I have been messing around with the idea of building a monk tank. The idea is to stack a meaningful AC (in the 80-100 range, depending on buffs) with DR 10/Epic, 20% damage reduction and 25% incorporeality for a very sturdy and powerful tank. First, I'll post the build, then explain my choices a bit.
Some things people may notice and question:Code:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Lawful Good Dwarf Male (20 Monk) Hit Points: 352 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 15 Will: 20 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 15 17 Constitution 16 20 Intelligence 11 13 Wisdom 17 27 Charisma 6 8 Tomes Used +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 34 Bluff -2 -1 Concentration 7 32 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -1 Heal 3 10 Hide 2 7 Intimidate -2 -1 Jump 6 15 Listen 3 8 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 3 Spot 3 31 Swim 2 10 Tumble n/a 6 Use Magic Device 0 10 Level 1 (Monk) Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Ability Raise: WIS Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Past Life: Soldier of the Faith Level 7 (Monk) Level 8 (Monk) Ability Raise: WIS Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Ability Raise: WIS Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: WIS Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Combat Expertise Level 19 (Monk) Level 20 (Monk) Ability Raise: WIS Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Tactics I Enhancement: Dwarven Tactics II Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Touch of Death Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Improved Recovery III Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Winter's Touch Enhancement: Adept of Rock Enhancement: Grandmaster of Mountains Enhancement: Master of Stone Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
Yes, the character is wis-based. This will give a killer stunning fist DC and also adds significantly to AC. The to-hit for the build will be a bit low, but is only 4-6 points lower than it would be on a strength-based monk in earth stance. At 30 strength, and with some gear considerations and the divine favor clicky from the paladin past-life, I think it should be workable. For particularly tough bosses I can break out some destruction / improved destructoin kamas as debuffers.
I went with dwarf for the bonus to con, to make getting earth stance IV easier, and for the tactics DC increases. I'm not entirely sure about this choice, and would be interested in opinions on the race. I've also considered human, mostly for the healing amp, but the extra feat would be useful as well. Only problem is that getting enough intelligence for combat expertise is tough on a human template.
The feats are surprisingly tight... I'd have liked to fit in improved sunder, power attack, and more toughnesses (toughnii?). I could fit in at least two of those by dropping the two past-lives, and am thinking I probably should drop the monk PL for at least one of those (probably PA for levelling, then switching to IS at ~18). I'm reluctant to drop the paladin PL due to concerns over being able to hit epic bosses reliably.
Finally, the hitpoints. I calculate that he'll have 627 HP fully buffed (but that doesn't include madstone or Yugo, so could potentially be higher). That's not bad, but not great in the current field of stalwart / siberys defenders. I figure the monk-tank can make up for most (and hopefully all) of the lower than ideal HP with extraordinary levels of damage mitigation (25% incorp, DR 10/Epic, 20% damage reduction, and AC).
So, what say you forum experts? I'm especially interested in how this would compare to some more standard monk/paladin/fighter type of tank. Thanks!