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  1. #1
    Community Member Ushurak's Avatar
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    Default The "dc" caster Archmage or Palemaster

    I hate it when calculations start getting screwy in my head so I decided to come here and ask for help.
    I need help in calculating maximum sustainable dc in Enchant & Necro for a 1st life Warforged Pale Master & Arch Mage.
    I am currently level 15 and want to know what I am facing at cap.

    I don't want this to become a PM vs AM thread. Please stick with empirical date.
    I will list below what I have or will have at cap which should set the parameters for your calculations. I will not and do not want to include the "you need to be extremely lucky" type items for calculation purposes.

    Keep in mind that the race in all of these calculations is going to be 1st life, capped Warforged.

    I need calculations for:
    Lich form Necro/Enchant dc.
    Vamp form Necro/Enchant dc.

    Arch Mage Necro/Enchant dc. (Factor in as many Spell masteries and secondary sm as possible).

    Factor in:
    Xoriat shard (already have it)
    Balyshera's Necro version scepter (already have it banked)
    Green steel +9 int item ((+6 int/+1 exceptional int/+2 exceptional int) will have it)
    Max starting int
    All level up stats going into int
    +2 stat tome (already ate it)
    +3 int enhancement (already have them)
    Wizard capstone

    If you would like to add a pseudo-easy to grind item that will stack with current dc/int please feel free. (Yugo pots don't count).

    -1 rep to anyone posting that I should have rolled one of the lesser races (ie. fleshie).

    Also, after doing these calculations, if you would like to give the calculations for the highest dc calculated and add 3 past lives of bard to it that would be fine as well.

  2. #2
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  3. #3
    Community Member Ushurak's Avatar
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    Quote Originally Posted by glowbug View Post
    Very good link...tyvm.

    According to this (if I'm right) I should be able achieve a sustained 44 Necro & 43 Enchant on 1st life as a Warforged if the only hard to obtain item I use in my calculations is the LoD. I'm pleased with this.

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Default

    I can think of something to say.

  5. #5
    Community Member DrNuegebauer's Avatar
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    Here is a comparison for you, all other things being equal:

    If you go "Necro spec" as an AM, then you'll be able to pick up +2 DC to Necro school through enhancements.

    The comparison here is Lich form - in which case you'll have +2 DC to Necro (by going into form). The bonus here is that you are gaining +2 int and so are gaining +1DC to every other school. They archmage would only get +1 to one other school.

    In Vampire form, the Enchant DC is equal, but the AM has the advantage in the 'secondary school'.


    So theoretically they are even on a 'max' necro DC basis - but the PM comes out ahead because of the bonus to all other schools. The SECOND advantage in being a PM is that you can be constantly running a Yugo pot without fear of getting critted - so practically speaking it's an extra +1DC there as well (to all schools).

  6. #6
    The Hatchery Nospheratus's Avatar
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    EDIT: ah, you want warforged... Seems like i forgot that small detail... I'll leave it here anyway


    18 base
    5 lvls
    7 item
    3 exceptional(+1 and +2)
    4 enhancements (3 wizard int, 1 human int)
    1 litany
    4 tome
    2 capstone
    ---------------
    44 INT

    2 ship buff
    --------------
    46 INT

    gives +18 to spell DCs

    DC:
    10 base
    18 INT
    9 spell level (heighten is always on)
    1 spell focus (feat)
    1 greater spell focus (feat)
    2 Archmage Spell Mastery I and II OR lich form (+1 dc and +2 int I believe)
    2 item
    1 Past life
    -----------------
    44

    DC 44 on the spells of your specialization (be it pale master or archmage)


    Quote Originally Posted by DrNuegebauer View Post
    ...advantage in being a PM is that you can be constantly running a Yugo pot without fear of getting critted...
    ^ This for easy play.
    Last edited by Nospheratus; 12-21-2011 at 02:00 PM.
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  7. #7
    Community Member Simplesimon1979's Avatar
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    I'd like to see your break down that let's you hit 44 dc.

    With. Your gear listed

    18 starting INT
    5 level ups
    9 GS item
    3 enchanments
    2 capstone
    2 lich
    2 ship buff
    2 tome
    43 total

    Dc
    16 INT
    10 base
    2 item
    2 GSF
    1 lich
    9 spell lvl
    40 dc

    Wondering were you got the other 4 dc from

  8. #8
    Community Member Ushurak's Avatar
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    Quote Originally Posted by Simplesimon1979 View Post
    I'd like to see your break down that let's you hit 44 dc.

    With. Your gear listed

    18 starting INT
    5 level ups
    9 GS item
    3 enchanments
    2 capstone
    2 lich
    2 ship buff
    2 tome
    43 total

    Dc
    16 INT
    10 base
    2 item
    2 GSF
    1 lich
    9 spell lvl
    40 dc

    Wondering were you got the other 4 dc from
    Aha...my mistake...and that is why I asked for some help...I thought 12 is where pluses started so I obviously started my calculations at 12 and added 1 for every even number thereafter...my bad.

