Build notes for myself:
Halfling 36-point double TR 12/6/2 Fighter/Ranger/Monk
Prestige Enhancements
- Stalwart Defender II
- Tempest I
Past Lives:
- Ranger (+2 to element resistances, +2 bow damage)
- Paladin (5% healing amp)
Stats:
- Strength - 13 (+3 tome, +7 item, +2 enhancements, +3 level ups, +2 Ram's Might, +4 SD Stance) = 34
- Dexterity - 18 (+4 tome, +9 item, +4 enhancements +1 level ups) = 36
- Constitution -15 (+3 tome, +7 item, +1 level ups, +4 SD Stance) = 30
- Intelligence -11 (+3 tome) = 14
- Wisdom - 14 (+3 tome, +8 item, +1 enhancement) = 26
- Charisma - 9 (+3 tome, +6 item) = 18
Feats (Free):
- Bow Strength
- Rapid Shot
- Manyshot
- TWF
- ITWF
Level progression and chosen Feats:
- 1 Ranger - Least Dragonmark of Healing
- 2 Fighter - Dodge
- 3 Monk - Past Life Paladin, Mobility
- 4 Ranger
- 5 Fighter - Spring Attack
- 6 Ranger - Lesser Dragonmark of Healing
- 7 Ranger
- 8 Monk - Toughness
- 9 Ranger - Maximize --> switch to Power Attack later
- 10 Fighter
- 11 Ranger
- 12 Fighter - Greater Dragonmark of Healing, GTWF
- 13 Fighter
- 14 Fighter - Improved Critical: Pierce
- 15 Fighter - Extend
- 16 Fighter - Weapon Focus: Pierce
- 17 Fighter
- 18 Fighter - Weapon Specialization: Pierce, Combat Expertise
- 19 Fighter
- 20 Fighter - Improved Sunder
Skills:
- 1 Ranger - 4x Hide, MS, Spot, Jump - 2x UMD,Tumble
- 2 Fighter - 1x Intimidate - 1x UMD
- 3 Monk - 3x Balance - 1x UMD
- 4 Ranger (+1 INT tome takes effect) - 2x Hide, MS, Spot - 1x UMD
- 5 Fighter - 2x Intimidate - 1x UMD
- 6 Ranger - 2x Hide, MS, Spot - 1x UMD
- 7 Ranger - 2x Hide, MS, Spot - 1x UMD
- 8 Monk - 4x Balance - 1x UMD
- 9 Ranger - 2x Hide, MS, Spot - 1x UMD
- 10 Fighter - 2x Intimidate - 1x UMD
- 11 Ranger - 2x Hide, MS, Spot - 1x UMD
- 12 Fighter (+3 INT tome takes effect) - 3x Intimidate - 1x UMD
- 13 Fighter - 3x Intimidate - 1x UMD
- 14 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 15 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 16 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 17 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 18 Fighter - 2x Intimidate - 1x Jump - 1x UMD
- 19 Fighter - 1x Intimidate - 2x Jump - 1x UMD
- 20 Fighter - 1x Intimidate - 2x Jump - 1x UMD
Gear layout at 20
- Head - Epic Chimera crown - +5 Nat armor, 30 Spell resistance, 20 extra hps, extra dragonmarks, Yellow slot, Colorless slot (+6 WIS)
- Neck - Epic Grims Bracelet - +7 STR, +3 Dodge, Green slot (GFL)
- Trinket - Epic Gem of Many Facets- Yellow Slot (Poison Immunity) -- or -- Blindness ward of Dodge +2 trinket
- Cloak - Epic Envenomed Cloak- +7 CON, Posion Guard, +5 resistance, Green slot (Good luck +2)
- Belt - Greensteel Min II- 45 hps, Protection +5, Heavy Fort
- Gloves - Epic Gloves of the Claw- +6 STR, +5 Intimidate, 30% Healing amp
- Boots - Epic Boots of Corrision- Greater Acid Resistance, Disintegration Guard, Green slot, Colorless slot
- Bracers - Epic Scorched Bracers - 8 Armor, Greater Fire Resist, Green slot (Toughness)
- Goggles - Epic Raven's Sight - True Seeing, Exc Wis +2, Epic Will Save +3
- Armor - Icy Raiments, +4 Dodge, +3 Resistance, +4 Protection
- Ring #1 - AA ring, +6 DEX, +1 Exc Dex, +2 Exc Dex
- Ring #2 - Epic ring of the Stalker- Manslayer, +6 seeker, +3 Exc Sneak Attack, Ghostly, Yellow slot (Disease Immunity), Colorless slot (+6 CHA)
- Weapon #1 - Epic Chimera's Fang - +8, 15% Incite, Superior Parrying (+4 Insight AC), Shocking Burst, Disintegration, Destruction, Shatter +10, Silver, Keen, Red Slot
- Weapon #2 - ??
