I have ideas for 2 new quests.
The first quest involves airships. The idea is the players will be fighting a flying dragon. There will be cannons on the airship. The players will fire the cannons at the dragon and when they hit it enough the dragon will approach the airship, just like the giant beholder approaches the airship in acute delirium, and the players can pummel it with their weapons for a limited time. When that time is up the dragon will fly away and it's back to the cannons. The ship will have an hp bar. The dragon will be attacking the ship with its breath attack as the players fire at it with their cannons. The ship can be repaired using a player's repair skill. Rogue mechanics might get a bonus to the amount of damage they can repair. (Yes my main is a rogue mechanic! What of it?). The ship itself could be repaired or the ship can have parts that can individually become damaged and be repaired. Like the ship's engine (do airships have engines?) or the rudder. Or maybe the cannons. If this is the case the ship's hp bar can be made up of the cumulative hp of the parts.
The next idea is similar in concept to the first idea. Instead of a dragon it's a pirate airship the players will be fighting. The players will pummel it with the cannons and when they hit the ship enough the player ship will automatically approach the enemy ship and the players will board the pirate ship. The goal will be to then take out the captain. The players will after beating the quest get access to the pirate's treasure. There will be some of those gold piles on the ground in the treasure room, and some chests.