Madfloyd,
I decided this would be the most appropriate thread to leave my feedback on the new epic difficulties introduced with the expansion yesterday. First off, I ran a whole slew of epics on all difficulties (I didn't run epic casual at all, but most quests I ran multiple times on normal, hard and elite).
Here is my impression of each difficulty:
Epic normal: for organized, prepared players this difficulty is a joke. For players that are breaking into epics for the first time or are simply trying to do epics without a full group, the difficulty is very appropriate. I am happy to see how this turned out, an epic difficulty for casual players to enjoy the experience beyond level 20.
Epic hard: This is where the above average/experienced players will spend most of their time I imagine. Without a properly balanced group, I still managed to walk through most of these quests easily with a group of coordinated players. Considering I play with well-geared veterans, this isn't unexpected. The increase in difficulty from normal is very appropriate and will leave a nice challenge for those ready to move past epic normal.
Epic Elite: Wow. This difficulty is truly challenging. I imagine it was designed for a geared-out group of level 25's with epic destinies. going through some of these dungeons at level 20 was pretty rough. We spent nearly 2 hours in Beyond the Rift doing this on elite. The amount of damage some of these monsters are pushing out is truly 'epic', and having a tank and/or strong form of crowd control is essential here. Mob saves are very high, and I liked how blade barrier kiting/Dotting was rendered inefficient in most cases.
Over all, I am extremely impressed with the balance of the new difficulties. You guys really pulled it off well and I look forward to pushing my skills with the new insane epic elite content (and old content, hehe - I still have a soft spot for red fens and von series).
Hats off to turbine for getting this right.
Agreed and well said. Nice job devs