
Originally Posted by
MadFloyd
Hi all,
For those of you who don't know me, I'm the Design Director for DDO. I manage the 'content' team and the 'systems' team. I don't get to make all the decisions of what we do, but I participate in and influence those decisions to the best of my abilities. :-)
I'd like to get your feedback on a number of topics and to that end I will be starting separate threads on each of them. The idea here is to make sure we're hearing your wishes, get constructive feedback on past updates as well as some future plans, and being able to drill down and ask some specific, but important questions.
Our update cycles require us to be developing/implementing and planning simultaneously. We're deep into both for 2012 updates but I want to be sure that we're targeting the right things and not overlooking the obvious. In short, I want as much overlap between your expectations and ours.
This is going to be somewhat tricky for a number of reasons. I'm not at liberty to divulge all our plans. There's always a high risk for misinterpretation. I expect some degree of controversy. I expect some cynicism and anger and I expect to be humbled at times.
One thing that is exceptional about the DDO community compared to many other MMOs is the level of maturity. Most of you are highly passionate about the game and can articulate your thoughts and ideas extremely well. I hope to see these attributes shine through in your responses and that we avoid non-constructive behavior, rudeness, etc. As usual, if you don't feel comfortable sharing your thoughts in these threads, feel free to PM me.
2011 has been an interesting year, but definitely bumpy in many respects. We need to do better in 2012.
Some of the topics on my mind are:
- class balance class balance in D&D (and DDO) is one of the hardest things to achieve, simply by the nature of the game casters are going to be more powerful at level 20. A level 20 wizard vs. a level 20 fighter the wizard is going to win 999 times out of 1000, that is the way the game is suppose to work; however, taking away dps from melees was a bad idea as was taking away the auto crit for held mobs. The answer is not more immunities to mobs or bosses, but to make the quest themselves require teamwork. Once you actually start a thread about this I will go more in-depth on the subject.
- overall difficulty of content The content now for the most part is fine, though please no more new challenge type content it gets real boring real fast. But the biggest difference I would like to see is a real difference between the difficult settings; casual should be a cake walk for an at level toon even solo; normal should be a challenge for a short manned party but not too hard for a full group; hard should be next to impossible for all but the best players to solo and a challenge for a full group; elite should be a major challenge for even the best geared toons at level; and of course elite should make level 20 toon be on their best game. A couple of ways to do this would be to drop the dungeon scaling, want to short man a quest, no problem but you still have to fight the same number of bad guys, also randomize the locations of traps and secret doors even the number of bad guys that are home when your group comes a calling.
- bugs Well bugs are bad of course, I would like to see a real known issue list and the dates they are fixed as well as a coordinated effort on Turbines part to fix bugs that hinder game play with the same urgency that exploits are fixed.
- AC AC is a hard one, I have never understood how a guy in a loincloth can have a higher AC than a guy in full plate. Maybe it is time for a “house” rule or two and release some +15 or +20 armor in the game, but make it half plate or better.
- Ranged combat Yes please …. Oh wait you meant the arrow shooters we have now; well I understand the problem with making ranged combat over powered, I would suggest that ranged have the same damage potential as melee, slightly slower, but give mobs shields or cover bonus and the like.
- Challenges Ok the way they are, just no new ones.
- True Reincarnation It is a grind, but honestly it should be somewhat of one; however, keeping your past life tomes would be the one major thing I would like to see changed.
- Strengths & weaknesses of the game Strengths; the quest, the loot (some of it is OP but that happens) the combat system, the sheer number of toon combinations, the Pres (the ones that are done anyway), the story lines, many, many others as well. Weaknesses; some things being overly grindy for outdated reasons (dragontouched, abbot flagging, ect…), the epic loot grind, in game support (the GMs) and a lack of any clear cut enforcement of the rules.
- where we're headed I cannot wait until you guys tell us. I am known for expressing my displeasure of things in this game and of certain Turbine decisions, but this is IMO still the best MMO and it is the only game I pay money for every month, and I want to see it grow and get better, I want it to be around for a long time, and I think / know that post like yours are a major step it seeing that it will be.
I'm sure I'm forgetting some at the moment. These threads won't all happen at once, but I hope to get them going as soon as possible.
Thanks in advance for your constructive participation!