  9. #9
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Simplesimon1979 View Post
    I'd like to see your break down that let's you hit 44 dc.

    With. Your gear listed

    18 starting INT
    5 level ups
    9 GS item
    3 enhancements
    2 capstone
    2 lich
    2 ship buff
    2 tome
    43 total

    Dc
    16 INT
    10 base
    2 item
    2 GSF
    1 lich
    9 spell lvl
    40 dc

    Wondering were you got the other 4 dc from
    i assume by "9 gs item" you mean exceptional bonus + normal bonus (better on ToD ring)

    he can get 2 more dc from litany + (+3) tome + epic robe of the diabolist
    1 from the yugoloth pot (+2 int)

    unsure where he is getting the last DC
    Last edited by stille_nacht; 12-21-2011 at 09:38 AM.
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  10. #10
    Community Member Partydeluxe's Avatar
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    It should probably be noted that although PMs can self-heal just fine at cap, they cannot repair themselves. If you went WF that semi-automatically means you are better off finishing this life as an AM and leave PM open for a second life as a drow.

    Also, afaik the spellsinger buff (+1 to DC) still doesn't work on PMs so if you have one of those in your party the AM comes out slightly better.


    PS.
    Quote Originally Posted by Ushurak View Post
    -1 rep to anyone posting that I should have rolled one of the lesser races (ie. fleshie).
    You dont have enough Rep to give out neg-rep
    Last edited by Partydeluxe; 12-21-2011 at 10:05 AM.
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  11. #11
    Community Member Ushurak's Avatar
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    Quote Originally Posted by Partydeluxe View Post
    It should probably be noted that although PMs can self-heal just fine at cap, they cannot repair themselves. If you went WF that semi-automatically means you are better off finishing this life as an AM and leave PM open for a second life as a drow.

    Also, afaik the spellsinger buff (+1 to DC) still doesn't work on PMs so if you have one of those in your party the AM comes out slightly better.


    PS.

    You dont have enough Rep to give out neg-rep
    It was a rhetorical statement only...I wouldn't actually neg rep for that...although I know some Warforged that would

    Thanks for the advice on the spells singer buff though...I have pre-reqs for either one so that could make a difference. Haven't hit level 18 to try lich...need 2 more bubbles as of this post to get there.

  12. #12
    Community Member Simplesimon1979's Avatar
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    Ah don't go drow. Go human get that extra feat for you past life. Plus it easy to round out any odd stats. Think half-elf gets the samething but never messed with it.

    And yeah the OP said he was making an INT item with the full exceptional. Going for the ring myslef but no luck yet.

  13. #13
    The Hatchery danotmano1998's Avatar
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    18 base
    5 lvls
    6 item
    3 enhancements (wizard)
    2 tome
    2 capstone
    ---------------
    36 INT

    2 ship buff
    --------------
    38 INT

    gives +14 to spell DCs

    DC:
    10 base
    14 INT
    9 spell level (heighten is always on)
    1 spell focus (feat)
    1 greater spell focus (feat)
    2 Archmage Spell Mastery I and II OR lich form (+1 dc and +2 int I believe)
    2 item
    -----------------
    39

    ...And these are actual real numbers that don't count on getting a litany, exceptional ToD stuff, +4 tomes, or +7 stat items, which the majority of casual players will never see. These numbers also don't count super short buffs nor cookies, etc..
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  14. #14
    The Hatchery Nospheratus's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    ...And these are actual real numbers that don't count on getting a litany, exceptional ToD stuff, +4 tomes, or +7 stat items, which the majority of casual players will never see. These numbers also don't count super short buffs nor cookies, etc..
    I'll just disagree with you on one thing. Obviously you can spend a lot of time "farming" certain items, but a +4 int tome or a +7 int item aren't *that* hard to get, considering the statement in the initial post:
    Quote Originally Posted by Ushurak View Post
    If you would like to add a pseudo-easy to grind item that will stack with current dc/int please feel free. (Yugo pots don't count).
    I myself got 2 +4 INT tomes on different toons, and i'm not a dedicated "tome farmer". The +7 item that is relatively easy to get is the robe/docent of the diabolist, or the robe of the illusionist (but this one doesn't fit this toon since it's wf). There are probably other +7 items out there as well that aren't that hard to get.

    I wouldn't call these items easy to get, you need some luck and some persistence.
    Last edited by Nospheratus; 12-22-2011 at 10:20 AM.
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  15. #15
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Nospheratus View Post
    I'll just disagree with you on one thing. Obviously you can spend a lot of time "farming" certain items, but a +4 int tome or a +7 int item aren't *that* hard to get, considering the statement in the initial post:


    I myself got 2 +4 INT tomes on different toons, and i'm not a dedicated "tome farmer". The +7 item that is relatively easy to get is the robe/docent of the diabolist, or the robe of the illusionist (but this one doesn't fit this toon since it's wf). There are probably other +7 items out there as well that aren't that hard to get.

    I wouldn't call these items easy to get, you need some luck and some persistence.
    Yes, but getting that docent of the diabolist isn't the trick.
    Getting the base item isn't bad. Getting a scroll shouldn't be out of bounds either.
    Getting a shard/seal/scroll all together is the hard part.

