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  1. #21
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by voodoogroves View Post
    I like this concept, though I'll one-up you

    - Make them unbound
    - Make the item require 10 epic dungeon tokens in addition to the seal/shard/scroll
    - Epic raid items will require 5 dungeon and 5 epic raid tokens instead
    - Lower the cost of augments

    And for the love of god make it so that tokens and fragments are untradeable. If that means they can't go in bags ever, so be it.
    An excellent suggestion for an excellent suggestion!

  2. 12-20-2011, 11:12 AM


  3. #22
    Community Member k1ngp1n's Avatar
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    Quote Originally Posted by Qaliya View Post
    This is the problem with eliminating so-called "grind".
    You sure about that?
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  4. #23
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by Qaliya View Post
    snip
    This is the problem with eliminating so-called "grind". If you don't replace it with something else, you accomplish little. And that something else generally means new content, which takes a lot of time and money to produce.snip
    Well, for me, I wouldn't stick around a game just to grind, to keep my business a game NEEDS to add new content. I was glad they added the high end content and raids lately. THAT is what will keep me playing, not a mind numbing grind for ultra rare drops. So they better go ahead and spend that time and money on new content, or they lose my money and my time gets spent elsewhere. I can't imagine I'm the only one who feels that way.

  5. #24
    Community Member Xandrel's Avatar
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    Unbound Epic shards/seals does sound like a grand idea. But perhaps smaller steps first, to minimize the impact.

    At the very least I would have to offer a few other item changes while discussing this idea

    Epic shards/seals = Unbound
    DT Runes = BtA
    Shavarath Stones = BtA

    End game grind is why I dont play end game that much. This would help with that and let me play rahter than hunt/grind.

    EDITED: Fixed my thinking
    Last edited by Xandrel; 12-20-2011 at 12:00 PM.
    "No quarter to stowaways!"
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  6. 12-20-2011, 11:26 AM


  7. 12-20-2011, 11:31 AM


  8. #25
    Community Member brian14's Avatar
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    Quote Originally Posted by grodon9999 View Post
    When epic was first released it was released as the mother of all time-sinks to keep the addicted players around while more content was coming out.

    Now this is SO much stuff to do at end came there just isn't time to do it all.

    Anything that lowers stupid and repetitive grind is a good thing.
    I ran a few epic quests for the express purpose of getting ONE Epic Token, so I could finish my Mabar cloak.

    I came to conclusion they ARE a timesink, and have no intention of running them again, ever.

    If seals/shards become unbound, I might consider epic quests.

    /signed
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  9. #26
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by brian14 View Post
    I ran a few epic quests for the express purpose of getting ONE Epic Token, so I could finish my Mabar cloak.

    I came to conclusion they ARE a timesink, and have no intention of running them again, ever.

    If seals/shards become unbound, I might consider epic quests.

    /signed
    Aye, I am exceptionally bored with end game stuff right now, it just feels pointless and like a grindy timesink. If I could trade some of the shinies that come out of it, I think I would be more inclined to run more stuff.

  10. #27
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by Hokiewa View Post
    What do you assume people will trade for the seals/shards? Likely other seals/shards, larges, etc... Those are all obtained by grinding. I don't see a loss of players because the grind has gone it away because it hasn't. Under your theory the game lost a dramatic number of players because of the scroll trade in mechanic.

    All this idea does is potentially remove some of the headache involved.
    I agree with that statement, it will move the grind not remove it. Basically you get to grind the Epics you want then trade the seals/shards for the seals/shards of the quests you don't want to run.

    I know people who run Red Fens Epics daily, I hate the quests there but some of the items are nice, I run House D Epics pretty often on the other hands so been able to trade for those would be nice.
    "Pike or do not. There is no lag."

  11. #28
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    Quote Originally Posted by somenewnoob View Post
    Aye, I am exceptionally bored with end game stuff right now, it just feels pointless and like a grindy timesink. If I could trade some of the shinies that come out of it, I think I would be more inclined to run more stuff.
    And once you have your shinies, then what?

  12. 12-20-2011, 11:45 AM


  13. #29
    Community Member Thrudh's Avatar
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    Quote Originally Posted by somenewnoob View Post
    Well, for me, I wouldn't stick around a game just to grind, to keep my business a game NEEDS to add new content. I was glad they added the high end content and raids lately. THAT is what will keep me playing, not a mind numbing grind for ultra rare drops. So they better go ahead and spend that time and money on new content, or they lose my money and my time gets spent elsewhere. I can't imagine I'm the only one who feels that way.
    You're not the only one... If the mind-numbing sands epic grind was the only thing left for me, I'd leave.

    I don't particularly like the other epics grind that much, but the items are easier to get... And since I'm still looking for tokens to slot out the few epic items I do have, I don't mind getting skunked 10 times in a row in a particular quest (because at least I got 10 epic tokens)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #30
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by Qaliya View Post
    And once you have your shinies, then what?
    Then I'll get some more shinies for my other toons!

