It's the old long term profitability over short term strip the house of piping and sell it for scrap metal profits.
My suggestions are always based upon what I think is best for the game long term.
The real harm from exploits comes from them existing for extended periods and from percieved inaction or unfair responses from the company behind the game.
Also the double incentive is to get rid of the embarrassing, but needed warning as fast as possible
