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  1. #1
    Community Member Meat-Head's Avatar
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    Default Math on Positive Energy Burst (Rad serv I)

    Hello DDO Brethren and Sistren,


    Quick question: Does the math for pos. energy bursts work like this:

    19/1 Cleric.


    1d8+19 base healing

    So 4.5+19=23.5 avg

    23.5*1.4(lifemagic4)*1.75(supardor)*1.75(empheal)* 2(max)*1.5(empower)= 302.2 hps healed before healing amp.




    Yes?

    Missing anything?


    While I'm at it, what about the aura?

    1 hp per 3 caster levels = 6 hps at lvl 18 base

    6*1.4(lifemagic4)*1.75(supardor)*1.75(empheal)= 25.7 hps healed per 2 seconds before healing amp.

    Yes?
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  2. #2
    Community Member AtomicMew's Avatar
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    Default

    Quote Originally Posted by Meat-Head View Post
    Hello DDO Brethren and Sistren,


    Quick question: Does the math for pos. energy bursts work like this:

    19/1 Cleric.


    1d8+19 base healing

    So 4.5+19=23.5 avg

    23.5*1.4(lifemagic4)*1.75(supardor)*1.75(empheal)* 2(max)*1.5(empower)= 302.2 hps healed before healing amp.
    Not quite. It's 2.05 (life magic + ardor) * 3.25 (metas). This is the way it works for everything, except for maybe FvS archon.

    1 hp per 3 caster levels = 6 hps at lvl 18 base

    6*1.4(lifemagic4)*1.75(supardor)*1.75(empheal)= 25.7 hps healed per 2 seconds before healing amp.
    7 HP per level (base level 21 due to PrE)
    7*2.05*1.75 = 25 (always rounded down) per 3 seconds (not 2)

  3. #3
    The Hatchery Urist's Avatar
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    Default

    Also, clerics cast positive/light spells at level+2 at Radiant Servant II. I assume this includes the burst/aura, which are listed as positive energy.

  4. #4
    The Hatchery Habreno's Avatar
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    Default

    Burst:

    Pure 20 Cleric:

    (1d8+22)*(1 base + 0.4 enhancements + 0.75 clicky)*(1 base + 1 Maximize + 0.75 Empower Healing + 0.5 Empower)
    23*2.15*3.25=160.7125
    30*2.15*3.25=209.625

    Healing Amplification is based off unrounded numbers, so multiply in any healing amp the target has, then round.

    19 Cleric would subtract one, for 22-29 on the dice roll.
    Loss of Empower results in the third number being 2.75 instead of 3.25.


    Aura:

    CL/3=22/3=7
    7 * (1 base + 0.4 enhancements +0.75 clicky)*(1 base + 0.75 Empower Healing)
    7*2.15*1.75
    26.3375
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