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  1. #1
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    Default AA - Manyshot and 10K Stars Kensei

    I have been looking for a good AA build for some time. After looking at some of the builds on the forums to find what I wanted, as well as seeing one build use 10K Stars, I decided to put together a build of my own. I created a few builds and finally settled on this one. I would like feedback on the build incase I am missing something simple or if there is a better way to acheive the same results.

    Build:
    ~12 Fighter~
    -Kensei II
    -7 Feats (including Greater/Weapon Spec for +4 Dmg)
    -Higher Base HP
    -Haste Boost IV

    ~6 Monk~
    -Ninja Spy I (Ki Regen, 1d6 SA Dmg, and Shadow Fade)
    -3 Feats (not counting Monk Path)
    -10K Stars (with Zen Archery, both weapon attack and chance to shoot more arrows are based on Wisdom)
    -Healing Amp I
    -Stances (Wind needed for 10K Stars, Earth to generate Ki without meleeing and for damage reduction, Fire to increase to-hit and faster Ki gain when meleeing, Water for to-hit and extra arrow chance)

    ~2 Ranger~
    -Bow Strength
    -Rapid Shot

    Notes: 32 Point Build, also takes Past Life: Sorcerer

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (12 Fighter \ 6 Monk \ 2 Ranger) 
    Hit Points: 313
    Spell Points: 145 
    BAB: 18\18\23\28\28
    Fortitude: 18
    Reflex: 15
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            15                    17
    Constitution         12                    14
    Intelligence          8                    10
    Wisdom               17                    26
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    16
    Bluff                -1                     1
    Concentration         5                    27
    Diplomacy            -1                     1
    Disable Device       n/a                    n/a
    Haggle               -1                    -1
    Heal                  3                     8
    Hide                  2                     5
    Intimidate           -1                     1
    Jump                  7                    11
    Listen                3                    10
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  7                    21
    Swim                  3                     5
    Tumble                4                     7
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Arcane Prodigy
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: WIS
    Feat: (Selected) Deflect Arrows
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Precise Shot
    
    
    Level 16 (Fighter)
    Ability Raise: WIS
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: WIS
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Kensei Longbow Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Longbow Specialization I
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Anyone with bad gas is subject to Aberration Bane because there's just something unnatural about that.

  2. #2
    Founder Lifespawn's Avatar
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    your missing ips which is critical on a ranged build also deflect arrows is almost useless so just put ips there.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #3
    Community Member Jendrak's Avatar
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    Quote Originally Posted by Lifespawn View Post
    your missing ips which is critical on a ranged build also deflect arrows is almost useless so just put ips there.
    Not sure I'd call IPS "critical" but its defiantly important. Also to the op, with that much wis did you think about going helf w/ a cleric dilly? Would grab you an extra feat (so you could grab ips and defelect arrows ) and better self-healing?
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
    Jinger~Docholiday~Fritobandito~Bandshee~Grudock~Seigeengine

  4. #4
    Community Member Hobgoblin's Avatar
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    also, i could be wrong, but i thought you didnt get a blue bar till you hit ranger 4, so wouldnt you not get the sp to cast your imbue?


    hob

  5. #5
    Community Member Jendrak's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    also, i could be wrong, but i thought you didnt get a blue bar till you hit ranger 4, so wouldnt you not get the sp to cast your imbue?


    hob
    Good catch, this could be fixed by changing race to helf (as suggested earlier) and useing the extra feat for rapid shot and dropping both ranger lvls for bard/wizzy/sorc just for blue bar.
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
    Jinger~Docholiday~Fritobandito~Bandshee~Grudock~Seigeengine

  6. #6
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    Quote Originally Posted by Hobgoblin View Post
    also, i could be wrong, but i thought you didnt get a blue bar till you hit ranger 4, so wouldnt you not get the sp to cast your imbue?


    hob
    I realised this after posting the build. I actually posted the build then searched around if Past Life: Sorc would give a blue bar without being able to cast spells. This build is moot.
    Anyone with bad gas is subject to Aberration Bane because there's just something unnatural about that.

  7. #7
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    I highly recommend 1 caster something for sp. 7 levels of monk for the self healing option using ki. And then 12 levels of fighter. Protection from magic missile might be a nice option, or heal wands from cleric possibly. However you end up shorter on feats then... except for maybe by wizard and take the mental toughness feat.

  8. #8
    Community Member FengXian's Avatar
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    I've been considering kensei II + 10k stars AA for a while, best way is prolly 12fighter/7monk/1wizard...but right now I think the 12 monk 6 ranger 2 fighter is better...gotta wait for lv 25 to be available before we can make the "perfect" build I guess :P
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

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