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Originally Posted by
Fensen
I suggest replacing the daily decay with a negative multiplier to the amount of renown awarded. For example, a level 50 guild with 100 members would earn only 50% of the renown awarded... Certainly I have not thought out a complete table for this , but that would be the gist of the system.
In real terms, this model is very like the existing one because guilds keep only a percentage of the renown earned. Presently, if a guild member earns 500 renown daily, but the guild's daily decay per member is 250, the guild is keeping only half of what is earned. My model takes away the decay, but awards equivalently less renown. As a guild's level increases, the amount of net renown it earns decreases. The difference absent the decay is that the worst a guild can do on any given day is zero gain.