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  1. #1
    Community Member Lauf's Avatar
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    Default A Tenser's build

    For a while now I've been wondering about the tenser's transformation spell... it seems to call out for someone to come and put it to use, so I've decided I'd take a stab at it.

    since the basic concept of having a caster using tenser to constantly melee, and buffing himself in between is not that exciting, I thought I'd spice it up a little. 12 level of wiz (11 needed for tenser) open up PM tier 2, and with PM comes the option for having a death aura for constant healing, and wraith form for 25% incorporeality. add that to your usual blur and you get a 40% chance to be missed. not bad when coupled with a constant healing aura.

    so that's the base of the build.

    to this base I've been thinking about adding 2 levels of monk (for evasion, feats, hp) and 6 levels of paladin. the saves should complement evasion, and DoS PrE for more str/con/hp.

    obviously the dilemma was and is choosing between pally/fighter and monk/rogue for the splashes.

    current build idea is as follows:

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (6 Paladin \ 2 Monk \ 12 Wizard) 
    Hit Points: 335
    Spell Points: 750 
    BAB: 13\13\18\23
    Fortitude: 20
    Reflex: 13
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity             8                     8
    Constitution         16                    17
    Intelligence          8                    10
    Wisdom                8                     8
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 2                     3
    Concentration         3                    10
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            2                     3
    Jump                  4                     7
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                    -1
    Swim                  4                     7
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Shield Mastery      ---   DoS pre-requisite
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)


    with the current setup (12wiz/6pal/2monk) I found I have excess enhancement points, since there's little point in the casting enhancements (won't be casting due to tenser) and the paladin (@ level 6) offers very few appealing options to sink enhancement points into.

    Opinions on viability would be greatly appreciated, as well as suggestions and thoughts as to the splashing & enhancements and how they can be improved.

  2. #2
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    Just do it. Especialy that Tenser part.

    My opinion: I casted Tenser once and will never touch that **** again. But sometimes, the only way to learn is to try it yourself.

  3. #3
    Community Member ArcaneMelee's Avatar
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    Agreed. Creating an entire build around a spell that nullifies the levels required to cast it, and gives nothing more than a simple Divine Power clickie is something you just have to do yourself.

  4. #4
    Community Member Lauf's Avatar
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    lol that bad a build?

    to the scrapper it is.

  5. #5
    Community Member ArcaneMelee's Avatar
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    Quote Originally Posted by Lauf View Post
    lol that bad a build?

    to the scrapper it is.
    It's more that it will do so much better if you don't cast Tenser's.

    Bad build? I'd prefer the term "less optimized"

  6. #6
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    Redacted
    Last edited by fuzzy1guy; 01-30-2012 at 12:47 AM.

  7. #7
    The Hatchery danotmano1998's Avatar
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    Really, I thought that they made the spell just for laughs. Or to annoy casters that accidentally get run over by a floating black field..

    I would never in a million years have guessed that a build would be made for it. So, congrats, OP, I can add another in a long list of things that have surprised me when I didn't think I could be surprised anymore.

    Kudos for the effort. Making builds can be fun. Even really oddball ones!
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  8. #8
    Community Member ArcaneMelee's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    ...
    Kudos for the effort. Making builds can be fun. Especially really oddball ones!
    I agree, with a minor edit.

  9. #9
    Community Member donfilibuster's Avatar
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    The thing is Tenser (the mage) had a lot of spells we don't have, like clone so he could afford going on battlecaster rampage.

    (they even wipe often, the greyhawk famous wizards were fathers of magic but also kind of zergy)
    (often ran without clerical help, presumibly from not finding one that wanted to go with them)
    (specially when field testing new spells, i just imagine the trial and error spent on transformation)
    (for references check tenser's page in greyhawk wiki)

  10. #10
    Community Member andreascott89's Avatar
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    Well since you are going Tenser's, load up on the shield mastery feats and get a big Tower shield for damage mitigation. You can shield block for massive DR while you wait for your dots to kill and your aura to heal.

    If you are willing to go warforged, you could snag a docent of defiance for decent DR synergy too...

  11. #11
    Community Member decease's Avatar
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    really if you really want that spell i would slot in artificer instead of wizzard..alteast you get a few more health..

  12. #12
    Community Member ArcaneMelee's Avatar
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    Quote Originally Posted by andreascott89 View Post
    Well since you are going Tenser's, load up on the shield mastery feats and get a big Tower shield for damage mitigation. You can shield block for massive DR while you wait for your dots to kill and your aura to heal.

    If you are willing to go warforged, you could snag a docent of defiance for decent DR synergy too...
    The only problem is that Divine Power clickies/scrolls do the same thing, only without limiting you. With DP, you could switch to a Heavy Mithral shield and still cast Reconstruct/Burst, reload the DoTs, restart the aura, etc...

  13. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Lauf View Post
    lol that bad a build?
    The basic idea isn't so bad, but as everyone has said, Tensers is a bad spell, esp. compared to Divine Power. If you still want to do a heavily-multiclassed melee-focused arcane build, look for the Arcane Knight & Tukaw as examples. If you're willing to consider divines instead, think about monk 2 / pally 6 / FvS or cleric 12.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  14. #14
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    Tensers is a debuff that you can only cast on yourself.

  15. #15
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Lauf View Post
    lol that bad a build?

    to the scrapper it is.
    tensers is being changed post by eladrin somewhere i believe still self healing melee with aura would be good and loh for self healing when that runs out tho you'd have to be out of form for that.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  16. #16
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    Tenser's is one of those "legacy spells" from AD&D that you almost feel obligated to carry over into a game based on AD&D.

    The trouble is, the mechanics of DDO make the enhancements that the spell brings to its caster almost completely irrelevant. In PnP, AC mattered. The range was 10 to -10, lower being better. Once you got your AC into the negatives, mobs even a level or two above you began to have some difficulty hitting you (I'm guessing that AC -1 would be equivalent to a DDO AC of perhaps 60). Thus the added hp, AC and increases to hit made TT viable under at least some circumstances. That's just not the case in DDO.

    I'm thinking that, if you want an Arcane that can melee, you >might< be better off going PM and using Master's Touch to weild a big old honkin Greatsword.

  17. #17
    Community Member ArcaneMelee's Avatar
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    Quote Originally Posted by LordMond63 View Post
    ...
    I'm thinking that, if you want an Arcane that can melee, you >might< be better off going PM and using Master's Touch to weild a big old honkin Greatsword.
    Or just go WF using Reconstruct.

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