The Tank.
In DDO, many roles are clear. The Healer, the Crowd Control, the Trapper, etc. However, the role of Tank is often confused with the role of DPS among the players population.
This thread is a work in progress where I'll try to clearly identify differences between melee types and explain what a Tank is and what it should be in simple terms and images.
The Offensive Champion.
Imagine you are a big ugly nasty 9 feet tall troll and 4 armed warriors engage you into battle. What are you gonna do ? You are gonna try to kill first the one that harms you the most. This is what the Offensive Champion is. Its the character that deals the most damage and that also has the highest threat. That way the monster attacks this attacker and all other weaker warriors step behind and are free to attack the enemy without really fearing retaliation.
One can have high dps output with no hate or have low dps and plenty of hate, it dont matter. In the case of the hate tank. The one that has the most of both wins agro and is the one the mob will be attacking.
This is why people love Hate tanks. Its the tough guy, the protector because he is strong. They are fun to play because it allows you to compare your characters dps output to others in the group to find out who is the Dps Champion in the situation that all push their characters to the limit to try and take over agro. Moreover, the offensive champion has interest in having a high intim skill to get the monster's attention faster and receive a bonus to threat generation for a certain amount of time. Also, any front row dps that will take damage should aim to get the best healing amp he can. Healing amp should be a priority before threat gear for melee characters.
Now, lets take a look at what a tank really is and at its definition. A tank is an heavily armored combat vehicle armed with cannons and machine guns. So when comes the time to make a comparison with modern mmo-action-rpg, we are referring to a tank for his big artillery power on one hand and also to the concept that it is heavily armored.
What we see here is that in the case of the hate tank. the fact that it is heavily armored or not matters very little.
The Defensive Champion
The defensive champion is a warrior that is oriented towards resisting to massive amounts of damage. Lets come back to the Troll example and push it further. The offensive champion receives all attacks from the angry troll. What happens is that he gets hurt and take damage. In real war, when a weapon gets damaged, it usually decreases its efficacy and its damage output. Yet, the same does not apply to DDO most of the time. Healers heal the champion and he continues swinging. But what happens if the enemy is too powerful? The Champion knows he cant attack all the time else he will die. He needs to defend himself and while he does that, he loses dps compared to the other players that arent attacked.
This is the case of the new raid The Lord of the Blades on elite and epic difficulties from the information I have seen thus far. The Warforged god attacks are so powerful that if you dont assign a specific defensive tank to have all his attacks centered on him your party is gonna take massive damage and it will require massive resources to keep the raid party alive.
The way dps is calculated when you use a defensive-intimidate tank is much more complex then the basic law of the strongest. The tank should use intimidate skill, to help become the monster's center of attention faster and to receive a timed bonus to his threat generation. He has to attack enough to generate dps and have his hate produce results. He also has to block incoming attacks that are deadly and that can proc special effects that blocking will prevent. He has to do all of this at the same time, stay alive and keep the monster's focus. Obviously, he cant be the one that deals the most damage. Defensive tanks are build around high HP, high saves, healing amp, damage reduction from feats and/or shield blocking and armor class... balanced with decent dps output, really high threat generation and really high intimidate.
Thus when you are using that type of tank in a raid, all other melees need to be attuned to the tank and make sure that they are at their best damage output without stealing the attention from the tank. If they do, they will most likely die fast and the tank will regain the boss aggro. This is why people are using threat reduction items or no threat item at all in a raid like this one where its impossible to ask a tank to be as good defending from attacks as well as being the one that deals the most damaging attacks. Its simply not realistic too. I've heard Tank types were better defined in other games then in DDO, I cant tell I've never played WoW and such. Thus far in DDo the only quest that seem to require a defensive type of tank would be elite and epic Lord of the Blades, where any time a character die, there is a 1 or 2 minute penalty before he can be raised from the dead. Under those circumstances its important to minimize the number of deaths in the raid.
Remember, Hate doesnt add to your damage output. It is a percentage value added to your dps to account for the hate the monster has for you. You will still do 100 pts of damage a swing even if you have 100% hate generation. The only difference is that the monster will consider you have done him 200 pts of damage instead but you will still only have taken away 100 pts from his life bar. Thus the only reason why melee could wear hate items in raids is because melee should always have more hate then casters. Whenever a raid team uses a defensive tank, the best dps in the group is the player that has the more interest in getting threat reduction gear to go unnoticed. Artificers use threat reduction sets. Casters and rogues have threat reduction enhancements... and melees, Dps types of toons should also adjust their threat generation depending on which raid they play or which strategy the group is using.
I like the way the game is changing. I like the way mentalities are changing. I like the way people evolve and become more knowledgeable. The Times they are A-changin and if The Myths have pulled Epic LoB this week, its because they used 2 great defensive tanks.
I hope I helped clarify some things for people that asked about tanking lately. This is a first draft and I may adjust it this week and try to ad more stuff.
This thread is dedicated to Tank build toons. Everyone is welcome to ad their own input about tanking in general, tanking the Lord of Blades, tanking Horoth etc.
Congratulations to the Myths for being the first to complete epic LoB on Orien and congratulations to Over Raided for creating healthy competition and sportsmanship by completing the first epic MA a few hours later.