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  1. #1
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    Default Alchemical weapons (+2 alchemical stat)

    First I'd like to say that I do understand WHY you didn't add alchemical Int to any of the t2 recipes on alchemical weapons... it makes me a little sad, but I undestand it...

    What I don't understand is why you chose to put the rest of the +2 alchemical stats on the Martial version of weapons only? I sure wouldn't mind having an extra 2 con or 2 wisdom on my cleric.

    could you please make the stat bonus effect on both Martial AND Mystical T2 alchemical weapons, because lets be honest...the mystical effects are cool sounding on paper but the reality is that they just aren't as strong for a caster (especially considering other options for those slots) as the martial options are for most melee.

    that is all

    Grim

  2. #2
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by glowbug View Post
    First I'd like to say that I do understand WHY you didn't add alchemical Int to any of the t2 recipes on alchemical weapons... it makes me a little sad, but I undestand it...

    What I don't understand is why you chose to put the rest of the +2 alchemical stats on the Martial version of weapons only? I sure wouldn't mind having an extra 2 con or 2 wisdom on my cleric.

    could you please make the stat bonus effect on both Martial AND Mystical T2 alchemical weapons, because lets be honest...the mystical effects are cool sounding on paper but the reality is that they just aren't as strong for a caster (especially considering other options for those slots) as the martial options are for most melee.

    that is all

    Grim
    +2 alchemical wisdom is a strong enough ability that I'd definitely suggest a divine build mystical x / martial water / mystical fire onto their first alchemical weapon.

    Getting superior lore when before you only had greater arcane lore is more than 5% boost to the damage of the spell types that benefit. Don't overlook that

  3. #3
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    +2 alchemical wisdom is a strong enough ability that I'd definitely suggest a divine build mystical x / martial water / mystical fire onto their first alchemical weapon.

    Getting superior lore when before you only had greater arcane lore is more than 5% boost to the damage of the spell types that benefit. Don't overlook that
    I would not recommend mystical fire for tier 3 on a divine...tier 3 mystical earth would be much better.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by WruntJunior View Post
    I would not recommend mystical fire for tier 3 on a divine...tier 3 mystical earth would be much better.
    /face palm

    I sometimes forget that Arcane Augmentation only works for Arcane! XD

  5. #5
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by WruntJunior View Post
    I would not recommend mystical fire for tier 3 on a divine...tier 3 mystical earth would be much better.
    Depends on how much you value Efficient Maximize 2. IMO that is about as good as Greater Spell Pen 9. Efficient Empower 2 is much less powerful.

    But yeah, Arcane Augmentation 9 is completely worthless on a divine. Other than really niche things, it boosts Energy Drain (for spell penetration reasons) and that's the only thing I can think of where it matters. (AA9 does not affect divine spells unless there is also an arcane version of the same spell).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  6. #6
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by sirgog View Post
    Depends on how much you value Efficient Maximize 2. IMO that is about as good as Greater Spell Pen 9. Efficient Empower 2 is much less powerful.

    But yeah, Arcane Augmentation 9 is completely worthless on a divine. Other than really niche things, it boosts Energy Drain (for spell penetration reasons) and that's the only thing I can think of where it matters. (AA9 does not affect divine spells unless there is also an arcane version of the same spell).
    I value efficient maximize 2 much less than greater spellpen: when I need to save sp, I have the staff of the petitioner in my hands, not alchemical or greensteel.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  7. #7
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by WruntJunior View Post
    I value efficient maximize 2 much less than greater spellpen: when I need to save sp, I have the staff of the petitioner in my hands, not alchemical or greensteel.
    Not if you are also wanting the other alchemical-only effects (like Sup Dev 9) you do not. Thinking mostly solo/dualhealing epVON6 (tri-healing it you can ignore SP conservation altogether)

    IMO both options are worth considering. For most I agree earth will win out, but some will prefer fire. Especially if you are playing a build where Energy Drain and DP are your only frequently cast offensive spells.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. #8
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by sirgog View Post
    Not if you are also wanting the other alchemical-only effects (like Sup Dev 9) you do not. Thinking mostly solo/dualhealing epVON6 (tri-healing it you can ignore SP conservation altogether)

    IMO both options are worth considering. For most I agree earth will win out, but some will prefer fire. Especially if you are playing a build where Energy Drain and DP are your only frequently cast offensive spells.
    Not a bad point, but epic dragon's eye/eardweller usually cover me for solo-healing (at least until eggs appear...then I can afford mass cures). That aside, good options are good.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

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