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  1. #1
    Community Member blkcat1028's Avatar
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    Default F2p Elf utility/ melee build

    A friend requested that I come up with a build for him. He had some specific requirements; open locks/ trap skills, ranged ability, melee ability, and decent hit points. It also had to be f2p and a 28 point build.

    This is what I came up with...

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Elf f2p morganstern build
    Level 20 True Neutral Elf Male
    (8 Fighter \ 1 Rogue \ 11 Ranger) 
    Hit Points: 372
    Spell Points: 310 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 16
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    20
    Constitution         13                    14
    Intelligence         11                    12
    Wisdom               12                    13
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +1 Tome of Constitution used at level 7
    +1 Tome of Intelligence used at level 7
    +1 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    15
    Bluff                 3                     4
    Concentration         1                     3
    Diplomacy            -1                     0
    Disable Device        4                    17
    Haggle                3                     3
    Heal                  1                     1
    Hide                  2                     5
    Intimidate           -1                     0
    Jump                  6                    21
    Listen                1                     3
    Move Silently         2                     5
    Open Lock             6                    18
    Perform              n/a                   n/a
    Repair                0                     1
    Search                4                    22
    Spot                  5                    18
    Swim                  2                     6
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 4 (Ranger)
    Feat: (Automatic) Diehard
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 8 (Ranger)
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 9 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Ranger)
    Feat: (Automatic) Evasion
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Toughness
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Ranger Energy Resistance Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Scimitar Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    With Minos, a +6 CON item, GFL, and a GS hit point item the hp will break 500. I also tried to minimize tome use as well.

    What do you think?

    Thanks,
    R
    "You know how sometimes when you’re drifting off to sleep you feel that jolt, like you were falling and caught yourself at the last second? It’s nothing to be concerned about, it’s usually just the parasite adjusting its grip." -David Wong

  2. #2
    Community Member Culver.Civello's Avatar
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    Cool

    f2p means they won't have access to GS hp item, nor Minos. Minos you could probably get with a pass as long as someone grinds out the taps for you ahead of time. GS will be pretty much impossible unless you buy the pack. Also, wouldn't it be easier for him to just grind out 400favor and get Drow instead of Elf. Though you would miss out on Scimitars I do believe at the cost of a few extra ability points. Meh... so-so.

    Though, possibly taking UMD wouldn't be a bad idea? If so, I'd probably drop jump, which you could live without. You'll be able to get jump spell with ranger levels. Then to max it out each level, probably spot. It is nice to have, but it is a give or take. I'd personally prefer UMD, but I guess that is up to what he is willing to do.

    Still, all around solid build for a new player with limited options.

    But what do I know? It is 4:30am and I still ain't asleep.

  3. #3
    Community Member blkcat1028's Avatar
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    Default

    I can't believe I didn't think about dropping jump for UMD. Good thoughts. Thanks!
    "You know how sometimes when you’re drifting off to sleep you feel that jolt, like you were falling and caught yourself at the last second? It’s nothing to be concerned about, it’s usually just the parasite adjusting its grip." -David Wong

  4. #4
    Build Constructionist unbongwah's Avatar
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    Default

    First off, dump-stat WIS; this build is MAD enough for 28-pt build without wasting pts there. I'd put the pts into STR & CON.

    Second, did you consider rogue 7 / rgr 11 / ftr 2 instead? You give up HPs & extra feats for more SA DPS & a lot more skill pts; or it would let you dump INT for more, say, DEX while still keeping your skills up.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quick-n-dirty draft of what I was thinking:

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (2 Fighter \ 7 Rogue \ 11 Ranger) 
    Hit Points: 262
    Spell Points: 250 
    BAB: 18\18\23\28\28
    Fortitude: 14
    Reflex: 17
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    17
    Dexterity            17                    20
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    15
    Bluff                -1                     1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device        3                    22
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  3                     9
    Intimidate           -1                    -1
    Jump                  7                     7
    Listen               -1                     1
    Move Silently         3                     9
    Open Lock             7                    16
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search                3                    24
    Spot                  2                    19
    Swim                  3                     3
    Tumble                4                     6
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Skill: Open Lock (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 10 (Rogue)
    Skill: Use Magic Device (+7)
    Enhancement: Rogue Haste Boost I
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Wand and Scroll Mastery I
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    
    
    Level 12 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    
    
    Level 14 (Ranger)
    Skill: Search (+1)
    Skill: Spot (+4)
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Feat: (Selected) Hamstring
    
    
    Level 16 (Rogue)
    Skill: Use Magic Device (+7)
    
    
    Level 17 (Rogue)
    Skill: Disable Device (+4)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 18 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Sunder
    
    
    Level 19 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Elven Ranged Attack I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Ranger Favored Damage III
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Rogue Wand and Scroll Mastery II
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member voodoogroves's Avatar
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    Why not just a classic exploiter / fighter variant?
    Ghallanda - now with fewer alts and more ghostbane

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Why not just a classic exploiter / fighter variant?
    While that's certainly doable, if the OP's friend wants a F2P elf AA / trapmonkey, rgr 12-18 doesn't add much to this build: an extra FE, lvl 4 spells, a couple more rgr enhs - that's about it. Extra ftr lvls add more HPs & feats (at the expense of skill pts); extra rogue lvls add more SA & skill pts (at the expense of feats & HPs).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
    Community Member blkcat1028's Avatar
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    Cool beans, now we have some options.
    Thanks for the input.
    "You know how sometimes when you’re drifting off to sleep you feel that jolt, like you were falling and caught yourself at the last second? It’s nothing to be concerned about, it’s usually just the parasite adjusting its grip." -David Wong

  9. #9
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by unbongwah View Post
    While that's certainly doable, if the OP's friend wants a F2P elf AA / trapmonkey, rgr 12-18 doesn't add much to this build: an extra FE, lvl 4 spells, a couple more rgr enhs - that's about it. Extra ftr lvls add more HPs & feats (at the expense of skill pts); extra rogue lvls add more SA & skill pts (at the expense of feats & HPs).
    Yeah, I'd j ust suggest a newer player stay a bit more consistent. Some of the nuance is lost, they take a level at the wrong time, it mucks their skill or BAB progression, etc.

    Definitely, both will work.
    Ghallanda - now with fewer alts and more ghostbane

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