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  1. #1
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    Default lore item and conc. opp. questions

    Hi

    I am planning to TR my cleric into a cleric and I need advice and to clarify a few points. It will be a pure healer with obviously attack spell.

    - does concordant opposition crafted on a weapon will stack with concordant opposition crafted on an accessory ?
    - arcane lore increases critical for all spells, included cure and heal ?
    - heal lore increases critical for cure spell and also heal spell ?
    - heal lore and arcane lore doesnt stack, right ?
    - does a item greater heal lore (9% crit, multiplier +0.25) stack with enhancement cleric prayer of life (9% crit) and cleric prayer of incredible life (multiplier 2.25) ? If so, shall it be 18% crit and multiplier 2.5 ?
    - for lv 14, i have 2 armors, I can use : Parasitic Breastplate (http://ddowiki.com/page/Parasitic_Breastplate) or Fleshshaper Brigantine (http://ddowiki.com/page/Fleshshaper%27s_Brigandine). Which one should be more usefull till lv 16 (lv 16 armor is cove one) or more ? What should be crafted on it : 10 reflex save or arcane lore (6% crit, multiplier +0.25) ? maybe u have a better suggestion too. (my reflex save should be around 9 at lv 14)
    - does nullification and void lore are so important (i m not using inflict wounds spell) ?

    Ty in advance for ur help
    Last edited by XanimaX; 01-12-2012 at 02:25 PM.

  2. #2
    Community Member Kinerd's Avatar
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    -not sure
    -yes
    -yes
    -yes
    -yes
    -Definitely the Fleshshaper's Brig: 10% heal amp for 30 SP is an outstanding trade. Definitely Arcane Lore: your Reflex save will be good enough for clericing without the +10, Lore soups up your Aura, Blades, Divine Punishments. You could also go Melodic Guard but between Aura and blocking I've found most trash to be pretty negligible danger on my cleric.
    -The only times I ever use Harm on my cleric are to emergency heal PMs and to hurt Shroud portals. I guess I could carry a Nihil clicky for the second but... nah.

  3. #3
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    Quote Originally Posted by XanimaX View Post
    - does concordant opposition crafted on a weapon will stack with concordant opposition crafted on an accessory ?
    At the moment, yes. Either or both can trigger off of the same hit, giving you twice as many sp procs, and the chance of a double sp proc. However, the temp hp will never go over 30 (although it will refresh to 30 twice as often). Also, devs have stated that they may (someday) fix this to not stack.

  4. #4
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    Quote Originally Posted by GotSomeQuestions View Post
    At the moment, yes. Either or both can trigger off of the same hit, giving you twice as many sp procs, and the chance of a double sp proc. However, the temp hp will never go over 30 (although it will refresh to 30 twice as often). Also, devs have stated that they may (someday) fix this to not stack.
    so i ll not spend 2 shard for this.. ty for tip

  5. #5
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    Quote Originally Posted by Kinerd View Post
    -not sure
    -yes
    -yes
    -yes
    -yes
    -Definitely the Fleshshaper's Brig: 10% heal amp for 30 SP is an outstanding trade. Definitely Arcane Lore: your Reflex save will be good enough for clericing without the +10, Lore soups up your Aura, Blades, Divine Punishments. You could also go Melodic Guard but between Aura and blocking I've found most trash to be pretty negligible danger on my cleric.
    -The only times I ever use Harm on my cleric are to emergency heal PMs and to hurt Shroud portals. I guess I could carry a Nihil clicky for the second but... nah.
    short answer, clear answer and wise ty

  6. #6
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    Quote Originally Posted by Kinerd View Post
    -not sure
    -yes
    -yes
    -yes
    -yes
    -Definitely the Fleshshaper's Brig: 10% heal amp for 30 SP is an outstanding trade. Definitely Arcane Lore: your Reflex save will be good enough for clericing without the +10, Lore soups up your Aura, Blades, Divine Punishments. You could also go Melodic Guard but between Aura and blocking I've found most trash to be pretty negligible danger on my cleric.
    -The only times I ever use Harm on my cleric are to emergency heal PMs and to hurt Shroud portals. I guess I could carry a Nihil clicky for the second but... nah.
    i need more advice

  7. #7
    Community Member ArcaneMelee's Avatar
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    Quote Originally Posted by XanimaX View Post
    i need more advice
    Don't give the hooker your wallet. Trust me on this.

