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Thread: Super pew-pew

  1. #21
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    I dont know how it compares to other ranged builds for dps, but I decided to go 12 fighter, 7 rogue, 1 wizard.

    Haste boost 4, 1 extra action boost, power surge, kensai 2 /w longbow spec and fighter feats cover ranged requirements (including IPS, worth it); 4d6 sneak (5 if you take assassin 1, but ap are tight for it) and rogue skills; and of course the wiz is to qualify for AA, but also allows things like UMD free use of stoneskin and flame arrow wands etc.

    With power surge, haste 4, and multishot going on attacks that have sneak damage, IPS and AA imbues, burst damage is pretty darn good. Other times... well DPS depends more on the situation for my archer than it does for any of my melee.

  2. #22
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by CanuckWisdom View Post
    I dont know how it compares to other ranged builds for dps, but I decided to go 12 fighter, 7 rogue, 1 wizard.
    With this kind of split I'd rather go 1 Arty instead of 1 Wizard. You'll get Rapid Reload for free, +1 UMD on scrolls. As a bonus, you'll get some skill points on a class which shares a lot of skills with rogue, i.e. you'll be able to fit in Locks/Search/Disable/Spot more easily than on a 1 Wiz build, eventually saving 2 -4 build points for int. Also, enchant armor and enchant weapon are nice, situationally useful bonuses.
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  3. #23
    Community Member JasonJi72's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    With this kind of split I'd rather go 1 Arty instead of 1 Wizard. You'll get Rapid Reload for free, +1 UMD on scrolls. As a bonus, you'll get some skill points on a class which shares a lot of skills with rogue, i.e. you'll be able to fit in Locks/Search/Disable/Spot more easily than on a 1 Wiz build, eventually saving 2 -4 build points for int. Also, enchant armor and enchant weapon are nice, situationally useful bonuses.
    One of the reasons I bought artificer was to satisfy an aa requirement if I ever wanted to do something like this.

    While Thousand Stars is not that uber, it would be hard for me to go back to an archer without either it or endless fuselage as a backup. I just really like having 2 archery stances. The main reason is because I do not feel like I need to hold back manyshot. I want to use it so I can get it on a timer and use it again. This has done more to increase my dps as an archer than any other thing that stars provides. Don't hold back, your bow string might break, and your fingers will start to hurt after a while.
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  4. #24
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    Quote Originally Posted by Lifespawn View Post
    my 11 ranger 6 monk 3 arty with cleric dilly is currently 13 almost to 15 and sofar going great i get 2 sometimes 3 shots with 10k stars at 34 wis 15 starting str + items and rams might means i can melee with wraps easily.

    SF hits very reliably and keeping trap skills maxed hasn't been a problem.
    Just today i was thinking about something similar to this. only difference is going 11/7/2 for better heal amp.

  5. #25
    Founder Lifespawn's Avatar
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    Quote Originally Posted by krogyy View Post
    Just today i was thinking about something similar to this. only difference is going 11/7/2 for better heal amp.
    yep i passed on the healing amp in favor of my own elemental weapons spell heal scrolls hit me for 280 atm with 10% amp
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  6. #26
    Community Member maddmatt70's Avatar
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    This is a definite dilemna for me. I just trrd a 11 ranger 9 monk build and I am levelling her up into a 12 monk 6 ranger 2 fighter build. I am currently at 9 monk 6 ranger 2 fighter which is working out well. Now 11 ranger 9 monk was great as it had TOD, arcane archer and all the relevant archer feats as well as cure moderate wounds for 250 a pop on himself. The 11 ranger 9 monk was an indesctructible character.

    With 10k stars things are a little different. Touch of Death is not as important and you need some dex so you can get air stance so you can not totally dump dex (I think its 13 dexterity after tome). 11 ranger 2 fighter 7 monk might be better then 11 ranger 9 monk - you trade off 2 feats and a little strength for improved evasion and the rare TOD. TOD is harder to fit in with the ki constraints so I am actually thinking I may not even pick up TOD on my 12 monk 6 ranger 2 fighter but still working on figuring out that build's limits with ki generation. I am working on seeing what 12 monk 6 ranger 2 fighter can do from a self healing standpoint with cure serious pots and the like it could be respectable self healing (also silver flame of course).

    I am very impressed with 10k stars. It makes ranged dps respectable although at times getting the ki required to do 10k stars is tricky which means it is not a purely cyclical formula like so many forumites are putting forth. That all being said I would not build a bow ranged character without 10k stars. I figure the devs will upgrade rangers and alter ranged dps in general which will mean another tr likely which is o.k.
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  7. #27
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    i'm rolling a 12mnk 6rgr 2ftr. i do already have 3 pl ranger feats tho. my single shot damage is doable. 10k stars is nice. even with just a 28 wis.

    http://youtu.be/Uu66ylMYOvQ
    http://youtu.be/CopFPGu0Euk
    http://youtu.be/ihJZmJALHiI
    http://youtu.be/yN9qNyNMXFI
    http://youtu.be/oZ1X4YoU0Nk

    lil video i made. soloed this a little faster as a 3rd life pure rgr and on elite but the sojec fight is a little faster now with 10k stars to boost strike speed. i lost the awsome self healing dps i could do but gained massive ac in return. great for tring but i prefer pure rgr in epics.

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