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Thread: Master Mechanic

  1. #1
    Community Member PlatnyumWizard's Avatar
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    Default Master Mechanic

    I was thinking of a new mechanic build that combined Rogue and Artificer. The best thing I could come up with was 14 Rogue mechanic and 6 Artificer. This way you would be able to use the mechanic enhancement to add INT to cross bow damage, also you could use the "Insightful Damage" to further increase the damage done with the crossbow. If anyone has tried something like this please let me kno. I would love to hear how it worked for you or if it is a fun build.

  2. #2
    Community Member RedDragonScale's Avatar
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    Quote Originally Posted by PlatnyumWizard View Post
    I was thinking of a new mechanic build that combined Rogue and Artificer. The best thing I could come up with was 14 Rogue mechanic and 6 Artificer. This way you would be able to use the mechanic enhancement to add INT to cross bow damage, also you could use the "Insightful Damage" to further increase the damage done with the crossbow. If anyone has tried something like this please let me kno. I would love to hear how it worked for you or if it is a fun build.
    The +INT mod to Damage from these two classes (infusion from the Arti and class feature from Rogue Mech I) do not stack unfortunately.

  3. #3
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by RedDragonScale View Post
    The +INT mod to Damage from these two classes (infusion from the Arti and class feature from Rogue Mech I) do not stack unfortunately.
    Yet.

    13/6/1 is the split I would go
    Ghallanda - now with fewer alts and more ghostbane

  4. #4
    Community Member PlatnyumWizard's Avatar
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    What would be the 1?

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by RedDragonScale View Post
    The +INT mod to Damage from these two classes (infusion from the Arti and class feature from Rogue Mech I) do not stack unfortunately.
    Has Turbine stated this is WAI; or might they patch it someday so they do stack, as voodoogroves hints at - or is that just wishful thinking?

    Not that I would make a build based on "might be patched in some day," but it's nice to speculate.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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