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    Community Member goodspeed's Avatar
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    Mar 2010
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    Default 18/2 art build

    Ive looked every which way and have almost nailed out all the ends to this class. Only thing im not completly sure on is feats. I was thinking shot on the run since like my ranger my arti is always moving. So id save 4 to hit, but the feat payment is a lil steep needing dodge, and mobility to get it.

    Also messed up. Monk 2 should be at lv 8 instead of 20. Just did it so to not screw up later levels on the planner.

    Anyway to start this build will have a few feat changes. It starts with ranger in the beginning for wand useage because I don't feel like making myself half assed at receiving any type of heal, Then barb for the leveling, then finally rogue when it's real group time and im not ****ing off everything making SA worthless.

    Id also slot toughness later as id take it at lv 1, but it's already compensated for that in the builder plan showing the end result. I wasn't to sure when to take 2 monk levels for the evasion on traps come epic so I decided at lv 7 and 8 after I got my fun lil turret. Then I could use the class feats for toughness and then swap the lv 1 toughness for insightful reflexes.

    Also resilience? It says it takes away dmg and to hit for saving throws. Would that affect reflex? And by how much?

    Enhancements wise I also wasn't to sure. I figured just max everything force for BB come end when fire and the like were worthless. I also wanted a double thing going. So since I needed arti dmg anyway for pre, I left skills and instead took human for that extra 5 to saves, or to hit, or even just more 20% dmg when the arti ran out.

    So what ya think? Open to all suggestions besides rogue lvs. It offers me very little compared to what the monk and rogue dili gives.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (2 Monk \ 18 Artificer) 
    Hit Points: 288
    Spell Points: 1016 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 17
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            16                    20
    Constitution         14                    17
    Intelligence         18                    26
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 4
    +2 Tome of Intelligence used at level 7
    +2 Tome of Dexterity used at level 17
    +2 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    27
    Bluff                -1                     0
    Concentration         6                    27
    Diplomacy            -1                     0
    Disable Device        8                    36
    Haggle               -1                     4
    Heal                 -1                     0
    Hide                  3                     6
    Intimidate           -1                     0
    Jump                  1                    13
    Listen               -1                     0
    Move Silently         3                     6
    Open Lock             7                    29
    Perform              n/a                    n/a
    Repair                4                     9
    Search                8                    33
    Spot                  3                    23
    Swim                 -1                     0
    Tumble                n/a                   n/a
    Use Magic Device      3                    30
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Insightful Reflexes
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Artificer)
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Artificer)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 10 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    Feat: (Artificer Bonus) Augment Summoning
    
    
    Level 15 (Artificer)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 16 (Artificer)
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Heighten Spell
    Feat: (Artificer Bonus) Improved Precise Shot
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Damage Boost III
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Battle Engineer I
    Enhancement: Uncaring Master
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Disable Device I
    Enhancement: Improved Disable Device II
    Enhancement: Improved Disable Device III
    Enhancement: Improved Disable Device IV
    Enhancement: Improved Search I
    Enhancement: Improved Use Magic Device I
    Enhancement: Improved Use Magic Device II
    Enhancement: Improved Use Magic Device III
    Enhancement: Improved Use Magic Device IV
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Kinetic Spellcasting V
    Enhancement: Kinetic Spellcasting VI
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Deadly Kinetics III
    Enhancement: Deadly Kinetics IV
    Enhancement: Deadly Kinetics V
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Half-Elf Ranger Dexterity I
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Artificer Wand and Scroll Mastery III
    Last edited by goodspeed; 01-15-2012 at 06:46 PM.
    Through avarice, evil smiles; through insanity, it sings.

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