The Nak Abides - Argo - Ascent
Ganak Goblinjuicer ~ Xanak the Irregular
So Eladrin, I just want to point out one downside to this new system - Purchaseable Past Life Feats.
Previously, there were 3 classes that benefited from them the most -> Wizard, Monk, Fighter since they had a lot of extra feats. By removing the feat requirements on Ranger, you are moving them into this category as well. I understand that right now not every purchaseable feat is useful, but it is worth noting that if they are made so, these 4 classes will have a huge leg up on other classes.
And limiting our options via restricting the number of trees we can have (and ultimately limiting us to bi-class characters as triple-class characters wouldn't be able to get enhancements for their third class if I am reading it right, and if the racial pre is always taking up one of the three trees) won't put us in an even worse cookie-cutter position?
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
I like the above a lot. Stacking bonuses are generally bad, but i do see the benifit of choises in a tree stacking with everything.
So i suggest that the choises in the PrC-trees do stack with everything and that the choises in the generic class trees do not.
As a example:
Generic Ranger tree have Favored enemy 1, 2, 3 (limited by level/AP etc) and the PrC allows stacking +1,+2 (for a total of 5 tiers Fav enemy).
Generic Fighter Tree have Toughness 1,2,3 and that the SD PrC have +1 toughness stacking (for a total of 4 toughness enhancements)
That should make the development of PrC easier by limiting the stackable parts of the PrC.
Quoting Einstein doesn't make me one!You're assuming that there will be enough AP's to do these things over several PrE's/Classes. There are other enhancements that one might want to choose besides damage boosters. I have at least one versatilist that I can see suffering from this set up. I'll wait and see, it all might be a red herring, but just on princible I don't like restricting a class feat this way. General feats available to all, sure no problem.
Anál nathrach
orth’ bháis’s bethad
do chél dénmha
Hrm... what about the DR feats and enhancements? Giving those a once-over to compensate for the heal-amp gap? Say either as a percentile, or a stacking dr/- (really not in love with that last, but it'd fit with prior decision-making)? Might make for preventative vs restorative tanking styles there if we're to be left with the present ac system, so the two racials remain distinct.
Last edited by Scraap; 01-09-2012 at 09:09 PM.
ok, as a fun insane but ugly test of where I have gone with enhancemts
human 13 Cleric / 6 arti / 1 ftr
What I have for enhancements - mostly some left out
wis / chr / int @ - 2 tiers each
Smite damage amp - 3 tiers
Healing damage amp - 2 tiers
crit chance smite - 3 tiers
crit chance heal - 2 tiers ... because I have to not want to
Force damage amp 3 tiers
force crit - 1 tier
Radiant Servant - tier 1 & 2
Human Adapt 1 & 2
Racial tough 3 tiers
Ftr tough 1 tier
arti xbow attack / damage 1 each
improved rune arm 1 tier
Arti Battle engineer - 1 teir
arti damage boost ... 2 tiers .... because I have to not want to ... shares cool down with endless so dont use
Item defense - 1
wand & scroll damage arti - 2 tiers
-- things I wanted to do but ran out due to some I had to take ...
-- human versitilty
-- more healing damage amp
-- healing amp
-- more rune arm
so ... would this actually still sort of work .... ???
just thought I give a crazy example of using
- 1 fighter
- 2 from arti ?
- 2 from cleric ?
- 1/2 from human ?
that is a lot of trees 5 to 7 depending on how it gets counted but they are all necessary to make this build even 1/2 decent ... I just don not see how this could translate into the new system and still be possible
Just something to think about
edit: I am still messing with enhancements this is just the latest effort as I play around but should give an idea
Last edited by Theolin; 01-09-2012 at 10:23 PM.
What about the improved critical accuracy enhancement line for fighters? That enhancement line is just as terrible as the improved fortification feat. Can you uncouple them from the kensai req list? Maybe improve them to actually add damage?
And the inspired bravery lines for warchanters is also useless, any thoughts about handling seriously sub parr enhcancement requirements such as the aforementioned?
