Working out possible options for my 2nd TR, and I'm beginning to like the look of this Tempest/Frenzied Berserker build, but I'm having some issues with it.
Code:
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Level 20 True Neutral Half-Orc Male
(6 Barbarian \ 2 Rogue \ 12 Ranger)
Hit Points: 280
Spell Points: 140
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 15
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 20 29
Dexterity 12 15
Constitution 16 18
Intelligence 12 14
Wisdom 8 8
Charisma 6 6
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 6
Bluff -2 -2
Concentration 3 4
Diplomacy -2 -2
Disable Device 5 25
Haggle 2 2
Heal -1 -1
Hide 1 2
Intimidate -2 -2
Jump 9 13
Listen -1 -1
Move Silently 1 2
Open Lock 5 21
Perform n/a n/a
Repair 1 2
Search 5 25
Spot 3 22
Swim 8 12
Tumble 2 3
Use Magic Device 2 21
Level 1 (Rogue)
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Cleave
Level 4 (Ranger)
Ability Raise: STR
Level 5 (Ranger)
Level 6 (Barbarian)
Feat: (Selected) Dodge
Level 7 (Barbarian)
Level 8 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 9 (Ranger)
Feat: (Selected) Mobility
Level 10 (Barbarian)
Level 11 (Barbarian)
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Spring Attack
Level 13 (Barbarian)
Level 14 (Barbarian)
Level 15 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Ranger)
Ability Raise: STR
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Level 18 (Ranger)
Feat: (Selected) Stunning Blow
Level 19 (Ranger)
Level 20 (Rogue)
Ability Raise: STR
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Orcish Fury I
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Power Rage I
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Barbarian Improved Trap Sense II
Enhancement: Rogue Wand and Scroll Mastery I
Tempest attack speed weapons with Frenzy's viciousness and 40 STR before equipment or raid buffs is applied (29 + 7Rage + 2Frenzy + 2Ram's Might), Power attack giving +10 damage, Stunning blow with a very solid DC, level 12 Ranger spells for utility, trapmonkey, and a basic UMD.
Some obvious problems though: Feat starvation. I can't afford Toughness without giving up Stunning blow or improved critical, all the other feats are requirements for the prestige enhancements, which leaves me at horrible hp for the self-damage I'll be taking. I'll be using Scimitars as well, since there's certainly no room for Kopeshes in the current build.
So I come to the internet for help. Is there any way to change things to fix this? Can the hp weakness be compensated for with equipment? (When raged, I do have 340 hp pre-equipment...) How much am I hurting myself abandoning the kopesh as opposed to, say, IC:Slashing?
Worst comes to worst, I can salvage the build by sacrificing UMD, trapmonkey, 1d6+3 SA, and skills in general and replacing the 2 Rogue levels with 2 Fighter levels, getting the oh so useful +2 feats.