
Originally Posted by
Riggs
Should pure classes get more than they have now? Yes. Should that be accomplished by taking away things that multiclasses get now? No.
The challenge, once again, is for Turbine to make all enhancements useful - not just some, they seem to be already aware of this, which is good.
Pure classes need, and needed some kind of boost. No arguments. Capstones was one way to get partway there, but is a small and arbitrary way as well - level 20 and 18 gives something but level 19,17,16,15,14 does not for example. So part of the answer is that ALL levels of a class, or at least every other level, gives something that benefits that class other than 4-10 more hp.
Casters get more spells, so casters are in a different category than melee. Most melee classes dont do more damage adding one more level - while casters do. A level 12 fighter and a level 20 fighter can do about the same amount of damage, and if you add 6 levels of a 'better' tier 1 from another class - do MORE damage adding in something else than taking Kensai 3 for example. Any mix and match of melee tends to give some kind of benefit - in part because right now a lot of tier 1 lines or splash bonuses are front loaded. (Similarly, a level 12 Rogue/8 fighter and a level 20 Rogue disarm traps all the same)
Currently a tier 3 line requiring 18 is just an artificial number tacked onto the flawed D&D system TSR and then WotC made from edition 3.0 and onward. While Turbine has done a lot to try and work within that system to add some better balance (and sometimes failing...) - this new system could possibly do a great job in fixing a decades old problem.
But for that to work, all levels, and all higher levels of enhancements have to give increasing benefits to staying pure - which currently they do not for many cases. Haste boost as one example. Level 1, 1 point. 15% increase. Level 4? 4 points, a 5% increase. What is wrong with that picture? Every line of enhancements is front loaded in BOTH cost AND effectiveness, which is very wrong.
Every point of AP should be as important as every other point - if 1 point gets you 15%, then 4 points should get you 60%. While that will be changing, most people complaining seem to keep missing that simple but critical fact.
The fact that so many early bonuses are big, and later bonuses get smaller is why so many multiclasses are out there now. For a melee is almost always better to multi than go pure - that 1 or 2 extra feats for a fighter cant compare to Tempest 1, DoS, FB 1 or whatever - in part because feats are also useless other than the few major ones that everyone takes. (On a side note, I have mentioned Pathfinder before - because they solved this problem already - every 2 class levels you get something. Level 20 you get something bigger. Every class, not just casters - it works well)
However saying that pure classes need more power - does not, and should not, require actively taking AWAY things from multiclasses that they have now.