So when the calomel weapons first released I did some numbers and found them to be rather normal dmg comparisons except on few mobs. Some further testing of corrosive salt has changed my opinion and have me wanting to gear every character with them.
My first tests were done with the info listed on the wiki for corrosive salt at 4 tics of 20d6
(70 avg) was testing something else on my rogues epic smallblade and noticed that it was providing 6 ticks where it used to give 4. Couple that with information that I received about the proc rate 2% (same as wiki) and dmg being 5d10+50. Testing confirms this dmg value as more likely than the 20d6 as the range of numbers received is too tight to be 20d6.
Here is a screenshot of all 6 tics in the combat log for a corrosive salt proc on the training dummy.
So wiki values of corrosive salt had it at .02*70*4 or 5.6 avg dmg per hit.
With the new information I have it is .02*77.5*6 or 9.3 avg dmg per hit.
That's a pretty marked increase.
This has led me to reconsider several weapons available out there. The most prevalant out there are the calomel weapons and similarly the tier two water effect for alchemicals.
In order to look at calomels I had to also look at crushing wave and it's dmg capabilities. After getting the same reliable information on the proc chance numbers of 2% and 4d6+20 cold and 4d6+20 bludgeon per tick and confirming a value of 4 ticks the dmg per hit of crushing wave appears to be .02*4*34*2 or 5.44 avg dmg per hit.
So the crushing wave+corrosive salt combo put out an average of 14.74 dmg per hit.
Keep in mind that due to the dot nature of these effects there is the chance that you lose a small portionof this dmg per hit on rare occasions due to a new proc happening before an old one ends.
Using this info I took a avg dmg per swing comparison. First I used just the calomel against a normal mob no fire type not dragon and no resistance to cold. I used a rapier as the toon I was first looking at was going to make one.
Assumptions: Above tested info for values of corrosive salt and crushing wave, seeker 6, improved crit, no double stacked wave or salts.
calomelstandard := .65*(7+6+x+2.5)+.3*(2*(7+6+x+6)+2.5+4.5)+0.5e-1*35+.95*(77.5*(0.2e-1*6)+68*(0.2e-1*4));
x=str mod +additional dmg modifiers
so thats 39.32800 + 1.25 x
I then compared that to another good standard all purpose weapons the LitII rapier
lightningII := .65*(4.5+5+x+7+3.5)+.3*(2*(4.5+5+x+6)+7+3.5+5.5+5. 5)+0.5e-1*14+610*(0.95e-1*0.15e-1);
or 30.319250 + 1.25 x
9 more dmg per swing on a calomel over a lit II. And the calomel has all but the cold portion of it's crushing wave dmg as untyped and unresistable. Lit II has a bunch more that's either resistable or immune to over the course of fighting different mob types.
Thats a large enough overage that I decided to check it's generic dmg on a mob versus a very specified weapon for that same mob. So I took a +5 holy bursted greater bane rapier against it's bane type mob. Assume the mob is evil and no other dr is in play.
holyburstgreaterbane := .65*(3.5+9+x+7+10.5)+.3*(2*(3.5+9+x+6)+7+10.5+10.5 );
or 39.000 + 1.25 x
So a calomel is slightly better than a +5 holy bursted greater bane when dr is not an issue.
That was a big surprise to me. This is starting to really look good for the calomel weapons as more than just a niche dragon beater.
Speaking of let's look at the calomel versus any dragon other than white (keep in mind it loses very little against white) with 0% fort.
calomeldragon := .65*(7+10+x+2.5+10.5)+.3*(2*(7+10+x+6)+2.5+10.5+4. 5)+0.5e-1*35+.95*(77.5*(0.2e-1*6)+68*(0.2e-1*4));
or 54.30300 + 1.25 x
That's a crazy amount for a one handed weapon. A holy bursted greater dragon bane is only the above amount of 39+1.25x.
Velah is a little different as she has some fortification however it's not enough to make me wanna use any other weapon against her. White dragons lose .095*.02*4*34 or .2584 dmg per hit so it's still over 54.
Another comparison is for 100% fortified mobs. So I took a look at the calomel versus 100% fortified mob no resistance to cold no fire type.
calomelfullfort := .95*(7+6+x+2.5+77.5*(0.2e-1*6)+68*(0.2e-1*4))+.3*4.5;
or 30.07800 + 0.95 x
for comparison I was looking at elemental beaters. My best elemental beater I have tested so far is a +5 risia bursted shocking bursted greater elemental bane rapier
dualburstrisiageb := .95*(3.5+9+x+3.5+3.5+10.5)+.3*11;
or 31.800 + 0.95 x
That's close enough that anything less than that and the calomel is better.
In the case of Fire elementals, both get increased dmg from the fire type creature but the elemntals have a nasty habit of casting cold protection on themselves and that stops the icy burst but not the tidal.
I'll do some more comparisons here later on want to look at two handed as well as the khopesh non calomel versus the calomel scimitar. Looking at the numbers provided above it's most likely that the calomel scimi will top a lit II khopesh for standard generic trash but specialty crafted greater banes will beat out the calomel scimi on non dragons.
Hope everyone finds this as eye opening as I have. Whereas before I really didn't want to grind out a pair of these for my melees just to use on evelah fights now I want a pair for any twf due to their superiority over most any generic mob. The lack of any resistance to almost all of their dmg makes them a great all around beater.