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  1. #1
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    Default enhancements not available? (wizzard/rouge questions)

    So i made a halfling, rogue/wizzard..

    I see i have enhancements for spells, and its requirment, is a single wizzard enhancer, and halfling lvl 2, But i for the life of me can't figure out why i can't choose the skill. It says i only need 3 points spent, but even then it doesnt show up as pickable.

    Basically the enhancement i want is a crit fire spell ablity. (listed as lvl 2 halfling) says it makes fire crit more likely. I want to have really good fire spells, as it fits the character, But why i cant choose these halfing only ablities is very puzzeling.

    btw, what class are the firespells in this game? i cant recall.. its been a while. I know in old school they spread out across evocation, conjouring, and even alteration.. But i was wondering if any of these were combined in 3rd editon.

    My thinking was taking a feat that helped with casting fire at first lvl, then taking some of the fire enhancers. I was thinking i should take evocation for my first lvl feat, but now im not so sure.

    any thoughts on this?

  2. #2
    Community Member junior_w's Avatar
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    I think you're confusing the enhancements.

    The enhancement that you want purchase must be Wizard Combustive Spellcasting.
    You need to be a Wizard level 2 and have spent 3 AP besides the enhancement Wizard Flame Manipulation.

    I believe mostly of fire spells belongs to the Evocation School. There is a list here http://ddowiki.com/page/Fire_spells
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  3. #3
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    ok.. the enhancement is called.. combustive spell casting.. it says, i need 3 points, Halfling lvl 2, and flame manipulation 1,

    I have these listed under my enhancements, even before i dual class to a wizzard, so im confused on why at lvl 2 i cant access it, even if i have all the pre-reqs

  4. #4
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    Quote Originally Posted by treehugger20 View Post
    ok.. the enhancement is called.. combustive spell casting.. it says, i need 3 points, Halfling lvl 2, and flame manipulation 1,
    You are either reading it wrong or the text is bugged. The enhancement you are talking about requires 2 levels of either wizard, sorcerer, or artificer (In addition to the 3 points and flame manipulation) before you can take it.
    Last edited by Krelar; 01-14-2012 at 02:14 PM.

  5. #5
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    Quote Originally Posted by Krelar View Post
    You are either reading it wrong or the text is bugged. The enhancement you are talking about requires 2 levels of either wizard, sorcerer, or artificer (In addition to the 3 points and flame manipulation) before you can take it.
    I believe the text is bugged (at least, last I looked). On my cleric, it shows I meet all of the requirements for the fire damage line, too, but won't offer it. The arcane caster level requirements apply, but aren't listed.

  6. #6
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    thank you guys.. I was really scratching my head. It must be bugged text, or just not enough info..

    perhaps the text is supose to say, lvl 2 spellcaster+halfing? (or maybe its just spell casters that can use fire) But at anyrate, i guess i just have to wait another lvl.

  7. #7
    Community Member AMDarkwolf's Avatar
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    must be bugged, the human variant of that enhancement line says 'must be x level human, and have x levels in y class' o some such, for the skill boosting enhancements/spell casters ones.

  8. #8
    Build Constructionist unbongwah's Avatar
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    When in doubt, consult the wiki, in this case the wizard enhancements; you'll see that Combustive Spellcasting I also requires wizard lvl 2.
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  9. #9
    Community Member goodspeed's Avatar
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    Quote Originally Posted by treehugger20 View Post
    ok.. the enhancement is called.. combustive spell casting.. it says, i need 3 points, Halfling lvl 2, and flame manipulation 1,

    I have these listed under my enhancements, even before i dual class to a wizzard, so im confused on why at lvl 2 i cant access it, even if i have all the pre-reqs
    ya ran into the same thing on an arti when I splashed. The text says a race lv is needed but it really goes by class lv. I also found that the dog scales with arti levels as well and stops without.

    So basically you gotta fall back a bit in lv enhancement wise as well as spell wise.
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