Thanks, Mub - I can tell that you really do care. If you didn't, you'd have blown me off and left me to my fate - I mean that, thanks.
This last response of yours is far more what I was initially hoping for than...
I have not given up*, but I have taken much of the advice and critique here to heart. I'm going +Wisdom instead of +Strength, dropping a level of Fighter for Rogue 2 (to concentrate in exactly those sklls), and re-directing the enhancements more toward healing than Combat. And, if/when the solo thing hits a wall as predicted, will pro'ly re-spec the enhancements to be party oriented - using Turns to do "good work" for the party, something a solo just doesn't have use for.
And we'll just see if this one sinks or not.
(*
http://www.youtube.com/watch?v=nU2y6ztlMAQ )
(And, as promised in the OP edit, I'll post here - with whatever result I get.
)