Head____Seeker 6, intim 15 pirate hatCode:Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Lawful Neutral Warforged Male (6 Fighter \ 12 Monk \ 2 Rogue) Hit Points: 450 Spell Points: 40 BAB: 16\16\21\26\26 Fortitude: 20 Reflex: 18 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 15 27 Dexterity 15 21 Constitution 17 25 Intelligence 10 14 Wisdom 14 19 Charisma 6 10 Tomes Used +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +4 Tome of Dexterity used at level 13 +4 Tome of Constitution used at level 13 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 21 Bluff -2 2 Concentration 3 17 Diplomacy -2 2 Disable Device n/a n/a Haggle 2 8 Heal 2 6 Hide 2 14 Intimidate 2 31 Jump 6 17 Listen 2 6 Move Silently 6 25 Open Lock 6 11 Perform n/a n/a Repair 0 5 Search 0 5 Spot 2 6 Swim 2 10 Tumble 6 13 Use Magic Device 2 26 Level 1 (Rogue) Feat: (Past Life) Past Life: Artificer Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Wizard Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Monk) Feat: (Selected) Completionist Feat: (Monk Bonus) Stunning Fist Level 4 (Fighter) Feat: (Fighter Bonus) Power Attack Level 5 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 6 (Monk) Feat: (Selected) Past Life: Berserker's Fury Level 7 (Monk) Level 8 (Rogue) Level 9 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Improved Two Weapon Fighting Level 10 (Fighter) Feat: (Fighter Bonus) Improved Sunder Level 11 (Monk) Level 12 (Fighter) Feat: (Selected) Past Life: Disciple of the Fist Level 13 (Monk) Level 14 (Monk) Level 15 (Fighter) Feat: (Selected) Greater Two Weapon Fighting Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons Level 16 (Monk) Level 17 (Monk) Level 18 (Fighter) Feat: (Selected) Weapon Focus: Bludgeoning Weapons Level 19 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Level 20 (Monk) Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Rogue Skill Boost I Enhancement: Fighter Stalwart Defender I Enhancement: Static Charge Enhancement: Way of the Clever Monkey I Enhancement: Way of the Clever Monkey II Enhancement: Fists of Iron Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Adept of Rock Enhancement: Master of Stone Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Monk Wisdom I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Wand and Scroll Mastery I Enhancement: Warforged Brute Fighting I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Healer's Friend I Enhancement: Warforged Healer's Friend II Enhancement: Warforged Power Attack I Enhancement: Warforged Tactics I Enhancement: Warforged Tactics II
Neck____Shintao
Trink____E.facet gem slotted w/ +6 dex
Cloak____GS HP min 2
Belt_____Spare hand w/ toughness + 1 exc dex
Ring#1__Shintao w/holy B
Ring#2__Earth savant tod ring +6 cha w/ +1 con w/ Acid Burst
Glove___Epic claw
Boots___Propulsion/GS trip pos air haste clickie/Cha skills
Bracer__Epic jidz slotted w/ GFL and +6 str
Armor___DT w/ 10/20% heal amp & dodge +3. Finished incite DT for hate gen
Goggles_Epic raven sight
HP: 450 base + 20 toughness + 45 GS + 60 con item + 20 exc con item +10 argo favor + 40 earth stance con + 20 stalwart stance con + 30 GFL +20 ship con = 715 x 10%stance bump = 786
Negative 20% run speed sadly
Threat gen: 55% earth stance + 30% e.claw + 25% stalwart stance + 10% warforge racial enh (can swap to incite DT armor if some eeediot tries to pull agro)
Damage: 2d10 + 13 str + 6 wrap +2 shintao + 4 claw + 2 weap spec + 2 ship buff + 6 PA = 2d10 +35
Crits 19-20x3 + 6 seeker
Added effects: holy burst, lighting burst, acid burst, lightning strike, double strike 3%, 3d6+3 SA damage, Ki strikes inc tod and fire/dark/fire, someday 3rd tier alch effects.
To-hit: 20 BAB + 4 raven + 2 shintao + 3 fight PLs + 1 WF + 6 wrap - 6 PA + 13 str + 2 ship + 4 GH = 61 + 3 flanking.
Damage reduction: earth stance 15% damage reduction + 5/dr from gear, 25% incorp
Wis: 19 base + 6 ring + 1 jidz + 2 ravens sight +2 ship = 30
Str: 27 + 6 item + 1 exc + 2 ship = 36
Con: 24 + 6 item + 1 exc + 2 ship = 33 + 3 earth + 2 stal = 38
Cha: 10 + 6 item + 2 ship = 18
Dex: 21 + 6 item + 1 exc + 2 ship +2 alch wraps = 32 -2 earth stance = 30
Intim: 23 ranks, +4 charisma mod +6 for GS cha skills +2 fighter enh +2 ship buffs +2 completionist +2 stalwart def +2 barb PL +2 coin lord fav +15 pirate hat +5 epic claw +4 GH = 69 standing slightly buffed (GH/ship only) with no gear switches.
Heal amp: 0.7*((gear 1.1dt*1.2dt*1.3e.claw)*1.3monk enh*1.1ship*1.156 paladin pl's)=198.57% heal amp (not shabby for a warforge in earth stance eh?)
AC: 10 base + 10 dex mod + 5 deflection + 3 natural (bark pot) + 3 stalwart +3 earth + 10 wis mod + 2 monk AC +1 dodge feat + 3 dodge AC + 1 alch armor + 8 armor + 4 shield wand + 4 ship buffs +4 insight wraps = 71
Stunning fist DC: 20 base + 10 wis mod + 2 WF tactics + 3 fighter PLs + 10 wraps + 5 belt = 50 (hootin nanny)
So, this idea got drummed up thinking i could have a solid solo toon (max UMD with scroll mastery, excellent tactical DCs, broad immunities, solid stealth skills) as well as a very desirable raid main tanker for all content currently in game (evasion, DR, big threat gen, max ranks intim, 25% incorp, heal amp). Cycling tods cant hurt in boosting hate either right? If for some reason the toon isn't tanking it actually has solid SA numbers as well.