I didn't know whether to put this in the Crafting forum or here. Please let me know if I should move this thread into crafting.
The question is about effects applied to shield or off-hand weapon during cannith crafting-- specifically those that come into effect when the wielder is hit in battle. Examples that come to mind are Lifeshield and Vengeful.
Let's take Vengeful as the example: When its wielder is hit in battle, this weapon has a 10% chance to cause him/her to enter Rage. Thus on a main hand weapon it will cause rage 10% of the time. The question is whether the percentage is still 10% when applied to an off-hand weapon or to a shield.
If a wielder has no TWF feats an off-hand weapon procs 20% of the time. Does this imply that rage will only occur 2% of the time if Vengeful it is on an off-hand weapon? What is the percentage for a shield?
Obviously I am hoping that the percentage remains at 10% and is not adjusted downwards to reflect it is on equipment held in the off-hand.
Finally, as a second question, how does one maximise Life Shield using the two different recipes in Cannith Crafting:
Recipe 1: Life Shield, which can be applied to: Heavy Armor, Medium Armor, Light Armor, Clothing, Docent, Off Hand Weapon/Shield; and
Recipe 2: Life Shield (weapon), which can be applied to Main Hand Weapon, Off Hand Weapon/Shield.
Accordingly, the scenarios could be shown as:
A. Life Shield on Heavy Armour (Recipe 1) and a Shield (Recipe 1)
B. Life Shield on Heavy Armour (Recipe 1) and a Shield (Recipe 2)
C. Life Shield on Main Hand Weapon (Recipe 2) and an Off-Hand Weapon (Recipe 2)
D. Life Shield on Main Hand Weapon (Recipe 2) and an Off-Hand Weapon (Recipe 1)
Do any of these produce double the % chance for lifeshield to be invoked? Do any produce double the amount of temp hit points?