Yes. Abbot, that raid. The one that has been messed with and made into an exercise of futility by all but static teams and well geared over level players.
So, how do you fix a raid as broken as Abbot is and still keep all the fun for us mortal players and still allow for those meta's to be have challenge?
First Revision: The Opening Fight!
Starting off beating up the Abbot always struck me as kind of lame. I mean really, the guy is going to be a God, he is not going to mess his hands up, with pummeling some rabble that walked into his manor. He has servants for such a task.
So, he sees you arrive, and as opposed to himself porting down, he pulls up the soul of his bound servants.
This would be a Large Skeleton (Not a Giant Skeleton, just a Normal Armored Knight, or other type of Ice Boned/Dry Boned, Kind of Skeleton) like Kai-Teng Fairuza who meets you in Litany. But these were other "hero's" that made deals with the Abbot.
Think that fight in Xorian Cipher, after you pull the lever and the Urdak brothers spawn to fight you. It would be like that. Much Fun!
They vary between casters and melee, from Arcane, Divine, Barbs, fighters, etc. I think their should be around 12 Variants, (On of each class) Each would have their own DR, weapons, special attacks, etc. This would add a whole new dynamic to combat to force players to think on the fly, (Like Part 2 in Shroud) and deal with what comes, but also not need to deal with the Boss Man himself just yet.
The number of these Cursed Hero's is contingent upon the difficultly of the Dungeon. 1 - 2 on Normal. 4 - 5 on Hard, 7 - 8 on Elite.
To Be Fair. This should be a little easier then beating the Abbot to 75% of his life, once players get a handle upon how to deal with them, and what they are facing. at the beginning this would I would wager cause some fun and rather entertaining wipes.
If you beat them The Doors Open.
Second Revision: The Puzzles
Tile Room:
Revision to Normal:
IF a player falls in the Tile Room, they loose "A life" they do not die and get teleported to the middle room, they get teleported back to the starting side of the Tile Run. This can be done by fixing the teleport relocation to that Platform.
On the Platform there would be 2 Single Shot Raise Shrines (To represent their "Life" used up),
Upon their third death, (Third time hitting the floor) the Titles Room resets and kicks everyone out of that instance, and they are sent back to the main room, dead or alive.
Hard, there would be only 1 Rez Shrine.
Elite would remain Unchanged from how it is now.
Ice/Water:
Normal, the Traps would not be there at all.
Hard and Elite, would remain Unchanged.
Asteroids:
Are fine the way they are.
Next Step: Failure to Break the Coffins.
Ok, Great, you tried to do the Puzzles and you failed, now what? You have to beat the Abbot to an inch of life? That's a waste. Just reset right, and call this a fail raid. Sounds like a waste in my book. so lets fix that to make it more fun and offer some good entertainment value.
You failed, a Challenger Appears!
Revision to Failure on Normal:
Upon the First failure, The Abbot calls up the Spirit of one of his bound servants (Mentau, Cinnis, High Priest of Vol, or Cholthulzz) to fight you for his entertainment value.
Remember, at this point, the Abbot is still indestructible, he is not going to messy his hands with the grunt work of kicking your butt all by himself.
So he pulls a Spirit Version of the real individual you beat, A shade of them, not the real deal. Weaker then they were in life, but still a new form to fight and adding diversity and new tactics to deal with.
If you beat that servant, you get to run the Puzzles again.
Revision: Difficulty Tier:
- Normal 1 Servant would be Sent.
- Hard would be 2,
- Elite would be all 4.
Now. This is where it gets to be a bit more a challenge again.
If he runs out of servants,
IE: On Normal, you went though 5 tries of the puzzles and still did not do them. (Hard you get 3 tries) (Elite you get 2 Tries) The Abbot Himself comes down in all his Indestructible Godhood, and Calls upon the Inferno. Which insta-Kills everyone (Think failing to solve the Reavers Fate puzzle), the Raid is Failed, and the Abbot becomes a God and you get kicked out
If you solve the Puzzles,
The Abbot becomes enraged that he has become mortal again, and ports down for the End fight, to "Deal with you himself" and it is the normal Abbot beat down, but the Abbot is made weaker, however, he uses a lot more spells, like Hold, Ottos, Meteor Swarm, and other high damage spells, to wipe the party out like a proper godly powerful arcane would. However, he just can't take the punishment (IE: Much less HP then he has now), so, it would be a quick fight, one way, or the other, it would need to be a fast fight. Not the tedious beat down that it is now.
In closing:
I think with this revisiting of the Abbot, it would become, one of the more commonly run raids, simply because of the dynamic and fun of it.
Thank you if you read all of it.