Epic Gem of Many Facets combines with Epic Gloves of the Claw and Epic Raven's Sight to give me +4 Damage, 20% Incite, +4 to hit (or I can lose all that for +2 more AC)
Greater Abishai Set gives +3 STR and +3 AC
Also end up with a Green slot, a Yellow slot, and a colorless slots. Could easily add +1 Exc STR, +1 Exc CON, Featherfall, or +1 Exc WIS
Brawn's Spirits is a possible option in the trinket slot as well.
Armor Class
- 10 Base
- 8 Epic Scorched Bracers
- 1 Dodge Feat
- 4 Icy Raiments Dodge
- 3 Dodge (Grim's Bracelet)
- 2 Dodge (Mabar Cloak or +2 crafted)
- 1 Alchemical Dodge
- 8 Wisdom (14 +3 tome +1 enhancement +8 items) = 26
- 13 Dexterity (18 +4 tome +4 enhancement +9 items +1 level up) = 36
- 1 Halfling
- 1 Monk
- 4 Insight (Shroud Crafted)
- 5 Protection
- 5 Natural
- 2 Tempest I
- 3 SD Stance
- 2 Stalwart bonus
- 1 Haste
- 5 Combat Expertise
- 2 Shield Wand
- 2 Yugo
- 5 Airship
- 1 FE (Evil Outsiders and Constructs)
= 89 self-buffed
- 4 Bard song
- 2 Recitation
= 95 raid buffs (plus a possible Paladin aura).
With Abaisha set, increase both of these by 3 AC for 92/98 accessible AC.
So if I'm main tank where AC doesn't matter
- Icy Raiments --> DT armor with 10% healing amp, 20% healing amp, and some guard or Greater Potency VII
And if I'm not main tank, I'll switch
- Epic Raven's Sight --> Tharnes Goggles (+5 sneak attack)
or
- Gloves of the Claw --> Brawling gloves for +4 sneak attack (and I'll get rid of that 20% threat - probably a good idea if someone else is tanking)
Human variant
Stats:
- Strength - 14 (+3 tome, +7 item, +2 enhancements, +2 level ups, +2 Ram's Might, +4 SD Stance) = 34
- Dexterity - 16 (+4 tome, +9 item, +3 enhancements +2 level ups) = 34
- Constitution -15 (+3 tome, +7 item, +1 level ups, +4 SD Stance) = 30
- Intelligence -11 (+3 tome) = 14
- Wisdom - 14 (+3 tome, +8 item, +1 enhancement) = 26
- Charisma - 11 (+3 tome, +6 item) = 20
Extra human feat take TWD.
Sentinal dragonmarks instead. No need to get a lot (or any) extras, so save 9-10 AP (enough to give STR +4 enhancements instead of +2)
End up with the exact same stats, trade hafling reflex luck saves for human healing amp.
Lose 1 point AC from halfling get 1 point AC from TWD.
Lose useful dragonmarks (at least 1-19), gain intimidate and a stronger epic Chimera's Fang.
