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  1. #1
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    Default LR a Cleric

    Hi all , i would like to LR my cleric from Clonk AA to a more melee char because i see that i'll missing one of the most powerfull ability that a cleric have : the healing aura. I like to be a AA but i can't use the aura and it's a great miss

    My char is a 2 Monk \ 17 Cleric \ 1 Wizard and my idea is to transform him into a 1 Fighter / 2 Monk / 17 Cleric like this.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 279
    Spell Points: 1212 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 11
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               16                    25
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    I'll go to Whirling for using the stance and the longsword because i don't like karma or handwraps

    As u can see i leave the lvl 18 feat blank because i dunno which feat is better from these :
    GTWF or Imp crit or Oversize TWF for have more dps
    Mental for have more sp

    Other question is it's ok going to WIS III instead going to some else because 6pt are many ...

    Any suggestion ?

  2. #2
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    Sep 2010
    Posts
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    Default

    Quote Originally Posted by doxena View Post
    Hi all , i would like to LR my cleric from Clonk AA to a more melee char because i see that i'll missing one of the most powerfull ability that a cleric have : the healing aura. I like to be a AA but i can't use the aura and it's a great miss

    My char is a 2 Monk \ 17 Cleric \ 1 Wizard and my idea is to transform him into a 1 Fighter / 2 Monk / 17 Cleric like this.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 279
    Spell Points: 1212 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 11
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               16                    25
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    I'll go to Whirling for using the stance and the longsword because i don't like karma or handwraps

    As u can see i leave the lvl 18 feat blank because i dunno which feat is better from these :
    GTWF or Imp crit or Oversize TWF for have more dps
    Mental for have more sp

    Other question is it's ok going to WIS III instead going to some else because 6pt are many ...

    Any suggestion ?

    Why not swap out a feat for empower healing and then redo enhancements to get the Radiant servant prestige? To be a radiant servant you only need the empower healing feat and then enhancements.

  3. #3
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    i know, but i want to be more an effective healer so empower,maximize,quiken ecc... are the basical feat.

  4. #4
    Community Member NovaNZ's Avatar
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    Quote Originally Posted by doxena View Post
    i know, but i want to be more an effective healer so empower,maximize,quiken ecc... are the basical feat.
    Hail Doxena.

    I think if u are using maximised, empowered, and empower healing to fire out heals, that may be a tad excessive (even on the 1400hp builds). Only time I max heals is when used offensively against undead or for aura/burst.

    U could take empower heal (req for Rad servant I), maximise, quicken, etc and could keep your current character with good healing aura capability.


    Im sure you can make a AA clonk with decent heal aura without too much challenge: that is till http://ddowiki.com/page/In_development#Enhancements comes along and we go back to the drawing board.

    GL
    Last edited by NovaNZ; 01-13-2012 at 03:39 AM.
    Quote Originally Posted by DawnofEntropy View Post
    Who wouldn't want to see Flizik the dwarf jamming to 'Devil went down to georgia' and smoking a pipe ...

  5. #5
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    Quote Originally Posted by NovaNZ View Post
    Hail Doxena.

    Im sure you can make a AA clonk with decent heal aura without too much challenge: that is till http://ddowiki.com/page/In_development#Enhancements comes along and we go back to the drawing board.

    GL
    I'm a AA Clonk and i want to become a longsword melee clonk ...

  6. #6
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    Not an expert on AA, but what is your current build. Can u post it. If you enjoy it Aura might not be worth it. Maybe we can fit it in somehow. Do you have any rad serv 1? Can u post a Char gen of it? Enhancements, feats, stats. Auras are nice. But most high lvl healing is healheal scroll, and maybe a mass heal or mass cure here and there.
    It is just a game.

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