So thinking about this feat progression. Here at the key issues:
Firstly, how important is AA at early levels? I have 2 thoughts on this. 1; it's useful from the point that I have 10k stars and manyshot for ammo conservation. 2; it's useful when I can get terror arrows for the PK effect at level 17.
Secondly, for the monk levels, stunning fist is good on a wisdom based build so I want it in there but it's mostly useful in level 12+ content so prefer it later rather than sooner. Possibly I could consider a feat swap of some description to optimise this?
Thirdly, Zen Archery is going to be good once I have 10k stars but not really before as will mostly melee except when manyshot is off timer.
Fourthly, IPS ASAP is amazing (earliest possible is level 12 but in the above lineup it comes at level 14).
Finally, PL
otF is awesome (+3 att/dam at level 9) and its effectiveness is doubled by extend spell (unless you're getting between shrines in 3 minutes or less). I'd say this feat is useful from level 6 (+2/+2) and extend would be nice to have at 9 if not sooner.
Ok, so, basically, I want everything at level 12 but I can't have everything at level 12. I think the way that I'll approach this is by trying to figure out what I can put up with not having until after level 12: mental toughness/weapon focus: ranged (as AA gives less than other options), improved critical: ranged.
So, how about this:
Feats (by level):[/b] Past Life: Paladin (1), Point Blank Shot (1), Past Life: Soldier of the Faith (3), Extend Spell (6), Zen Archery (9), Precise Shot (12), Weapon Focus: Ranged (15), Mental Toughness (18)
Feats (monk): Toughness (7), Stunning Fist (11), Dodge (12)
Feats (fighter): Improved Precise Shot (13), Improved Critical: Ranged (14)
The main cost here is that the character won't actually be an arcane archer until level 18 but it makes up for it by having IPS and 6 minutes of divine favour (+3 att/dam) much sooner than would otherwise be possible. I'm going to put this in but I'd appreciate feedback if anyone can think of a more ideal feat layout (like if IC:R is more valuable than IPS then I could take it at 12 and defer IPS to 14 again?)