Half-elf variant
Stats:
- Strength - 14 (+3 tome, +7 item, +3 enhancements, +1 level ups, +2 Ram's Might, +4 SD Stance) = 34
- Dexterity - 16 (+4 tome, +9 item, +4 enhancements, +3 level ups) = 36
- Constitution -15 (+3 tome, +7 item, +1 level ups, +4 SD Stance) = 30
- Intelligence -11 (+3 tome) = 14
- Wisdom - 14 (+3 tome, +8 item, +1 enhancement) = 26
- Charisma - 11 (+3 tome, +6 item) = 20
Crappy half-elf dragonmarks instead.
End up with the close to the same stats
Lose 1 point AC
Ton of useful enhancements and dilettante choices
Rogue (3d6 sneak), Cleric (Heal scrolls), Paladin (+5 to saves!), Monk (Healing amp) are all interesting choices.
If human, or half-elf, different progression on feats
Feats (Free):
- Bow Strength
- Rapid Shot
- Manyshot
- TWF
- ITWF
Level progression and chosen Feats:
- 1 Ranger - Least Dragonmark
- 2 Fighter - Dodge
- 3 Monk - Past Life Paladin, Mobility
- 4 Ranger
- 5 Fighter - Spring Attack
- 6 Ranger - Power Attack
- 7 Ranger
- 8 Monk - Toughness
- 9 Ranger - Extend
- 10 Fighter
- 11 Ranger
- 12 Fighter - Improved Critical: Pierce, GTWF
- 13 Fighter
- 14 Fighter - Combat Expertise
- 15 Fighter - Lesser Dragonmark
- 16 Fighter - Weapon Focus: Pierce
- 17 Fighter
- 18 Fighter - Weapon Specialization: Pierce, Greater Dragonmark
- 19 Fighter
- 20 Fighter - Improved Sunder
==================================================
Build notes for myself:
Original version was a high AC build - dex-based with a solid wisdom. Since AC past a certain point means less, going for an okay AC this time with near-max Dodge instead.
Giving up on robes/outfits, and instead going with light armor. Wisdom no longer a factor for AC, so I can dump it a little. Going STR-based to get Overwhelming Critical.
Halfling 36-point 4x TR 12/6/2 Fighter/Ranger/Monk
Prestige Enhancements
- Stalwart Defender II
- Tempest I
Past Lives:
- Ranger (+2 to element resistances, +2 bow damage)
- Paladin (5% healing amp)
- Monk (+1 to damage)
- Rogue (+1 to sneak attack damage, +2 saves vs. traps)
Stats:
- Strength - 16 (+4 tome, +7 item, +2 enhancements, +6 level ups, +2 Ram's Might, +4 SD Stance, +3 Insight) = 42
- Dexterity - 17 (+4 tome, +7 item, +2 Insight, +4 enhancements) = 34
- Constitution -15 (+4 tome, +6 item, +2 insight, +4 SD Stance) = 31
- Intelligence -10 (+4 tome) = 14
- Wisdom - 8 (+4 tome, +6 item) = 18
- Charisma - 10 (+4 tome, +6 item) = 20
Feats (Free):
- Bow Strength
- Precise Shot
- Diehard
- Rapid Shot
- Manyshot
- TWF
- ITWF
Level progression and chosen Feats:
- 1 Ranger - Least Dragonmark of Healing
- 2 Fighter - Dodge
- 3 Monk - Past Life Paladin, Mobility
- 4 Ranger
- 5 Fighter - Spring Attack
- 6 Ranger - Lesser Dragonmark of Healing
- 7 Ranger
- 8 Monk - Toughness
- 9 Ranger - Past Life Rogue
- 10 Fighter
- 11 Ranger
- 12 Fighter - Greater Dragonmark of Healing, GTWF
- 13 Fighter
- 14 Fighter - Improved Critical: Pierce
- 15 Fighter - Extend
- 16 Fighter - Power Attack
- 17 Fighter
- 18 Fighter - Cleave, Great Cleave
- 19 Fighter
