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  1. #1
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    Default Elven AA Blitz 12 Fighter 7 Barbarian 1 Artificer

    In order to fit in all of the feats I don't think TWF is possible, so instead I went with Falchions because elves get +2 damage and to hit using them.

    Fighter: Kensai II, Power Surge, Haste Boosts, Improved Crit Range
    Barbarian: Rage, Crit Multiplier, Frenzy
    Artificer: Blue Bar, Level 1 Spells, Traps, UMD
    Elf: AA, Falchion and Ranged Damage and To-Hit

    What do you guys think?

  2. #2
    Community Member Ravoc-DDO's Avatar
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    Why not helf?

  3. #3
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    Currently do not have half elf, also since I can't afford the Khopesh feat, I figured elf along with the racial weapon enhancements would make up for some melee DPS.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Most obvious issue is having enough skill pts to max UMD and any other skills you want without gimping your other stats. Second issue is feats: you get 14 total (7 regular, 7 ftr); you need to use up 3 for AA, 2 more for Kensai II (presuming longbow Kensai), 2 more for FB I, so that's half down right away; ideally you also have Toughness, Rapid Shot, Bow STR, IC Ranged, Prec Shot, and IPS - that's another six; that gives you one more for bumping up melee (IC Slash).

    In short, it's doable, but I'm kinda lukewarm on the idea. Though getting Rapid Reload & exotic xbows free is kinda nifty...I guess.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
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    What does it lack that makes it lukewarm?

    I was thinking of speccing for falchions for kensaii, the AA is just to add more burst DPS to the blitz build.

    I was thinking after rounding up a bunch of mobs, you can then proceed to many shot them, and then cleave/great cleave the rest to death. Also as an arty, if you want, you can pull out a crossbow and endless fusillade them to death as well.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Endless Fusilade comes from arty 6, which this build obviously doesn't have.

    I just prefer rogue 2 / rgr 6 / ftr 12 as a combo: you still gain UMD & trap skills (if you can find the pts to maintain them), plus Evasion, more skill pts, a lot more feats, lvl 1 rgr spells (mostly for Ram's Might & of course Jumping ), 2 FEs, etc. You give up Rage & some HPs from dropping barb; and you lose Rapid Reload, exotic xbow prof., and scrolls +1 from dropping arty; but the pros outweigh the cons, IMHO.

    Still, it's your char - you do what you want with it.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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