Okay, let me cut straight to the point here, besides the whole: "make it work for warforges" thing, I was considering the lesser value of Spellsong Vigor (Don't get me wrong, it's one of the more awesome skills to have, being a Bard.) But let me just put a couple suggestions down.
Primarily, Spellsong Vigor is a one-second tick that restores your SP points for a set value of 2. (Rarely I've seen it crit for +4, but I have -no- clue how that's handled.) And I think it's pretty useless for people.
Let me put it this way. Say I was running ... Epic Tempest's Spine. (just go with it.) with a current group of
BRD/WIZ/SORC/SORC/CLRIC/BARB
CLRIC/FGTR/MNK/PALA/ROG/FVS
Now, See how I put a majority of SP-Casters on the list? Say I was in charge of keeping their SP's maintained, and (Being the unmerciful Pseudo-GM that I am) They lack Mnemonics. This could go one of multiple ways:
1) Clerics cast DV's to aide bard.
2) Bard casts spellsong vigor on each of the casters (I have no problem with that.) and the aided bonus of the Chance-To-AOE-Restore SP Based on your perform rank.
3) They buy SP potions off the DDO Store.
4) Conservation until a rest shrine.
Etc, you get my idea.
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What the Spellsong Vigor (SSV) Is set to now, is a predetermined +2 SP per tick. This is pretty... Lame? Yeah, that's a good word. Lame. Let's do an experiment.
Say the Sorc is lagging behind because he missed a haste spell and needs to fight fire elementals, He casts his highest ice spells. (I don't know the name, sue me D: ) and wastes... 200-300SP, without the 'variable' that there would be another Elemental. The SSV Restores +2 every tick of 30Seconds + Bard's Lingering song IV (It doesn't tell how many seconds it adds per caster level, so for the sake of argument let's say it's at 3:00.)
So, doing some ... math. It adds 360SP per 3 Minutes. (180x2=360 derrr)
Which is hardly sufficient.
So, my 'solutions' are this:
1) Base SSV Off 1/4 perform rank. (Say I have 18 Rank at level 15, I'd have a 4.5 Bonus to my SSV, so it'd restore 6.5 Per tick, which, at the end of 3 minutes, would be 1170, A considerable sum of SP.)
2) Base SSV off of per-caster level starting at 12 (When you get it.), and +1 every 2 levels, for a max of 6 by level 20.
(1080SP Per 3 Minutes, a good sum of SP.)
3) Go the 'legit' route and base SSV off of .2% (POINT two.) of the targets Total SP. (Say... If someone had 2500SP at level 20, .2% of that is 5. Total SSV gain of 3 Minutes would be 1900 at 3:00. That's -really- fair.)
To give a saving grace towards the developers, I would argue that when the SP Goes down a certain threshold (When your ending result of SSV is less than 2) it would just default to 2 per tick.
4) Just increase the **** +2... it's embarrassing and it's basically like a glorified spellsong trance (Which gives 10% Discount to spells as an AOE No doubt.) Which, if I knows mah edumacations, You get LESS than 10% per 3 MINUTES. What kind of **** is that?! It's not doing -anything- beneficial for people except at low-levels.
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In conclusion, this post will probably fade into nothingness and SSV will continue to suck. This thread, bumped down to non-existence and we'll go about our merry little lives