It just does not make sense to add another edge. Even if only for lower levels. Obviously, thanks to moreless haphazard increases of certain stats, its already hard to balance certain aspects of the game. You wanna game or just meaningless moving images on your screen ?
To be more precise: i just would like the devs to be more careful with those edges. Like i said elsewere, a d20 is only a d20. There is a reason why there are no +alchemical items "everywhere" in PnP - or DC increasing past life feats. I would have for example first discussed things like AP pool increase as a reward for TR'ing instead of those feats.
Last edited by a.out; 01-17-2012 at 12:10 PM.
Great idea! TRs already trivialize content by being extremely overpowered, let's give them powerful items at lower levels so they can even MORE easily walk through every quest like they're running through the harbor and make sure even more people exclude first life toons from groups.
People excluded new players from fast leveling groups before there was TRing or levels above 10.
Content is already trivialized by SKILL AND KNOWLEDGE. Good items and words like “overpowered” are used to make others feel better about their skill level.
I don't like the idea of super low level ML items as is but I can see something developed along these lines. Like when TRing you make some item “Named” Restriction: Hero-Legend Making the item BTC and lowering the level of the item by 1 for Hero or 2 for Legend.
Streaming daily @ twitch.tv/samiusgurobo and youtube.com/samiusgurobo
Co host of Cocktail Hour with Lessah and Samius!
I prefer the following if Turbine wants to tread down this path (which is yet another power creep, but one that effects TRs which are already trivilazing most leveling content anyways so kind of a who cares)...
Every six monk, barb, ranger, fighter, or barbarain past life feats lowers the ML by one of every weapon, shield, and armor that you use.
Every six wizard, sorc, fvs, cleric, artificer, and rogue levels lowers the ML by one of every accessory that you use.
That way the trivialization factor is a function of the number of times you have already ground out the same dumb quests already and not special drops that clog up the loot tables for non TR players.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Absolutely NO!
And just to be clear, that is NO, as in the opposite of that yes word.
Two reasons:
1) needlessly DILUTE the random loot tables
2) overall game power creep leading to larger and larger divide between the haves and have boys via ever more inflated mob hit points, higher mob AC and saving throws and SCan etc... In the end the game is no longer ablew to be balanced for AI vs human play, and everyone looses, including Turbine and the players/community.
I am deeply frustrated by the meandering insanity of the forums.
I retract my suggestion that such items would only drop in groups with TRs in them and largely benefit said TRs with random loot that they might use in place of the already excessive amount of loot in the game that we generally sell anyway.
As for reducing the minimum level, why not retroactively balance the minimum levels of all the items currently in game instead?
Greensteel would be level 18, the Anger's Wrath and Sora Kell sets would have a Maximum Level (and all sets like them) where the bonus simply cut off but the individual items still provided non set bonus effects. CSW pots would be ML 5, CMW ML 3, CLW lvl 1. All other pots of similar effect levels also gain minimum levels according to their potency. Ship Buff shrines gain Minimum Level ratings to use, providing lesser versions of their effects to lower level characters (and no effect if below a certain level... say, 3ish). I would not enjoy this change, but this thread indicates that nothing else will ever possibly do.
That way, instead of completely shooting the idea down and replacing it with something diluted and heavily mangled by the dwellers of Xoriat, we get something that needed to be done for a long time, done. In addition to all this, Khopeshi would need to be corrected to their current weapon design: Crit profile of a Longsword. That means x2 multiplier.
I sometimes think that I am in an ocean of idiots until I actually get some constructive posts in threads of this kind. Thanks for proving my suspicions to be unfounded.
Also, we could always completely drop the idea. It was an odd dream and I don't like "playing DDO" while I am asleep.
Last edited by Xeraphim; 01-22-2012 at 09:44 PM. Reason: It's time to violently murder your emotions and think with pure logic. Focus: Long term adaptability.
Last edited by azrael4h; 01-23-2012 at 04:33 AM.
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
No.
There is already a lot of incentive to TR.
TRs already get a lot of underlevel gear that makes them incredibly badass in low level content.
Very few non-TRs are going to have raid items at the items' minimum level (ie SoS at lvl 10, Tharnes Goggles at lvl 14, greensteel at lvls 11 and 12...). TRs are also more likely to have significant Cannith crafting levels and House C favor, which yield some incredibly good, low-level items.
At level 5 my monk has over 40 AC, over +20 to-hit, great DCs and DPS. He doesn't need new BtC random loot to prod him to TR, he did already for other reasons, and doesn't need such items to give him more power, he has it already.
All these items would do is annoy people who haven't TRed, and even more so those who don't want to TR.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!