Yeah I don't like this much either at first glance... Every ranger is going to want favored enemies, so every ranger has just "locked in" Deepwood Sniper, only 2 class panels to go.... So my fighter/ranger/monk grabs SD and Tempest (just like now), but I get zero monk enhancements.
Devil is in the details, but that seems MORE limiting to me.
As an idea
How about making the trees tabbed like the character screen, just do nested tabs within the Enhancement tab?
This way we can have them all and get to choose ... yeah choice
Choice ... 9 class ones + 1-5 racial ones, 10-14 tabs<-- now this could be FUN, way complicated, but WAY FUN
edit: laughs maniacally while walking back to the lab to sew, run wires, find parts .....
Last edited by Theolin; 01-09-2012 at 10:19 PM.
While improving these lines or doing away with them is important, I think you are missing out on one of the biggest benefits to this system. You don't have to take enhancements you don't want to in general. It looks like there's plenty of enhancements within a prestige tree that you can use to add up your points you need to qualify for a prestige so not only does this mean not taking bad enhancements like youve noted but it also helps builds like wizzies that were at odd int be able to drop int III a noramlly good enhancement. Feat prereqs have mostly been removed too another big plus.
If you are single class, it doesn't sound like a problem to me. You have 39 points of enhancements beyond what you need to capstone your preferred choice. How is it different if you spend them on "generic" like now vs spend them in a tree you aren't otherwise developing? In both cases, they aren't helping you qualify for AA or Tempest, but you still have them.
Characters who are multiclassing primarily for specific enhancements rather than the class abilities are more likely to be having an issue. If you are a ranger/rogue, you may not be able to get every enhancement that you want.
I'm not really sure that the enhancements are the key abilities of these splash builds everyone is taking about, though. You still get the class abilities. Your Rogue 2 still gets Evasions, more Reflex Save, and +1d6 sneak attack damage. Your ranger still gets the base Favored Enemies. But your sneak attack training may not be worth taking instead of other options. in your other classes.
If there is less **** and more beef to the enhancement lines, then I think everyone will be better off. Even with only 1d6 SA instead of 1d6+3. Or whatever your third class splash enhancement got you.
Forgive me but I have every right and the freedom to feel whatever I feel at any point in time. There is usually a good reason to stay pure be it capstone or spell DCs or what have you. Part of the benefit of multiclassing was getting access to a couple of the new classes enhancements. Taking away reasons to multiclass takes away from creativity and versitality.
I specifically feel angry because it is my belief and point of view that arbitrarily tying general class enhancements to PrEs flies in the face of the following statement.
Clearly I am not the only one that feels this way. If the importance to staying pure is placed too high -- I and many others might as well go play some other game.
I am restating myself here but "just remember and keep telling yourself general class enhancments were meant to be enjoyed by all in that class not any particular PrE... thats what PrE enhancments were for and their distinction."
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Ummm....apples and oranges anyone? Improved Critical is largely irrelevant. Same with Inspired Bravery. That's not the same thing as an ability which renders your character effectively crippled.
Besides, the devs have repeatedly said that getting rid of subpar abilities is part of the function of this revision. Not to mention, the requirements will be less stringent overall. At least, unless you are seeking the Capstone level of investment in that enhancement line.
Eladrin has pointed out that they may gain other DPS abilities - faster staff speeds for acrobats and intelligence to damage for Mechanic no doubt - pure class builds would be able to get the sneak attack damage also, but it wouldn't require 41 points to get all the sneak damage you could still be an acrobat the guys with hard choices are multi-class builds. While you may think well any multi-class would want sneak damage the barbarian acrobat rogue would probably be happier with faster swing speed while gaining more base damage from barbarian enhancements.
It's not pigeonholing because you can take some from couple A and some from column B. If you take the most from column B then you're X with it's associated extra benefits, else you're A or C or a mix of all.
Over all I was nervous when I first read trees, but everything sounds pretty good. Though balancing out each PRE to be worth while could be tricky. Good luck![]()
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Actually, here's a fresh question: Are PRE tiers going to remain at 6/12/18, or will we see more granularity there? Seems that would effect multi-classing considerably as well.