
Originally Posted by
-Avalon-
Wow, now that is an amazing assumption of the given facts...lol
First off, PVP is NOT there focus, only reason it is even in the game is to give players who like PVP something to do... besides that, go stroke your epeen somewhere else...
Also, amazingly no one ever really complains about how underpowered clerics are... yeah, they can toss a BB here and there, but realistically, at end of quest, the kills are mostly in the Wiz/Sorc and Ftr/Pal/Barb hands... You talk about how arcanes are ALWAYS the ones getting nerfed? You must be fairly new to game, like in last 3 years... When I started, everyone splashed a level of rogue if they wanted to do DPS because it was not just traps skills, but a free +1d6 damage to stack onto the 1d6 elemental damage...
BUT... that was when game first came out, THEN as they added levels to game, more and more and MORE enemies showed up who were not susceptible to SA... This has been somewhat better balanced since then, but for awhile, SA was NOT a big bonus at all, worked great from 1-8/9, but around 10/11 only worked on 80% of mobs, at 12 60%...
But, thankfully, they added some stuff in to make it more like 80-90% again... (from what I have seen, but I am not a rogue, so don't know what it is now exactly)
They will NEVER give melees the same damage an arcane caster has in the AoE sense... but since I have heard/seen barbs popping 1-5K hits, and have yet to hear an arcane do the same single target DPS... I think we are safe. Wiz/Sorc are kings of AoE damage, Melees are kind of single target... is just how it works.
This is because the melee lays out 5-6 attacks at 1-5K (have heard of barbs doing 4-5K per hit) so a single target takes minimum 5K, max 25K (avg 15K) in just a couple seconds... how much is your wiz/sorc doing single target aside from insta-kills? And then, when they run out of SP, how much DPS are they slinging around? That barb is still hacking away...
Stop having a knee-jerk reaction (even though took you awhile to say it, you were still having one inside), calm down, and think before you go jump off a cliff with your assumptions. THF and TWF SHOULD be even in DPS, why? Because one uses an extra weapon, other one is putting that extra hand on the same weapon... neither one is using a shield, so both should be doing just as much as the other...
The problem on THF vs TWF comes in at the Str/Dex problem. If your TWF is str based then cool, but game sort of pushes people to be dex based TWF... and with exceptions of a few weapons, str is how you get damage... Also, you don't get full strength on off-hand, and the weapons themselves do less damage... so when your total damage for both hands is 100, and the THF is a 100 in same time, it seems even... but divide that 100 by 2, and add in a DR 20/? and the TWF now has a total of 60, where the THF is at 80...
Versus trash, TWF rocks... versus boss mobs, THF is better I think...
And as for the other poster just not seeing this... I cannot help that... I've played arcane casters (and saw the melees doing tons) and played melees (and saw arcane casters doing tons)... I think your problem is purely perspective. You only see one direction because the grass is greener...