
Originally Posted by
TDarkchylde
Rogue:
Pros - LOTS of skill points, LOTS of class skills besides UMD, 1d6+3 sneak attack with enhancements, no alignment restrictions, limited free Martial proficiency (Rapier, Shortsword, Shortbow), F2P class, Skill, Damage and Haste Boosts
Cons - No bluebar, scrolling Master's Touch doesn't affect THF weapons or bows
Arty:
Pros - Small bluebar based off of INT, proficiency in any Martial weapon (including DAxes for Dwarves) via castable Master's Touch, bonus to scroll UMD and CL, limited elemental damage boosts via enhancements, access to Repair, Stoneskin and Resist Energy (all levels) wands (to name some) with no UMD required, no alignment restrictions, free Repeater proficiency (and unlimited ammo via Conjure Bolts), access to Echoes of Power due to Magical Training feat, Skill and Damage Boost
Cons - P2P class (though Favor unlockable), UMD required for some popular Arcane wands like Blur and Shield, few direct boosts to melee, no Haste Boost
Bard:
Pros - Small bluebar based off of CHA, proficiency in any Martial weapon via castable Master's Touch, access to Cure and some popular Arcane wands (such as Blur or Invis) with no UMD required, F2P class, baby Fascinate, access to Perform
Cons - Alignment-restricted (can't be Lawful), smaller blue bar than Arty, no Echoes of Power due to no Magical Training feat, most class skills duplicated with Rogue (exceptions Perform, Concentration and Heal), no class boosts
From there, take your pick.