- 20 Fighter - Stunning Blow
- 21 Epic - Overwhelming Critical
- 24 Epic - Improved Sunder
Skills:
- 1 Ranger - 4x Hide, MS, Spot, Jump - 2x UMD,Tumble
- 2 Fighter - 1x Intimidate - 1x UMD
- 3 Monk - 3x Balance - 1x UMD
- 4 Ranger - 2x MS, Spot - 1x UMD, Hide
- 5 Fighter - 1x Intimidate - 1x UMD
- 6 Ranger - 2x Hide, Spot - 1x UMD, MS
- 7 Ranger - 2x MS, Spot - 1x UMD, Hide
- 8 Monk - (+2 INT tome takes effect) 4x Balance - 1x UMD
- 9 Ranger - 2x Hide, MS, Spot - 1x UMD
- 10 Fighter - 2x Intimidate - 1x UMD
- 11 Ranger - 2x Hide, MS, Spot - 1x UMD
- 12 Fighter - 2x Intimidate - 1x UMD
- 13 Fighter - 2x Intimidate - 1x UMD
- 14 Fighter - 2x Intimidate - 1x UMD
- 15 Fighter - 2x Intimidate - 1x UMD
- 16 Fighter - (+4 INT tome takes effect) 3x Intimidate - 1x UMD
- 17 Fighter - 3x Intimidate - 1x UMD
- 18 Fighter - 3x Intimidate - 1x UMD
- 19 Fighter - 1x Intimidate - 2x Jump - 1x UMD
- 20 Fighter - 1x Intimidate - 2x Jump - 1x UMD
My guy is a hobbit fighter/ranger/monk... Evasion stalwart Defender with healing dragonmarks. Switch around EDs depending on quests. In Unyielding Sentinal quite a bit of the time, because I'm defensive by nature. I love the defensive build when PUGing (mass heals for the win!)
Gear layout
- Head - Epic Chimera crown - +5 Nat armor, 30 Spell resistance, 20 extra hps, extra dragonmarks, Yellow Slot (+7 CON), Colorless slot (Imperial Globe - +1 exc to all stats)
- Trinket - Planar Focus of Prowess - +8 CON, +4 to hit, +4 to damage, 15 PRR
- Neck - 45 HP Earthgrab GreenSteel
- Cloak - Epic Cloak of Night - 3% Dodge, Invisibility Guard, Deathblock, Ghostly, Nightmare Guard, 10 DR/Good
- Belt - Epic Spare Hand - 3% doublestrike, +3 UMD, +5 exc tactics, Blue Slot (+7 Resistance), Colorless Slot (+7 DEX)
- Gloves - Purple Dragon Knight Gloves - +7 STR, +2 Insight CON, 30% Healing amp
- Boots - Spiked Boots - +20 Balance, Immunity to Slippery Surfaces, Yellow Slot (30% Striding), Colorless Slot(+2 Insight DEX)
- Bracers - Bracers of the Wind - 2% dodge, Blurry, Craftable 1% dodge
- Goggles - Tharne's Goggles - True Seeing, Sneak Attack +5, Search +15, Spot +15 or Dream Visor - +4 to hit/damage, +20 Spot, Colorless Slot(+7 CHA)
- Armor - White Dragon Leathers - +8, Heavy Fort, +8 Protection, +8 Shield, Superior Cold Resistance, Blue Slot (+14 PRR)
- Ring #1 - Epic ring of the Stalker - Manslayer, +6 seeker, +3 Exc Sneak Attack, Ghostly, Yellow slot (+7 WIS), Colorless slot (+2 Insight STR)
- Ring #2 - 102 Devotion of Intimidate +15
Weapons:
- Weapon - Balizarde, Protector of the King - +8 Rapier: (2.50[1d8] 15-20/x3): Keen, Phlebotomizing (3d8), Superior Parrying, Dodge Bonus 4%, Good Luck +2,Red slot
- Weapon - +4 Dynamo Festival Icy Burst of Radiance Rapier (2[1d6]: Lightning Strike, Festival Icy Burst, Radiance
- Weapon - Various crafted Holy Burst of Greater Banes
Shield:
- Shield - Bulwark of the Storm's Fist - +7 Large Shield: Sheltering 15 (15 PRR), +3 Insight CON, Purple slot, Blue slot (+35 False Life)
Here's what the above gets me...
