
Originally Posted by
sephiroth1084
What myth?
I started playing DDO just when Shroud came out, so I was first running it at around 4 or 5 months after it was released. By that time, completions were at well over 80% success rate, and most decent groups were completing without any resource usage. Sure, some people were very well geared by that point from having been sitting at cap for a while, but that wasn't universally the case. It was more the case that, even the people that were first getting into range of The Shroud were making an effort to get some of the basic, important gear for running stuff like that (a DR-breaker, fortification, Con +6, etc...).
Mind you, we were completing this in 12-15 or 13-16 groups without any PrEs to speak of, without Cannith crafting, without TRs, without monks, favored souls or artificers, without airships, without Mass Heal, without the DDO store, and without many of the very powerful items that have been given to us in the past couple years in the 9-15 content.
The Shroud LFMs almost universally required 3 clerics (some good groups would run with just 1 or 2), 1-2 arcanes, and DPS. Sometimes a bard, if one could be found. Part 4 typically went 3 rounds, 2 in very good groups, 4-5 in mediocre groups, and anything beyond that was usually just a failure on life support. Occasionally, we'd have such an uber-DPS group that we would drop Harry in 1 round, just before he teleported away. Groups rarely stayed in through the blades, but that was dependent upon the healers and HP of the melees.
And remember, there were likely players at level 13 in those runs. Hell, I did a Shroud in those days when the chat channels were all screwed up and we had neither voice chat nor party chat and had to do all of the organizing and instructions using /say and /tells during the raid.
The game went F2P, the level cap went up, we got PrEs, stronger equipment, TRs, airship buffs, better spells...and PUGs started failing The Shroud more often. Why? because there was a huge influx of new players rocketing up to cap without taking the time to acquire DR breakers, HP, etc... Maybe it was because a larger community doesn't keep tabs on each of its members as closely, so if you were bad, you could get by okay. Or maybe it's because of dungeon scaling and casual difficulty making it easier for people to level without gear, and without learning?
Meanwhile, The Shroud remained relevant for everyone, vets and newbies alike, and became incredibly boring for long-time players who were no longer challenged in there, because everyone became more powerful, but the raid didn't change.
Normal Shroud isn't all that difficult now. It just requires a little bit of communication and strategy.