For a while now I've been wondering about the tenser's transformation spell... it seems to call out for someone to come and put it to use, so I've decided I'd take a stab at it.
since the basic concept of having a caster using tenser to constantly melee, and buffing himself in between is not that exciting, I thought I'd spice it up a little. 12 level of wiz (11 needed for tenser) open up PM tier 2, and with PM comes the option for having a death aura for constant healing, and wraith form for 25% incorporeality. add that to your usual blur and you get a 40% chance to be missed. not bad when coupled with a constant healing aura.
so that's the base of the build.
to this base I've been thinking about adding 2 levels of monk (for evasion, feats, hp) and 6 levels of paladin. the saves should complement evasion, and DoS PrE for more str/con/hp.
obviously the dilemma was and is choosing between pally/fighter and monk/rogue for the splashes.
current build idea is as follows:
Code:
Character Plan by DDO Character Planner Version 03.12.01
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Level 20 Lawful Good Human Male
(6 Paladin \ 2 Monk \ 12 Wizard)
Hit Points: 335
Spell Points: 750
BAB: 13\13\18\23
Fortitude: 20
Reflex: 13
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 24
Dexterity 8 8
Constitution 16 17
Intelligence 8 10
Wisdom 8 8
Charisma 14 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 2 3
Concentration 3 10
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -1 -1
Hide -1 -1
Intimidate 2 3
Jump 4 7
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 -1
Swim 4 7
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Selected) Toughness
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Paladin)
Feat: (Selected) Two Handed Fighting
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Shield Mastery --- DoS pre-requisite
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Wizard Bonus) Mental Toughness
Level 19 (Wizard)
Level 20 (Wizard)
with the current setup (12wiz/6pal/2monk) I found I have excess enhancement points, since there's little point in the casting enhancements (won't be casting due to tenser) and the paladin (@ level 6) offers very few appealing options to sink enhancement points into.
Opinions on viability would be greatly appreciated, as well as suggestions and thoughts as to the splashing & enhancements and how they can be improved.