Topic started 3/12/2012
Since I simply adore Artificer and started DDO in 2006 loving Repeaters, I built a means that those with overpowered repeaters from days long past can rip through content with ease as compared to the atrociously underpowered Arcane Archer.
Note: This build requires an Artificer 20 with a Dragonmark of Making (20 free crafting levels really help out) to support his Enchantment habits. That is, unless you have bountiful TP and buy essences, Xp elixirs and Success Boosters in hoardes from the Turbine Store and push your crafting levels up that way.
This only goes to 13 because the other levels are purely for Past Life. Be sure to take Improved Precise Shot at level 15, it becomes crucial.
After looking into it, Past lives (those /8 levels I call "junk) from low BAB classes like Cleric will prevent you from getting IPS at all and you will have to rely on some very well geared friends. That, or you could just go Monk2/Cleric and healbot/BB your way through it. There are plenty of excellent builds for classes that can't support the 6/6/IPS here.
Stay Elite, and streak on my friends.
Code:
Character Plan by DDO Character Planner Version 03.12.01
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Rosenroad
Level 13 True Neutral Warforged Male
(6 Rogue \ 7 Artificer)
Hit Points: 240
Spell Points: 418
BAB: 10\10\15\20
Fortitude: 12
Reflex: 15
Will: 6
Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 8
Dexterity 16
Constitution 18
Intelligence 18
Wisdom 6
Charisma 6
+3 Supreme Tome Used during first life
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting
Base Skills
Skills (Level 1)
Balance 3
Concentration 4
Disable Device 8
Haggle 2
Jump -1
Listen 0
Open Lock 7
Search 8
Spot 2
Swim 0
Tumble 4
Use Magic Device 2
The rest of your Skills are unimportant. Focus on UMD, Disable, Search, Spot, take Swim for Crucible and stop after that
Level 1 (Artificer)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Feat: (Automatic) Warforged Immunities
Spell (1): Conjure Bolts
Spell (1): Repair Light Damage
Spell (1): Resist Energy
Enhancement: Artificer Crossbow Damage I
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I
Gear: +5 BTA items for Search, Disable Device and Open Lock
Gear: +2 stat items equipped for INT, DEX, CON, STR, CHA
Gear: Anger's Wrath set and Goggles of Insight (+3 to Attack)
Critical Gear Equipped: Lionheart docent of Invulnerability (negates Scare and Fear when struck)
Level 2 (Artificer)
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Rune Arm Use
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Wand and Scroll Mastery I
Level 3 (Artificer)
Feat: (Selected) Rapid Shot
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Elemental Weapons
Enhancement: Improved Use Magic Device I
Enhancement: Warforged Constitution I
Gear: Upgraded to +3 Stat items for all but WIS
Critical Gear Option: Docent of Moderate Fortification (equip at or after level 4)
Level 4 (Rogue)
Ability Raise: INT
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Sneak Attack
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Improved Trap Sense I
Level 5 (Rogue)
Feat: (Automatic) Evasion
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Sneak Attack Accuracy I
Critical Gear Equipped: Attack +4 Goggles
Slotted: Search, Disable and Open Lock Goggles all +10 to skill
Gear: Upgraded to +4 Stat items for all but WIS
Level 6 (Rogue)
Feat: (Selected) Toughness
Feat: (Automatic) Trap Sense
Enhancement: Racial Toughness I
Level 7 (Rogue)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost II
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock II
Enhancement: Rogue Improved Trap Sense II
Gear: +5 to stats from crafted BTA items; CON moved to Neck and Greater False Life equipped on Belt (Important later)
Set lost: Anger's Wrath
Critical Gear Equipped: Deathblock Docent of Moderate Fortification
Level 8 (Rogue)
Ability Raise: INT
Enhancement: Warforged Constitution II
Level 9 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Alternative) Insightful Reflexes
Enhancement: Rogue Mechanic I
The Alternative Feat for this level relies on you not having items like Boots of the Innocent
Note that taking Insightful Reflexes this level makes UMDing critical scrolls MUCH harder later.
