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  1. #4881

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    Quote Originally Posted by Sezneg View Post
    I wouldn't be worried about neverwinter online poaching DDO players in large amounts; it's not even an attempt at implementing a DnD ruleset. It is sort of like a 3rd person over the shoulder camera diablo clone from what they've shone of combat. I don't think, apart from the setting, there will be much in the way of overlapping interest.
    This is not true. They said the same exact thing of DDO and I think we've done just fine.

    As for Neverwinter Online it will do much better than you are forecasting. Games like Old Republic and Warhammer weren't much a challenge when they were in their prime, and we are long past that date. The real challenge will come in games like NWO and Elder Scrolls and maybe even Pathfinder, where the game engines will be 6-8 years newer (a decade newer in Pathfinder's case).

    Neverwinter will be announcing is arrival on January 8th, they've got the cover of the February PCGamer magazine, which is downloadable on January 8th from several sites. And in my honest opinion, I hope its good so that Turbine has a bit of competition. Maybe then, these updates will be coded a bit tighter, with less bugs. One can only hope!


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  2. #4882
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Daemoneyes View Post
    Great!



    0o really? (if so a gm/dev will surely remove it)
    then its just good that nobody is looking in this thread


    ps
    i really wonder how long it will take till someone notice the derail, my guess is a month if nobody sends them a pm
    do us all a favor and don't attract dev attention by breaking rules tactics like that already broke Madfloyd

    Quote Originally Posted by Feather_of_Sun View Post
    Madfloyd's office is still in the same place, and he is still found within during normal work hours.

    You all just wore him out. Everyone needs a break once in a while.
    and may have upset Varg

    Quote Originally Posted by Vargouille View Post
    Updated enhancements are not almost here. Designs are not final. They'll be released when they are ready.

    The recently discussed and discovered UI isn't a sign of any "new" developments, and has likely been accidentally there since Update 14.
    Last edited by Failedlegend; 01-04-2013 at 09:34 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  3. #4883
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    Quote Originally Posted by Failedlegend View Post
    do us all a favor and don't attract dev attention by breaking rules tactics like that already broke Madfloyd



    and may have upset Varg
    That pic is still in the kawai corner not in the hentai :P
    And its not for getting attention and as this thread is already dead it cant be derail.

    Well maybe we should speak a few honory words for this thread and then lets bury it before it starts to stink.
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  4. #4884

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    Quote Originally Posted by Daemoneyes View Post
    That pic is still in the kawai corner not in the hentai :P
    And its not for getting attention and as this thread is already dead it cant be derail.

    Well maybe we should speak a few honory words for this thread and then lets bury it before it starts to stink.
    I was just thinking the same thing. 2 days away from a YEAR LATER, and we still dont know jack really.

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  5. #4885
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Daemoneyes View Post
    That pic is still in the kawai corner not in the hentai :P
    Check again as it's been removed

    Quote Originally Posted by LeslieWest_GuitarGod View Post
    I was just thinking the same thing. 2 days away from a YEAR LATER, and we still dont know jack really.
    Indeed, I get that this is going to take alot of work but the communtiy has given ALOT of feedback and we've heard NOTHING since...not even a little sneak peak a SINGLE enhancement (subject to change) for us to salivate over...the longer they wait the less we will be able to change before it goes live
    Last edited by Failedlegend; 01-04-2013 at 10:06 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #4886

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    Quote Originally Posted by Failedlegend View Post
    Indeed, I get that this is going to take alot of work but the communtiy has given ALOT of feedback and we've heard NOTHING since...not even a little sneak peak a SINGLE enhancement (subject to change) for us to salivate over...the longer they wait the less we will be able to change before it goes live
    The community really has stepped up in this thread, and I've enjoyed reading commentary from both sides. I was always floating about that this was either a red herring (in effect feeling the waters for the impending motu 2012 summer launch) or as a counter to the release of Neverwinter to mute their launch (not to mention to offer another easily navigable/accessible UI for new blood). However I was never one for conspiracy theories so I just always kinda blew those silly thoughts away...

    Heck, if a dev is out there that is working on this currently, at least let us know.

    Anyhow, this thread has been dead to me for months, so thanks again to the grateful dead, err contributors....

    "Truckin got my chips cashed in. Keep truckin, like the do-dah man
    Together, more or less in line, just keep truckin on."

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  7. #4887
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    And yep to the person who mentioned eso . The only game i could ever see myself leaving ddo for ! besides warhammer 40k . But we all know 40k is a long shot . Now if you played skyrim how could you not want to jump on eso when it launches . Half the ddo devs them selves will be playing it imo .

  8. #4888
    Community Member bhgiant's Avatar
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    I had completely forgotten about this thread. Ah good memories.

    /RIP Enhancement Thread
    Quote Originally Posted by Cordovan View Post
    We are not working with the aliens to send messages that are picked up by your microwaved meatloaf dinner. At least I don't think so...
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  9. #4889
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    The community really has stepped up in this thread, and I've enjoyed reading commentary from both sides. I was always floating about that this was either a red herring (in effect feeling the waters for the impending motu 2012 summer launch) or as a counter to the release of Neverwinter to mute their launch (not to mention to offer another easily navigable/accessible UI for new blood). However I was never one for conspiracy theories so I just always kinda blew those silly thoughts away...