  8. #8
    Community Member Isharah's Avatar
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    Quote Originally Posted by XanimaX View Post
    Hi
    - does concordant opposition crafted on a weapon will stack with concordant opposition crafted on an accessory ?
    Tested this in-game last night.

    Torc = ~12% proc rate
    Torc + conc opp goggles = ~25% proc rate
    Torc + conc opp goggles + conc opp weapon = ~26% proc rate

    Around 40-50 data points per test. Used dogs in vale.

    So conc opp on an accessory and weapon probably don't stack, but the torc effect and a conc opp effect do.

    Edit: Will repeat test with better resolution later, if i remember. :P
    Last edited by Isharah; 01-15-2012 at 09:14 PM.

  9. #9
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by Isharah View Post
    Torc = ~12% proc rate
    Torc + conc opp goggles = ~25% proc rate
    Torc + conc opp goggles + conc opp weapon = ~26% proc rate
    I think your torc + conc opp item rate is too high . . . I know conc opp doesn't proc as frequently as torc, and those numbers would imply that it's actually slightly more frequent. There's either some weird luck, a problem with your testing method, or (possibly) a recent change.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  10. #10
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Isharah View Post
    Used dogs in vale.
    psh. you call that a test???

    vale rats is where it's at. lab dogs are for retrieving stuff. lab rats are for experimenting with.

    i dunno where you people get these crazy ideas.

    (seriously, your proc rate looks *way* high compared to what it should be... torc is estimated around 10%, conc op is estimated around 4% last i heard).

  11. #11
    Community Member Isharah's Avatar
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    Quote Originally Posted by Jaid314 View Post
    (seriously, your proc rate looks *way* high compared to what it should be... torc is estimated around 10%, conc op is estimated around 4% last i heard).
    Definitely not 4% for conc opp.

    Best way to find out is to try it out yourselves.

  12. #12
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by Isharah View Post
    Definitely not 4% for conc opp.

    Best way to find out is to try it out yourselves.
    4% seems to match my experience, and I'm pretty sure I remember some dev posts confirming that that's the actual number. Do you think it's higher or lower? I could see it being 5%, but no way is it as high as 10%.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  13. #13
    Founder Matuse's Avatar
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    Tested this in-game last night.

    Torc = ~12% proc rate
    Torc + conc opp goggles = ~25% proc rate
    Torc + conc opp goggles + conc opp weapon = ~26% proc rate

    Around 40-50 data points per test. Used dogs in vale.

    So conc opp on an accessory and weapon probably don't stack, but the torc effect and a conc opp effect do.
    This is not the way to test it. It's been proven (via seeing a conc-opp weapon and accessory proc on the same hit) that these stack. Both are known to stack with the Torc.

    The thing is, the weapon/accessory stacking is a KNOWN BUG. It could be fixed by the devs at any time with no warning. I would not grow to rely on it, or really even bother using it at all unless you are swimming in larges.
    Kobold sentient jewel still hate you.

  14. #14
    Community Member Isharah's Avatar
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    Again, I tried it in-game with the info that I provided; I didn't just jot down random numbers.

    If someone else has the patience and means to do the same, please post your findings in this thread.

    We all know that things in DDO don't always work out as they're supposed to.

  15. #15
    Community Member MattiG's Avatar
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    Ishy, you could be totally right, but the sample size is a bit low.

    Just sayin.... http://forums.ddo.com/showthread.php?t=354768
    Sicks and Tymn on Orien.

  16. #16
    Community Member Isharah's Avatar
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    Quote Originally Posted by MattiG View Post
    Ishy, you could be totally right, but the sample size is a bit low.

    Just sayin.... http://forums.ddo.com/showthread.php?t=354768
    Why would I bother?

    Obviously I am wrong since everyone here says so, even the devs say so, and I am proven wrong by known facts.

