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Well, for me, I wouldn't stick around a game just to grind, to keep my business a game NEEDS to add new content. I was glad they added the high end content and raids lately. THAT is what will keep me playing, not a mind numbing grind for ultra rare drops. So they better go ahead and spend that time and money on new content, or they lose my money and my time gets spent elsewhere. I can't imagine I'm the only one who feels that way.
Unbound Epic shards/seals does sound like a grand idea. But perhaps smaller steps first, to minimize the impact.
At the very least I would have to offer a few other item changes while discussing this idea
Epic shards/seals = Unbound
DT Runes = BtA
Shavarath Stones = BtA
End game grind is why I dont play end game that much. This would help with that and let me play rahter than hunt/grind.
EDITED: Fixed my thinking
Last edited by Xandrel; 12-20-2011 at 12:00 PM.
"No quarter to stowaways!"
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I ran a few epic quests for the express purpose of getting ONE Epic Token, so I could finish my Mabar cloak.
I came to conclusion they ARE a timesink, and have no intention of running them again, ever.
If seals/shards become unbound, I might consider epic quests.
/signed
"Beauty is in the eye of the beholder."
"Of course it is. Are YOU going to question beholder's artistic sense?"
I agree with that statement, it will move the grind not remove it. Basically you get to grind the Epics you want then trade the seals/shards for the seals/shards of the quests you don't want to run.
I know people who run Red Fens Epics daily, I hate the quests there but some of the items are nice, I run House D Epics pretty often on the other hands so been able to trade for those would be nice.
"Pike or do not. There is no lag."
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You're not the only one... If the mind-numbing sands epic grind was the only thing left for me, I'd leave.
I don't particularly like the other epics grind that much, but the items are easier to get... And since I'm still looking for tokens to slot out the few epic items I do have, I don't mind getting skunked 10 times in a row in a particular quest (because at least I got 10 epic tokens)
Then I'll get some more shinies for my other toons!
I don't mind a bit of grind, for things like Shroud (even though my end rewards are still epically cursed!), because I know I can get extra ingreds I don't want/need and trade them for the ones I do want or need. I like being able to do that and also for helping other people out in teh guild who need stuff that I have extra of.
But the epic loot system as it is now has zero appeal for me. So really, I am at a "Then what?" point right now the way it is.
"No quarter to stowaways!"
Captain's Crew
"No quarter to stowaways!"
Captain's Crew
Community Member
Gotta fill those augment slots.. And then new items come out, and you have to reshuffle your entire inventory.
And of course, there are always alts and TRs...
Playing the same game as a wizard or a cleric instead of a melee is a very different experience.
Right now, the game is balanced around the 60/hour a week person... I'd rather it was balanced around the 20/hour a week person (I'm a 10/hour a week person myself).
There's a lot more to do in this game than when the epic system was released. It's not a bad idea to revisit the grindiness of epics.
So is completing Shroud... 30 epic quests (assuming you only do the ones that drop a full token) is easy, but it definitely takes some time...
I'm lucky to run 3-4 epics a week... It takes me 10 weeks to slot out an epic item...
Am I the average? No... but I don't think the game should be balanced around the guy who can get 30 tokens in 3 days either.
I'd be 100% for that...Perhaps a more moderate solution would be instituting something like the "every 20" mechanism for epics. I would be more in favor of that.
Personally, my suggestion was based on a few things
- The cat is out of the bag. Done is done. Why demonize ... let's just open it up. That said, I do want (a) controls and (b) some reward for effort.
- I rarely run Big Top any more because I ran it like crazy a while back and I'm rich with shards. I'm not sure I'll need another House P shard for a long, long time.
.... If things were more generically tradeable then I might, even if they are "easier" and go 3-1 or 5-1 for harder shards and I still get tokens.
.... this means running it isn't "mostly pointless"
.... hopefully this doesn't remove effort, but shift it from "specific" quest-based to a more generic
- I do want some limitations and controls. There needs to be some sort of mapping the gain to the effort.
.... if the seals/etc. go unbound, there needs to be some AT A MINIMUM account-based effort required. I like the idea for tokens.
.... given the call for lowering slot costs, it may be easier to fit out an epic item you can make ... that's great, but the item itself shouldn't be an automatic easy button ... so I increased the cost from the original suggestion of 3 to 10
.... raid items (and by this I mean items for which today the seal only drops in a raid) are special and need to remain so and should require investment in that level of quest
Ghallanda - now with fewer alts and more ghostbane