This build is a similar to Dark Star's Helves Angel but has an extra level of monk for the light-based finishers. It'll be using wraps as its main source of DPS, but can still whip out a lit2 bow/eThornlord and manyshot (with slayers) for some added bursty goodness.
More explanatory notes after the build:
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Female
(12 Fighter \ 3 Monk \ 5 Ranger)
Hit Points: 381
Spell Points: 202
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 17
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 27
Dexterity 15 17
Constitution 17 20
Intelligence 8 10
Wisdom 13 17
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Constitution used at level 11
+4 Tome of Wisdom used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff -1 2
Concentration 3 10
Diplomacy -1 2
Disable Device n/a n/a
Haggle -1 0
Heal 1 3
Hide 2 3
Intimidate -1 2
Jump 3 8
Listen 1 3
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 1 3
Swim 3 8
Tumble n/a n/a
Use Magic Device n/a n/a
Notable Equipment
Epic Helm of Frost
Shintao Cord
Epic Bloodstone
Epic Belt of the Mroranon
Epic Charged Gauntlets
Supreme Tyrant Green Steel Goggles of Lightning
Epic Scorched Bracers
Kyosho's Ring
Encrusted Ring
Epic Envenomed Cloak
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Point Blank Shot
Level 7 (Ranger)
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Manyshot
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 15 (Fighter)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Mental Toughness
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Kensei Unarmed Mastery I
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Unarmed Specialization I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
I've just included tomes/equipment that I've grinded out so far - key is that you make sure your stats even out.
With the current gear:
Str will be at 40 in sun stance and can reach 58 with buffs (60 double madstoned).
Dex will be 25 - won't need it until you whip out your bow, in which case you should switch your gloves out to e-spectrals. That should get your dex to 26 and give you a bonus +2 to attack, resulting in a total bonus of +3 eThornlord will also help with any to-hit issues
Con will be 28 unbuffed in sun, you can jump into earth for an additional 2 con and hate gen (kinda handy if you want to keep aggro)
The rest of the stats don't do much for the build (yes I ate a +4 wis tome, it's included in my build, but you'll be fine without it). Oh I left my base wis at 13 because that way I can swap to Clr dilly if I feel so inclined.
I like this build because of its added versatility over a regular Helves Angel punchy punch build. My old build used to be a 12/6/2, so by taking this, I had to give up 1 Toughness and Precise Shot. But now I gain healing curse and 3 really handy monk finishers. HP-wise, you'll be sitting at just under 570 unbuffed. DPS-wise both builds output the exact same numbers.
For peeps who say giving up/not taking PS/IPS is bad for the build, please remember that this toon is primarily melee, it'll only whip out a bow when the big bad boss drops down