    So, accessory and weapon stack, and my proc count on 200 hits is more than 150% off the actual rate.

    Cheers.
    Last edited by Isharah; 01-17-2012 at 05:59 AM.

  17. #17
    Community Member Madryoch's Avatar
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    Quote Originally Posted by Matuse View Post
    This is not the way to test it. It's been proven (via seeing a conc-opp weapon and accessory proc on the same hit) that these stack. Both are known to stack with the Torc.

    The thing is, the weapon/accessory stacking is a KNOWN BUG. It could be fixed by the devs at any time with no warning. I would not grow to rely on it, or really even bother using it at all unless you are swimming in larges.
    This is one of the posts i ve been ranting about in other posts of mine ... of people reading something somewhere and blindly following it ...

    I guess your ''known facts'' knowledge explains this video too ?

    http://www.youtube.com/watch?v=n33sAMpCZZs

    I know it was from a previous update and it has been ''fixed''

    But are you sure u weren't thinking that way before as well when this video came out ?

    Why would it make u surprised if they INDEED ''fixed'' the ''weapon/accessory'' bug ??

    Have you ran tests and u know since last update? Or do u happen to know someone who DID run tests and since u can ''trust him with ur life'' u can tell that it is so?And yes the proc rate taken from almost 300 hits as sample won't give u as good a reading as 5k yet it won't give u 16% extra chance to proc translated in roughly 2.5 times the original (stacking result which is not even right since they are irrelevant occurences the torc and the conc op)

    Test and print your results please.

    The only thing i don't know for sure is if by any chance weapon and torc procs are considered same type and they don't stack in which case it would make sense if u put accessory and weapon to work but accessory + torc + weapon won't. I ll run tests...
    Last edited by Madryoch; 01-17-2012 at 05:56 AM.
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  18. #18
    Community Member Kinerd's Avatar
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    If you saw 26% rate on 200 hits, that's a variance of 200*.26*.74, for a standard deviation of about 6.2. Your reading of 52 hits could therefore match any expected outcome from a little under 40 to a little over 64 without arousing suspicion. If we take Vanshilar's reading of 15% for the Torc and the suggested reading of 4% for each Con Opp, that adds up to 23%, or 46 hits.
    -Your third measurement is consistent with 4% stacking Con Opp and 15% Torc.-

    25% rate on 200 hits works out to a range of a little under 38 to a little over 62. 15% + 4% is 19%, or 38 hits.
    -Your second measurement is consistent with 4% Con Opp and 15% Torc.-

    12% rate on 200 hits: 15 to 33. 15% is 30 hits.
    -Your first measurement is consistent with 15% Torc.-

  19. #19
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    Quote Originally Posted by kinerd View Post
    if you saw 26% rate on 200 hits, that's a variance of 200*.26*.74, for a standard deviation of about 6.2. Your reading of 52 hits could therefore match any expected outcome from a little under 40 to a little over 64 without arousing suspicion. If we take vanshilar's reading of 15% for the torc and the suggested reading of 4% for each con opp, that adds up to 23%, or 46 hits.
    -your third measurement is consistent with 4% stacking con opp and 15% torc.-

    25% rate on 200 hits works out to a range of a little under 38 to a little over 62. 15% + 4% is 19%, or 38 hits.
    -your second measurement is consistent with 4% con opp and 15% torc.-

    12% rate on 200 hits: 15 to 33. 15% is 30 hits.
    -your first measurement is consistent with 15% torc.-


    +1


    whoops.. necro.. sorry
    Last edited by Badnade; 09-03-2012 at 12:37 AM. Reason: Thread Necro

  20. #20
    Community Member Lonnbeimnech's Avatar
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    As far as 2 con opp items, you dont need to check for % of proc, you can clearly see in combat log when is procs twice on one hit.

    As far as the level 14 armor, I would seriously consider getting blue dragon scale armor, it is far far easier to farm these days.

    Quote Originally Posted by Badnade View Post
    whoops.. necro.. sorry
    D'oh!
    Last edited by Lonnbeimnech; 09-03-2012 at 12:49 AM.

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