10 (Monk)
Enhancement: Human Improved Recovery II
Level 11 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch
Level 12 (Monk)
Ability Raise: CON
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Touch of Death
Level 13 (Monk)
Enhancement: Monk Ninja Spy II
Level 14 (Monk)
Enhancement: Master of Thunder
Enhancement: Master of Stone
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Improved Rogue Dilettante II
Level 16 (Monk)
Ability Raise: DEX
Enhancement: Human Versatility II
Level 17 (Monk)
Enhancement: Monk Improved Recovery II
Level 18 (Monk)
Feat: (Selected) Power Attack
Enhancement: Grandmaster of Storms
Level 19 (Monk)
Enhancement: Human Versatility III
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Level 20 (Monk)
Ability Raise: CON
Enhancement: Monk Serenity
Enhancement: Grandmaster of Mountains
I do not wish to present the idea that either of these builds are what you should do. Rather, they are examples of what you
could do if either meet your goals. You must decide how to proceed.
Best of luck and happy hunting!