    Heck, if a dev is out there that is working on this currently, at least let us know.

    Anyhow, this thread has been dead to me for months, so thanks again to the grateful dead, err contributors....

    "Truckin got my chips cashed in. Keep truckin, like the do-dah man
    Together, more or less in line, just keep truckin on."
    If you read some of the Lamaland threads, there's still work ongoing with it, but no release timeframe yet even to Lama. The little tidbits that have shown up are promising.
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  10. 01-04-2013, 02:31 PM


  11. 01-04-2013, 03:03 PM


  12. 01-04-2013, 03:50 PM


  13. #4890
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    Quote Originally Posted by Failedlegend View Post
    Check again as it's been removed



    Indeed, I get that this is going to take alot of work but the communtiy has given ALOT of feedback and we've heard NOTHING since...not even a little sneak peak a SINGLE enhancement (subject to change) for us to salivate over...the longer they wait the less we will be able to change before it goes live
    There was the stuff that leaked onto lamma land a while back. Had info on three trees I believe. Assassin, Thief-Acrobat, and Henshin Mystic. There was a lot of discussion about it on the lamma boards, including more than a few dev comments.

  14. #4891
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    Quote Originally Posted by LeslieWest_GuitarGod View Post
    This is not true. They said the same exact thing of DDO and I think we've done just fine.

    As for Neverwinter Online it will do much better than you are forecasting. Games like Old Republic and Warhammer weren't much a challenge when they were in their prime, and we are long past that date. The real challenge will come in games like NWO and Elder Scrolls and maybe even Pathfinder, where the game engines will be 6-8 years newer (a decade newer in Pathfinder's case).

    Neverwinter will be announcing is arrival on January 8th, they've got the cover of the February PCGamer magazine, which is downloadable on January 8th from several sites. And in my honest opinion, I hope its good so that Turbine has a bit of competition. Maybe then, these updates will be coded a bit tighter, with less bugs. One can only hope!

    LOL.

    http://www.youtube.com/watch?feature...&v=fekypen93OY

    Watch that garbage. Can you say "DIABLO CLONE"?

    Just click your left mouse button for infinite magic missiles! You'll notice there's no resource system in the UI, it's all just cooldown based.

    I'm not saying it can't be a good action hack'n slash... just that this is not even an attempt at being DnD. I doubt this is going to have the long term pull on people who have toughed it on in DDO because the people who have done so have largely done it for the rule-set and character build freedom, neither of which will be in Neverwinter Online.
    Last edited by Sezneg; 01-05-2013 at 08:22 AM.

  15. #4892
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    Quote Originally Posted by Sezneg View Post
    I doubt this is going to have the long term pull on people who have toughed it on in DDO because the people who have done so have largely done it for the rule-set and character build freedom, neither of which will be in Neverwinter Online.
    Indeed. And from what I hear, if they ever get the Pathfinder game going, it's also not going to actually use the rules in Pathfinder, so I don't much see the point. Of course, with DDO moving ever more quickly away from the base rule set, I accept that if I want to play a D&D game, I'm stuck looking at the nice, but terribly buggy ToEE game.

  16. #4893
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    Quote Originally Posted by Sezneg View Post
    LOL.

    http://www.youtube.com/watch?feature...&v=fekypen93OY

    Watch that garbage. Can you say "DIABLO CLONE"?

    Just click your left mouse button for infinite magic missiles! You'll notice there's no resource system in the UI, it's all just cooldown based.

    I'm not saying it can't be a good action hack'n slash... just that this is not even an attempt at being DnD. I doubt this is going to have the long term pull on people who have toughed it on in DDO because the people who have done so have largely done it for the rule-set and character build freedom, neither of which will be in Neverwinter Online.
    Actually, Neverwinter is as close to 4th ed rules as DDO is to 3.5, if not closer. 4th ed. doesn't have a resource system either, just a "cooldown" system with certain abilities being limited to per encouter or per rest. Ultimately though, I think you are correct in that it won't have much of an impact on DDO's player base because it uses a completely different rule set and setting. In fact, the only thing the two games really have in common at all is the Dungeons and Dragons logo.

  17. #4894

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    Quote Originally Posted by shadereaper33 View Post
    Actually, Neverwinter is as close to 4th ed rules as DDO is to 3.5, if not closer. 4th ed. doesn't have a resource system either, just a "cooldown" system with certain abilities being limited to per encouter or per rest. Ultimately though, I think you are correct in that it won't have much of an impact on DDO's player base because it uses a completely different rule set and setting. In fact, the only thing the two games really have in common at all is the Dungeons and Dragons logo.
    Actually anyone who's played pen and paper, or read any of the Forgotten Realms books, may be surprised just how much lore is contained in Neverwinter. There's far more than DDO ever had, and by a long shot.

    As for its combat, it needs time to mature. It is still under development. The videos released so far are very limited in nature, just showing a few spells/moves. They are in the process of adding more classes. No one has seen party features yet, and character development features have not even been shown yet. It is far too early to use a 1 minute preview video to judge an entire game by.

