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  1. #1
    Community Member Xeraphim's Avatar
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    Default I had another dream, this time about BTC TR items

    We were trying to figure out who to divvy the ML 8 Scimitar to. It was a +3 Holy of Greater Undead Bane, Restriction: Legend.
    Later on, we pulled a +1 Force Densewood Repeating Heavy Crossbow of Smiting, minimum level 10, restriction Hero, Legend.
    Then we had some issues over who got the minimum level 6 Sword of Shadows, Restriction: Legend, Past Life: Fighter.
    There was also a Charisma 7 Ring, minimum level 15. It was Restricted: Legend, Past Life: Sorceror

    I think it's a cool idea. Get up on it please.

    All of these items bind to character on acquire.

  2. #2
    Blogger and Hatchery Hero
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    um..


    no

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  3. #3
    Community Member incineration's Avatar
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    Quote Originally Posted by katz View Post
    um..


    no
    this
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  4. #4
    Community Member herzkos's Avatar
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    going to have to chime in with the other posters.
    No.
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  5. #5
    Community Member AMDarkwolf's Avatar
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    absolutely no.

  6. #6
    Community Member WruntJunior's Avatar
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    No x 1,000,000,000
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  7. #7
    Community Member SardaofChaos's Avatar
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    Going to be productive instead of a dumbass and say that the +7 cha ring sounds good but the rest are rather overpowered. Blanking on what a requirement: legend/hero would mean though.

    To expand, I like the idea of having some things that are just one step above already-existing items at the ML of said items that are restricted based on having a past life in a class that would have used it. The ring is a good example; another might be a min level 9 heavy fort item requiring past life in say fighter. These items would be on the list of level appropriate anywhere loot, rather than coming from a specific quest, and be rather rare. Not sure about being btc or even bound at all.

  8. #8
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    other than the power level of most the items its an interesting idea but I dont see it catching on or happening though but in general I like it.


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  9. #9
    Community Member Zero.Ghost's Avatar
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    Using point builds as requirement...
    What is the UMD for each? (Hero/Legend/Past life/etc.)

  10. #10
    Community Member Talias006's Avatar
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    I'm in the No crowd, but think that maybe if there were alternative ways of acquiring these items that might be a good idea.
    My thinking is that these have base ML and amended lower ML depending on past life(s) and/or character category (Hero/Legend).

    Currently I think the character categories are lacking.
    We have standard 28 pt Adventurers, 32 pt Champions, 34 pt Heroes, and 36 pt Legends.
    And too many lives Completionist's.
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  11. #11
    Uber Completionist Lithic's Avatar
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    Ops ideas are way over the top, but I could see legend and hero becoming another tier of "race restriction" that gives a -2 to the min level of an item with the possibility of stacking with a normal race restriction. The result would be an item that restricted to human legends that's 4 levels lower than it's non restricted version. Such combos would also be quite rare resulting in more interest in random loot for twinkling purposes at least
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  12. #12
    Community Member Xenostrata's Avatar
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    Quote Originally Posted by Lithic View Post
    Such combos would also be quite rare resulting in more interest in random loot for twinkling purposes at least
    I like the twinkling loot the most. Makes me feel pretty when I wear it.

    I do kinda like the idea of having some gear drop as "If you are a hero, -2 ml" or "if you are a legend, -3 ml". However, I don't like the idea as stated by the OP, and don't think the weapons should be ONLY usable by TRs - just have them be available earlier.

    This could be an interestig bonus - in addition to an object receiving a special metal type or guild slot, a randomly generated item can drop with the Ancestral attribute. Any Ancestral weapon gains a stacking -1 to ML every time you TR with the item, to a max of -3 total. If the item ever finds it's way into a different character's hands (trade, passed to a different character) it loses the ML bonus but not the Ancestral attribute.
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  13. #13
    Community Member pharky's Avatar
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    i dont think it is a good idea. most TR's already have twink gear and are overpowered at lower levels. giving them such a privilege just widens the gap between new players and vets.

    when this happens, TR's will not even bother to group with new players at all. this totally defeats the purpose of the whole idea of TR in the first place.

    hence a very big NO.
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  14. #14
    Community Member nolaureltree000's Avatar
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    TR's are already more powerful due to past life feats, more build points, twink gear, etc.

    giving them more powerful items at a lower ML only furthers the divide between first lifers and TRs. im all for TRs being more powerful, as thats the point in TRing, but this is too much too quickly and easily.

  15. #15
    Blogger and Hatchery Hero
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    Quote Originally Posted by pharky View Post
    i dont think it is a good idea. most TR's already have twink gear and are overpowered at lower levels. giving them such a privilege just widens the gap between new players and vets.

    when this happens, TR's will not even bother to group with new players at all. this totally defeats the purpose of the whole idea of TR in the first place.

    hence a very big NO.
    Quote Originally Posted by nolaureltree000 View Post
    TR's are already more powerful due to past life feats, more build points, twink gear, etc.

    giving them more powerful items at a lower ML only furthers the divide between first lifers and TRs. im all for TRs being more powerful, as thats the point in TRing, but this is too much too quickly and easily.
    agreed. this is why i said no

    as someone who currently has both a Hero and a Legend toon... let me reiterate...

    NO

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  16. #16
    Community Member SardaofChaos's Avatar
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    Quote Originally Posted by nolaureltree000 View Post
    giving them more powerful items at a lower ML
    The preferred implementation would be slightly more powerful items at the same ML, or the items just as powerful as existing items at a slightly lower ML. Seriously, if you're not even going to bother fixing a broken idea, don't respond.

  17. #17

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    Ugh.... that reeks of Sony and EQ2 where you HAVE to be a subscriber to use the top tier stuff.

    /no thank you.

  18. #18
    The Hatchery jejeba86's Avatar
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    a loud

  19. #19
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by SardaofChaos View Post
    Going to be productive instead of a dumbass and say that the +7 cha ring sounds good but the rest are rather overpowered. Blanking on what a requirement: legend/hero would mean though.

    To expand, I like the idea of having some things that are just one step above already-existing items at the ML of said items that are restricted based on having a past life in a class that would have used it. The ring is a good example; another might be a min level 9 heavy fort item requiring past life in say fighter. These items would be on the list of level appropriate anywhere loot, rather than coming from a specific quest, and be rather rare. Not sure about being btc or even bound at all.
    There's already an extremely easy to get min lvl 9 Hvy Fort item in the game - The Nightforge Gorget out of Relic of a Sovereign Past.

    To the person who asked about UMD -No, No, No - These would be for specific TRd classes / races only - UMD is already OP enough.

    To be honest I did baulk at some of the op's examples - min lvl 6 SoS would make virtually every other named 2 hander obsolete.
    But overall it's actually not that bad an idea - Just make sure they are exclusive and rare.

    And finally to the person talking about P2W - TRing does not require paying for anything other than what you've already needed to get to hit lvl 20 anyway {Plus thru favour you could quite easily grab Vale and Sands with a little Carnival on the side}.

  20. #20
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    There is already too much magic in DDO.
    Also, whats the point in further boosting TR toons ?

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