When do we get psionic skills, abilities, ehancements, and such?
When do we get psionic skills, abilities, ehancements, and such?
ideally... never
Rule one: never act incautiously when confronting a little bald wrinkly smiling old man. ~ Terry Pratchett
In PnP DnD v3.5 psionics are too similar to current DDO casting methods. They get a pool of psionic energy that lets them freely choose to manifest (correct term for using a psionic ability) any known power (term for psionic ability). Most powers don't scale with manifester level (as caster level) except in duration and range but the manifester may augment them by spending additional power points (psionic energy) to give them greater effect.
Here is a sample power entry as it would apear in the PnP book.
Also most for psionic damage dealing powers you can choose between four elemental damage types with each type having a special effect.Originally Posted by d20srd.org
Cold: +1 damage per die and fortitude save instead of reflex save
Electric: +2 save DC and +2 vs. power resistance (as spell resistance)
Fire: +1 damage per die
Sonic: -1 damage per die and ignores an object's hardness
All energy powers have sonic damage since acid seens hard for psionics to produce. Very few enemies currently in DDO have sonic resistance atm.
p.s. Talias006 psionics take time to manifest.
Psionics in 3.5 was not well planned out, and the results in it show. We've removed them completely from our 3.5e campaign. I'd really rather not see them do it here too.
I have to say that I thought 3.5 Psionics was amazing. I played an Orog (Deep Orc - from the underdark) with a starting strength of 24 and was a Psion Egoist. I killed a Purple Worm single handed and the DM was trying to kill the party off, he was fair with it though, I basically increased my weight to about almost two tonnes, my size went up to 4 times that of normal and I crushed it's skull by jumping onto it from a great height while wielding my Psi-Crystal Great Sword. Some difficult rolls, but I pulled it off so spectacularly that I went up a full level. But that was just me playing Psionics properly. The trick is to not think of it as a magic system but a form of inner focus - like the Monk - and my inner focus was strength. If they introduced it like that I think people would love Psionics.
While my personnal opinion is to leave psions out of DDO...
The fact remains that there's a few Psionic Races in Eberron.
So eventually, if Turbine decide to put these races in game they will have to come with Psionics.
As stated D&D 3.5 Psions are sooo much like how our spells work right now. It would just make another realm in spellcasting.
( ok, my Rolemaster time shows : 3 Realms : Essence [ Arcane ], Channeling [ Divine ], Mentalism [ Psions ] )
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