Ive looked every which way and have almost nailed out all the ends to this class. Only thing im not completly sure on is feats. I was thinking shot on the run since like my ranger my arti is always moving. So id save 4 to hit, but the feat payment is a lil steep needing dodge, and mobility to get it.
Also messed up. Monk 2 should be at lv 8 instead of 20. Just did it so to not screw up later levels on the planner.
Anyway to start this build will have a few feat changes. It starts with ranger in the beginning for wand useage because I don't feel like making myself half assed at receiving any type of heal, Then barb for the leveling, then finally rogue when it's real group time and im not ****ing off everything making SA worthless.
Id also slot toughness later as id take it at lv 1, but it's already compensated for that in the builder plan showing the end result. I wasn't to sure when to take 2 monk levels for the evasion on traps come epic so I decided at lv 7 and 8 after I got my fun lil turret. Then I could use the class feats for toughness and then swap the lv 1 toughness for insightful reflexes.
Also resilience? It says it takes away dmg and to hit for saving throws. Would that affect reflex? And by how much?
Enhancements wise I also wasn't to sure. I figured just max everything force for BB come end when fire and the like were worthless. I also wanted a double thing going. So since I needed arti dmg anyway for pre, I left skills and instead took human for that extra 5 to saves, or to hit, or even just more 20% dmg when the arti ran out.
So what ya think? Open to all suggestions besides rogue lvs. It offers me very little compared to what the monk and rogue dili gives.
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (2 Monk \ 18 Artificer) Hit Points: 288 Spell Points: 1016 BAB: 14\14\19\24 Fortitude: 12 Reflex: 17 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 16 20 Constitution 14 17 Intelligence 18 26 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Intelligence used at level 4 +2 Tome of Intelligence used at level 7 +2 Tome of Dexterity used at level 17 +2 Tome of Constitution used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 27 Bluff -1 0 Concentration 6 27 Diplomacy -1 0 Disable Device 8 36 Haggle -1 4 Heal -1 0 Hide 3 6 Intimidate -1 0 Jump 1 13 Listen -1 0 Move Silently 3 6 Open Lock 7 29 Perform n/a n/a Repair 4 9 Search 8 33 Spot 3 23 Swim -1 0 Tumble n/a n/a Use Magic Device 3 30 Level 1 (Artificer) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger Feat: (Selected) Insightful Reflexes Level 2 (Artificer) Level 3 (Artificer) Feat: (Selected) Point Blank Shot Level 4 (Artificer) Feat: (Artificer Bonus) Rapid Shot Level 5 (Artificer) Level 6 (Artificer) Feat: (Selected) Maximize Spell Level 7 (Monk) Feat: (Monk Bonus) Toughness Level 8 (Monk) Feat: (Monk Bonus) Toughness Level 9 (Artificer) Feat: (Selected) Weapon Focus: Ranged Weapons Level 10 (Artificer) Feat: (Artificer Bonus) Precise Shot Level 11 (Artificer) Level 12 (Artificer) Feat: (Selected) Improved Critical: Ranged Weapons Level 13 (Artificer) Level 14 (Artificer) Feat: (Artificer Bonus) Augment Summoning Level 15 (Artificer) Feat: (Selected) Skill Focus: Use Magic Device Level 16 (Artificer) Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Heighten Spell Feat: (Artificer Bonus) Improved Precise Shot Level 19 (Artificer) Level 20 (Artificer) Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Artificer Damage Boost III Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Crossbow Damage II Enhancement: Artificer Battle Engineer I Enhancement: Uncaring Master Enhancement: Human Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Way of the Clever Monkey I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Improved Disable Device I Enhancement: Improved Disable Device II Enhancement: Improved Disable Device III Enhancement: Improved Disable Device IV Enhancement: Improved Search I Enhancement: Improved Use Magic Device I Enhancement: Improved Use Magic Device II Enhancement: Improved Use Magic Device III Enhancement: Improved Use Magic Device IV Enhancement: Kinetic Spellcasting I Enhancement: Kinetic Spellcasting II Enhancement: Kinetic Spellcasting III Enhancement: Kinetic Spellcasting IV Enhancement: Kinetic Spellcasting V Enhancement: Kinetic Spellcasting VI Enhancement: Deadly Kinetics I Enhancement: Deadly Kinetics II Enhancement: Deadly Kinetics III Enhancement: Deadly Kinetics IV Enhancement: Deadly Kinetics V Enhancement: Force Manipulation I Enhancement: Force Manipulation II Enhancement: Force Manipulation III Enhancement: Force Manipulation IV Enhancement: Force Manipulation V Enhancement: Force Manipulation VI Enhancement: Force Manipulation VII Enhancement: Half-Elf Ranger Dexterity I Enhancement: Artificer Intelligence I Enhancement: Artificer Intelligence II Enhancement: Artificer Wand and Scroll Mastery I Enhancement: Artificer Wand and Scroll Mastery II Enhancement: Artificer Wand and Scroll Mastery III