
Originally Posted by
Riggs
I dont play for a couple months and all sorts of bugginess seems to have happened (still waiting for my new iron defender on my new artificer to stop bugging out every 2 minutes and become useless).
From the tone of the first couple pages, apparently 'everyone knows' what is going on, and it is 'super widespread'. If that is the case - clearly the people howling for bans on everyone are not business people that realize banning half of all players and losing half of all income is a good business plan.
There is a phrase used on the forums before many times "Exploit early and exploit often". That is because bugs that negatively affect players get left sitting often for months (or years sometimes), while bugs that players can 'benefit' from are fixed in a week. (And everyone whining about DO IT NOW apparently do not realize even a speedy fix doesnt happen overnight - programming is not a magic button you push and everything it fixed). This has happened every single update/module for years now, so is it any wonder some people are cynical about the whole process?
Maybe things like this would not be nearly as much of an issue if it didnt take 2 years to get a couple items on one character for anyone that doesnt play 12 hours a day every day. I think I have a grand total of ONE epic item on one character - and a few dozen shards/seals/scrolls that dont match up, are none of the useful ones in sequence - that is pretty sad and frustrating when other than the new alchemical weapons there has been no other high level gear other than epics for a long time.
Apparently few remember, or were not around when Dragontouched runes first came out - and were a massive grind, and a massive pain in the keister to get a useful set of armor on even one character. An exploit surfaced around that - you think people that spend months at a time trying to get a single set of useful armor wouldnt take an easy path and then move on to something more fun? (Run Prey 500+ times and come back and say how fun running around massively long corridors jumping like a moron for months on end is fun eh?) Some time after runes were changed and you could see what it was, and suddenly you could get something in a much more reasonable amount of time. A problem solved that should not have been a problem in the first place if the game was not designed where every new thing was a massive, massive grind to get items.
Running something 10 times is one thing, running it 100 times for a single item is simply pain - and quite honestly insulting.
The real question is not what is going on with ...something to be unnamed...but why not make epic shards and seals NOT bound items?
So they sell on the AH for 2 million plat each - people that have things they dont need make money, people that have money but dont have 2 years to grind can buy the ingredients to something they want - like scrolls, like shroud ingredients etc.
Or make the shards unbound, but keep the seals bound - so you still have to run the raids to get the item, and you do not need three separate BTA items and low odds of a scroll to make a single item - which for people with two accounts - makes the whole process x3 as massive and annoying - like when you get one item on the wrong account and sit there looking at it but cant give it to the character that needs it)
Crystal Cove was a better example of how things should work - while easier due to only being around a limited time - you get to pick what you upgrade, from a single source of ingredients basically - you put in the time, you can choose what you get out of it. People enjoy it,(for a while - stupid kobolds) they get things they actually want instead of filling up bags with useless ingredients while searching forever for the few things they need - and everyone is happy.
The fact that 80% of epic items are close to useless as well only adds to the frustration issue.
The Cove and the Shroud are the best examples of a win/win - slow and steady progress, and eventually you get to choose something to upgrade. You run the raid, and you come out with something, as opposed to most quests/epics - where you run it and get zero. No xp, no loot(spending 30 minutes in an epic quest for random trash chest loot is not any sort of benefit at all), no useful ingredients (epic tokens dont count), over and over and over again.
There is a massive amount of frustrated players out there - and years of examples of grindy DT runes, grindy epic loot, grindy random loot - that if changed to more reasonable progressions would reduce a lot of what people have done over the years in this game.
One of the early comments in this thread was the worry that if too many people actually get some stuff they want, they will stop running epics and posting lfms - do be perfectly honest - if someone is not capable of starting their own group to run epics and not die horribly, or has a guild that doesnt run, or cant run epics, and is not able to get anyone on their entire server to trust them enough to come along on epics - clearly they are not ready for epics now are they? Maybe they should be figuring out how to play the game and meeting people who have skill first before worrying about epic gear no? And worrying about what other people that have put the time in get or not also in any hypothetical situation.