Gear: Upgrade to +6 Stat items; DEX on Glove slot, INT on Ring, Helm slot not used (preparation for Sora Kell set)
Level 10 (Artificer)
Feat: (Artificer Bonus) Precise Shot
Spell (2): Insightful Strikes [DEX Gloves now effectively negated]
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Level 11 (Artificer)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Flame Arrow
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Accuracy II
Critical Gear Equipped: Sora Kell set (lesser); Greensteel Weave Cloak of Radiance (HP); Ethereal Bracers hotbar'd for quick swap
Set Gained: Sora Kell (Used until cap)
Gear: Now using +13 items for Search, Disable and Open Lock
Level 12 (Artificer)
Ability Raise: INT
Feat: (Selected) Improved Critical: Ranged Weapons
Spell (3): Flame Turret
Enhancement: Artificer Battle Engineer I
Critical Gear hotslotted: Greensteel Repeating Heavy Crossbow of Radiance
Level 13 (Artificer)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (3): Adamantine Weapons
Enhancement: Artificer Crossbow Damage II
Critical Gear Equipped: Wind Howler Bracers; Sora Kell Set (Upgraded)
Level 14
Enhancement: Improved Use Magic Device II
Enhancement: Artificer Intelligence II
Level 15
Feat: (Selected) Improved Precise Shot
Enhancement: Racial Toughness IV
Gear: Now using +15 items for Disable, Search and Open Lock
Level 18
Feat: (Selected) Insightful Reflexes
Feat: (Alternative) Skill Focus: Use Magic Device
Point Blank Shot doubles your base damage at close range. You will benefit more from this than more HP by a massive margin. Therefore, it's the first feat.
We want a Rune Arm, so let's take Arti 2. While we're at it, let's go for Elemental Weapons for the extra d6 and ability to deal permanent damage to Trolls and the like. Arti 3.
Time for Mechanic and that permanent Insightful Damage PrE. The 6 Rogue levels go pretty uneventfully as you take point on traps and use that Sneak damage as much as you can without being too heavily reliant on it. You should dominate the kill counts all the time. That is, of course, if you are using things like a ML 3 Holy of Bleed Heavy Repeater at level 3 and comparable DPS at higher levels, e.g. Acid of Greater Giant Bane at ML 7 and Holy of Greater Undead Bane at level 9 (All crafted via Cannith devices and a Masterful Craftsmanship shard applied). If you do the Delera's chain you will want a Holy of Undead Bane (ML 7).
Then, swing back to Artificer and start using Insightful Strikes on everything you deal damage with. This means it is always on. For Incorporeal critters, get some party members that handle those better. If you're doing it right you should still be leading the kill count by a landslide unless a Savant is using his spells properly.
Insightful Strikes means your DEX is only there for Evading things until level 18 and taking Feats. Getting attack and damage based on INT means that you are focusing the entirety of your potency into one stat, so be mindful when things use Feeblemind or Touch of Idiocy and mitigate that as best you can. You should be able to get INT 6 on an item as early as level 9 if you craft it.
The rest of the levels are completely up to you and I rely on your ability to think for yourself at that point. This is based on testing and revision and is the most effective way to reach the first levels of your selected Past Life Class. Have fun out there!
Edit Jun 1 2102: Going Art7/Rog6 works nicely with any classes with full BAB, as you can get IPS by lvl 15 no problem. The tiebreaker calculation as you TR allows your 6/7/7 to get the past life without complications (Druid is not released at this point and will not work with the 6/7/7. Druid must be 8 levels of this build to get its past life). If you are taking your Artificer or Rogue past life, consider going Kensai I or just taking Ftr for level 15 strictly for Improved Precise Shot (end: Art6/Ftr1/Rog13; Art8/Ftr6/Rog6; Art13/Rog6/Ftr1). Ultimately it comes down to this: Arcane or Repeater?
With partial BAB classes (e.g. Cleric, FvS, Sorc, Monk, Wiz), IPS doesn't arrive until level 18, significantly slowing your crowd kill rate.