10% Dodge in items (19% Dodge total)
+10 STR
+11 CON
+10 DEX
+8 WIS
+8 CHA
+5 Natural Armor
+8 Protection
+8 Shield
+7 Resist
30 Spell Resist
65 hps
deathblock
Ghostly
Perm Blurry
10 DR
3% doublestrike
+8 to hit sneak attack/+13 damage
+6 seeker
30% heal amp
30% Striding
+15 Intimidate
102 devotion
I can switch to EH Dream Visors (+4 to hit/damage) when fighting critters/bosses where sneak attack is no good.
Superior Parrying and 4% Dodge is on a weapon, unfortunately... I can swap to 20% Healing Amp/Superior Parrying on bracers if I can't use that weapon (losing 3% dodge and blur from bracers as well as the 4% dodge on the weapon)... Dropping from 19% dodge to 12% dodge is painful... I think perhaps I should put Devotion 114 on my CitW rapier in the red slot, and then replace my devotion ring with a Seal of DunRobar with 4% dodge... Of course, then I lose the Intimidate!!
Would love to get +8 STR and +3 insight STR instead of the +7 and +2 I have now, but I fear it would take a total gear change...
I'm missing exceptional seeker, toughness, Greater False Life, but I have most everything else covered.
------------------------
Gear layout
- Head - White EH Dragon Helm - +8 DEX, 50 extra hps, Green Slot (+35 hps),Colorless slot (Imperial Globe - +1 exc to all stats)
- Trinket - Planar Focus of Prowess - +8 CON, +4 to hit, +4 to damage, 15 PRR
- Neck - +13 Intimidate of Natural Armor +6, Colorless Slot (+7 CHA) or 45 hp GS necklace with EarthGrab
- Cloak - Epic Cloak of Night - 3% Dodge, Invisibility Guard, Deathblock, Ghostly, Nightmare Guard, 10 DR/Good
- Belt - Epic Spare Hand - 3% doublestrike, +3 UMD, +5 exc tactics, Blue Slot (+7 Resistance), Colorless Slot (+7 CON)
- Gloves - Purple Dragon Knight Gloves - +7 STR, +2 Insight CON, 30% Healing amp
- Boots - Spiked Boots - +20 Balance, Immunity to Slippery Surfaces, Green Slot (30% Striding), Colorless Slot(+2 Insight DEX)
- Bracers - 20% Healing Amp of Superior Parrying (+4 insight to saves and AC) or Bracers of the Wind - 2% dodge, Blurry, Craftable 1% dodge
- Goggles - Tharne's Goggles - True Seeing, Sneak Attack +5, Search +15, Spot +15 or Dream Visor - +4 to hit/damage, +20 Spot, Colorless Slot(+2 Insight CHA)
- Armor - White Dragon Leathers - +8, Heavy Fort, +8 Protection, +8 Shield, Superior Cold Resistance, Blue Slot (+14 PRR)
- Ring #1 - Epic ring of the Stalker - Manslayer, +6 seeker, +3 Exc Sneak Attack, Ghostly, Yellow slot (+7 WIS), Colorless slot (+2 Insight STR)
- Ring #2 - Seal of Dun Ro'bar - 4% Dodge, +7 STR, +10 Stunning
Weapons:
- Weapon - Balizarde, Protector of the King - +8 Rapier: (2.50[1d8] 15-20/x3): Keen, Phlebotomizing (3d8), Superior Parrying, Dodge Bonus 4%, Good Luck +2, Red slot (114 Devotion)
- Weapon - +4 Dynamo Festival Icy Burst of Radiance Rapier (2[1d6]: Lightning Strike, Festival Icy Burst, Radiance
- Weapon - Various crafted Holy Burst of Greater Banes
Shield:
- Shield - Bulwark of the Storm's Fist - +7 Large Shield: Sheltering 15 (15 PRR), +3 Insight CON, Purple slot, Blue slot