    I don't mind a bit of grind, for things like Shroud (even though my end rewards are still epically cursed!), because I know I can get extra ingreds I don't want/need and trade them for the ones I do want or need. I like being able to do that and also for helping other people out in teh guild who need stuff that I have extra of.

    But the epic loot system as it is now has zero appeal for me. So really, I am at a "Then what?" point right now the way it is.

  15. #31
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Xandrel View Post
    Epic shards/seals = BtA
    This is already true..

    DT Runes = BtA
    Shavarath Stones = BtA
    I'd love to see that.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  16. #32
    Community Member Xandrel's Avatar
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    Quote Originally Posted by Qaliya View Post
    And once you have your shinies, then what?
    Actually a lot of us TR, those shinnies may not work for the next class.

    In this case I would have to work on acquiring new shinnies. It is still a perpetual machine, but with less grind.
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  17. #33
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by Thrudh View Post
    Here's the kind of grind I like... Shroud, epic tokens, Crystal Cove, Challenge crafting, Cannith crafting... Every run, you're getting closer and closer to your goal... Even raid loot falls into this category because even if you don't get an item, you're always getting closer to the next 20, 40, etc. list.
    YES. This right here. Your making progress.....it's not waiting to get lucky and win the lottery.

    If I pick up a few shards/seals and I know I can later trade them for ones I want, that is making progress!

  18. #34
    Community Member Xandrel's Avatar
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    Quote Originally Posted by Thrudh View Post
    This is already true..
    My bad... see how much I deal with epic stuff. Ok then the next step up would be unbound.
    "No quarter to stowaways!"
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  19. 12-20-2011, 11:51 AM


  20. #35
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Qaliya View Post
    And once you have your shinies, then what?
    Gotta fill those augment slots.. And then new items come out, and you have to reshuffle your entire inventory.

    And of course, there are always alts and TRs...

    Playing the same game as a wizard or a cleric instead of a melee is a very different experience.

    Right now, the game is balanced around the 60/hour a week person... I'd rather it was balanced around the 20/hour a week person (I'm a 10/hour a week person myself).

    There's a lot more to do in this game than when the epic system was released. It's not a bad idea to revisit the grindiness of epics.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  21. #36
    Community Member DeafeningWhisper's Avatar
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    Quote Originally Posted by Qaliya View Post
    And once you have your shinies, then what?
    Let me answer you with a question, is the fact you can trade Shroud mats making it so people rarely run this quest?
    "Pike or do not. There is no lag."

  22. #37
    Community Member k1ngp1n's Avatar
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    Quote Originally Posted by Qaliya View Post
    I would be more in favor of that.
    Don't forget that what you want is irrelevant, it is what the majority of the customer base wants that matters.



    Cue assumptive comments regarding the silent masses.
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

  23. #38
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Qaliya View Post
    Getting tokens is ridiculously easy.
    So is completing Shroud... 30 epic quests (assuming you only do the ones that drop a full token) is easy, but it definitely takes some time...

    I'm lucky to run 3-4 epics a week... It takes me 10 weeks to slot out an epic item...

    Am I the average? No... but I don't think the game should be balanced around the guy who can get 30 tokens in 3 days either.


    Perhaps a more moderate solution would be instituting something like the "every 20" mechanism for epics. I would be more in favor of that.
    I'd be 100% for that...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  24. #39
    Community Member Thrudh's Avatar
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    Quote Originally Posted by DeafeningWhisper View Post
    Let me answer you with a question, is the fact you can trade Shroud mats making it so people rarely run this quest?
    Heh, good point...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  25. #40
    Community Member voodoogroves's Avatar
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    Personally, my suggestion was based on a few things

    - The cat is out of the bag. Done is done. Why demonize ... let's just open it up. That said, I do want (a) controls and (b) some reward for effort.



    - I rarely run Big Top any more because I ran it like crazy a while back and I'm rich with shards. I'm not sure I'll need another House P shard for a long, long time.
    .... If things were more generically tradeable then I might, even if they are "easier" and go 3-1 or 5-1 for harder shards and I still get tokens.
    .... this means running it isn't "mostly pointless"
    .... hopefully this doesn't remove effort, but shift it from "specific" quest-based to a more generic



    - I do want some limitations and controls. There needs to be some sort of mapping the gain to the effort.
    .... if the seals/etc. go unbound, there needs to be some AT A MINIMUM account-based effort required. I like the idea for tokens.
    .... given the call for lowering slot costs, it may be easier to fit out an epic item you can make ... that's great, but the item itself shouldn't be an automatic easy button ... so I increased the cost from the original suggestion of 3 to 10
    .... raid items (and by this I mean items for which today the seal only drops in a raid) are special and need to remain so and should require investment in that level of quest
    Ghallanda - now with fewer alts and more ghostbane

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