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  1. #1
    Community Member
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    Jan 2010
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    Default Fid the Bridgeburner - Malazan Build

    As a lover of Steven Erikson's - Tales of the Malazan Books of the Fallen, I thought I would look at starting to build some of the Characters from the series.

    I wanted to make the character similar to Fiddler in the series but I also wanted it to be a relevant build that people can play and not be totally gimped. So i have not gone with any melee ability and stuck to ranged.

    Some things about it:
    Had to be human.
    Had to be able to use Crossbows.
    Had to have some sort of disable device etc. - Arti (Malazan Sapper sorta Haha)
    Had to have some sort of explosive shots (munitions) - Runearms fit this perfectly.
    Had to have some sort of Musical ability - Bard

    Final Build is 14Bard/6Arti - Warchanter II/B.Engineer I - Alternatively 2 levels of Rogue can be subbed for 2 levels of bard as builder sees fit.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Fid the Bridgeburner
    Level 20 True Neutral Human Male
    (14 Bard \ 6 Artificer) 
    Hit Points: 264
    Spell Points: 673 
    BAB: 14\14\19\24
    Fortitude: 10
    Reflex: 18
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    12
    Dexterity            18                    25
    Constitution         16                    18
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    11
    Bluff                 4                     5
    Concentration         3                     6
    Diplomacy             0                     1
    Disable Device        n/a                  16
    Haggle                4                    24
    Heal                 -1                     0
    Hide                  4                     7
    Intimidate            0                     1
    Jump                  2                     3
    Listen               -1                     0
    Move Silently         4                     7
    Open Lock             n/a                  13
    Perform               4                    24
    Repair                0                     1
    Search                2                    24
    Spot                  0                     9
    Swim                  0                     1
    Tumble                n/a                   n/a
    Use Magic Device      4                    27
    
    Level 1 (Bard)
    Feat: (Human Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    
    
    Level 2 (Artificer)
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    
    
    Level 3 (Artificer)
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Rune Arm Use
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Wands
    
    
    Level 5 (Artificer)
    Feat: (Artificer Bonus) Extend Spell
    Feat: (Automatic) Trapmaking
    
    
    Level 6 (Artificer)
    Feat: (Selected) Rapid Shot
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Automatic) Inspire Competence
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Suggestion
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    Feat: (Automatic) Improved Inspire Courage
    
    
    Level 15 (Bard)
    Feat: (Selected) Toughness
    Feat: (Automatic) Inspire Greatness
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Precise Shot
    Feat: (Automatic) Song of Freedom
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)

    All enhancements are as required by individual but the idea is to fit in Warchanter II/Battle Engineer I.
    Toons:
    Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
    Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)

  2. #2
    Community Member Havok.cry's Avatar
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    Feb 2010
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    Default

    why points in str if you have no intention of using melee? Could put the points into int for more skills, or into charisma for higher skills (probably not needed either)
    Last edited by Havok.cry; 12-20-2011 at 02:48 AM.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  3. #3
    Community Member Havok.cry's Avatar
    Join Date
    Feb 2010
    Posts
    2,320

    Default

    double post
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

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