    Furthermore, I feel it will attract at least the attention of quite a few of DDOs faithful when its ready. However, expect the majority of us to say we like DDO better, just because we have played this and are used to this. However, there is a place for both to thrive, and I think Neverwinter will do quite well. I predict some us will find entertainment in playing both games (playing their lessor favorite game just to mix things up).

    Sadly, by the shape of this thread, I think Neverwinter's enhancements will be available for public consumption before we get Turbine off their collective rears to get this enhancement UI update ready for prime time.
    Last edited by LeslieWest_GuitarGod; 01-05-2013 at 04:36 PM.

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  18. #4895
    Hero Aashrym's Avatar
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    Quote Originally Posted by shadereaper33 View Post
    There was the stuff that leaked onto lamma land a while back. Had info on three trees I believe. Assassin, Thief-Acrobat, and Henshin Mystic. There was a lot of discussion about it on the lamma boards, including more than a few dev comments.
    There was a bit on mechanics, war chanters, and spellsingers too. We just saw more discussion on henshin from one of the dev's who seems eager to discuss that one a bit with teasers.

    The biggest teaser I saw was arcane spells to swap into spellsinger. Adding wall of sound, wounding whispers, and majestic word seems like they had potential too. I think we ended up looking at 6 or 7 largely competed trees and half of ninja spy. We also had confirmation some of those enhancements would remain while others were already scrapped.
    Quote Originally Posted by Turbine
    a powerful ally able to play in any role that the group needs
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  19. #4896
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Aashrym View Post
    There was a bit on mechanics
    Link??
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  20. #4897
    Hero Aashrym's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Link??
    I'll hunt one down. From memory it was bomberman style enhancements because time bomb stuck in my mind looking at the tree. I'll edit in with a link if I can find it. There wasn't much discussion on that one. There didn't seem to be a lot of interest compared to monks, assassins, and acrobats.

    EDIT: http://forums.ddo.com/showthread.php?t=394938 had a bit of discussion on it. I didn't see anyone make a "rough-in mechanic" like Trekna did with henshin, acrobat, and assassin. I posted a few things from the leaked tree in a couple of threads but the most were in the posted thread. I didn't notice a dev comment on the mechanic tree.

    Some highlights on at the time: time bomb, kills switch, wand and scroll mastery.

    At that time all 3 rogue trees were up, henshin, part of ninja spy and there was a comment on shortswords regarding ninja spy, a large portion of war chanter, and the spellsinger tree.

    EDIT2: Also, we had confirmation those trees were outdated when we received access to them so a person needs an extra large salt shaker for the grains taken with the posted trees. A lot of what we saw were more like a glimpse of the features but not a good representation of where they were at.
    Last edited by Aashrym; 01-05-2013 at 11:52 PM.
    Quote Originally Posted by Turbine
    a powerful ally able to play in any role that the group needs
    http://www.youtube.com/watch?v=zonbLF-NMZg

  21. #4898
    Community Member Artos_Fabril's Avatar
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    That Assassin tree looks suspiciously familiar... Sometimes it's nice to have your ideas stolen.

  22. #4899
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    Quote Originally Posted by Aashrym View Post
    I'll hunt one down. From memory it was bomberman style enhancements because time bomb stuck in my mind looking at the tree. I'll edit in with a link if I can find it. There wasn't much discussion on that one. There didn't seem to be a lot of interest compared to monks, assassins, and acrobats.

    EDIT: http://forums.ddo.com/showthread.php?t=394938 had a bit of discussion on it. I didn't see anyone make a "rough-in mechanic" like Trekna did with henshin, acrobat, and assassin. I posted a few things from the leaked tree in a couple of threads but the most were in the posted thread. I didn't notice a dev comment on the mechanic tree.

    Some highlights on at the time: time bomb, kills switch, wand and scroll mastery.

    At that time all 3 rogue trees were up, henshin, part of ninja spy and there was a comment on shortswords regarding ninja spy, a large portion of war chanter, and the spellsinger tree.

    EDIT2: Also, we had confirmation those trees were outdated when we received access to them so a person needs an extra large salt shaker for the grains taken with the posted trees. A lot of what we saw were more like a glimpse of the features but not a good representation of where they were at.
    The spellsinger stuff was great. Will be interesting to see if they manage to make a good go at virtuoso... of course making enthrall work with suggestion/mass suggestion and the fatesinger ED stuff alone would be a huge step forward.

  23. #4900
    Hero Aashrym's Avatar
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    Quote Originally Posted by Sezneg View Post
    The spellsinger stuff was great. Will be interesting to see if they manage to make a good go at virtuoso... of course making enthrall work with suggestion/mass suggestion and the fatesinger ED stuff alone would be a huge step forward.
    The direction virts were going was to buff the fascinate family for them and add some swordplay enhancements. I didn't get a sneak at that tree but I'm pretty curious on the implementation.
    Quote Originally Posted by Turbine
    a powerful ally able to play in any role that the group needs
    http://www.youtube.com/watch?v=zonbLF-NMZg

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