    I've farmed maybe 50? epic tokens all together. Granted, that's a drop in the bucket for some. But from all those epic quests run.. (Maybe 100?? total on 2 different guys) I have yet to complete one single epic item. One. (I'm not counting the CC epic item. That to me IS an easy acquisition.)

    So while some could argue that these are relatively easy to get and/or farm, I disagree.
    Easy is being able to run a quest a few times and getting what you want. Epic item farming is not easy in my book, but that opinion may change if I ever actually get to make some epic gear.
    Last edited by danotmano1998; 12-22-2011 at 05:07 PM.
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    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  16. #16
    Community Member Ushurak's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    Yes, but getting that docent of the diabolist isn't the trick.
    Getting the base item isn't bad. Getting a scroll shouldn't be out of bounds either.
    Getting a shard/seal/scroll all together is the hard part.

    I've farmed maybe 50? epic tokens all together. Granted, that's a drop in the bucket for some. But from all those epic quests run.. (Maybe 100?? total on 2 different guys) I have yet to complete one single epic item. One. (I'm not counting the CC epic item. That to me IS an easy acquisition.)

    So while some could argue that these are relatively easy to get and/or farm, I disagree.
    Easy is being able to run a quest a few times and getting what you want. Epic item farming is not easy in my book, but that opinion may change if I ever actually get to make some epic gear.
    I think I will agree on this issue. I have ran my share of epics and have not made one epic item. Even with the recent trade bug I could not manage to get one complete Arcane epic item. A plus 4 int tome is a matter of running 20 ToDs and you have a great chance of getting it. That doesn't qualify a +4 int tome as easy to grind...it's just easier than probably ANY epic item out there.

  17. #17
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    Quote Originally Posted by Nospheratus View Post
    I'll just disagree with you on one thing. Obviously you can spend a lot of time "farming" certain items, but a +4 int tome or a +7 int item aren't *that* hard to get, considering the statement in the initial post:
    Yeah this is tru...

    Quote Originally Posted by Nospheratus View Post
    but a +4 int tome
    Quote Originally Posted by Nospheratus View Post
    aren't *that* hard to get
    BWAHAHAHAHAHA

    <edit> Just to clarify claiming that getting any +4 tome (not to even speak of getting the specific one you want, that's even more difficult/lucky) would be easy or not difficult is pure lunacy. The fact that you have 2 +4 int tomes makes you one lucky bastard and nothing else. I've run a crapton of raids where they drop I've *seen* less than 5 +4 tomes drop much less get them to myself.

    +4 tomes are pretty much the rarest lootz you can have in this game, maybe excluding Epic Ring of Spell Storing.

    Unless you have one already, never ever plan them into your builds. Period.

    You will not get one by simply grinding for it, you will get one if you're lucky.

    Also, 3sp web is the best spell in the game for wizards
    Last edited by Viisari; 12-22-2011 at 06:57 PM.

  18. #18
    The Hatchery Nospheratus's Avatar
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    Quote Originally Posted by Viisari View Post
    Unless you have one already, never ever plan them into your builds. Period.

    You will not get one by simply grinding for it, you will get one if you're lucky.
    Ok. I guess putting a +7 INT item and a +4 INT tome in the same rarity category was obviously an oversight!

    For what's worth, i'v seen more +4 INT tomes than of any other kind.
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  19. #19
    The Hatchery Enoach's Avatar
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    With Race, Gear, enhancements (except for PrE specific), Feats and Buffs (short and longer) the same:

    Both SF: Necromancy Feats are Taken
    PM vs AM (Necromancy Primary Focus) - Their DCs will be the same
    PM vs AM (Necromancy Secondary Focus) - The PM will have a +1 over the AM

    Both SF: Enchantment Feats are Taken
    PM vs AM (Enchantment Primary Focus) - The AM will have a +1 over PM Lich and Same DC of PM Vampire
    PM vs AM (Enchantment Secondary Focus) - AM will have Same DC as PM Lich and PM Vampire will be +1 over the AM

    Both SF: All other Schools
    PM vs AM (Primary Focus) - The AM will have a +1 over PM Lich
    PM vs AM (Secondary Focus) - Their DCs will be the same

    ================================================== ======================
    Advantage for AM is they are not limited to Necromancy as one of their Focus Schools

    Advantage for PM is that they will be +1 DC over AM in all Non-Focus Schools, but only while in Lich form

    While Yugoloth Potions are not limited to PMs - AMs have to weigh the disadvantage of -50% fortification. So a PM could raise all of their DCs by +1 more than an AM choosing not to use Yugoloth Potions.
    Last edited by Enoach; 12-21-2011 at 02:57 PM.

  20. #20
    Community Member Ushurak's Avatar
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    Quote Originally Posted by Enoach View Post
    With Race, Gear, enhancements (except for PrE specific), Feats and Buffs (short and longer) the same:

    Both SF: Necromancy Feats are Taken
    PM vs AM (Necromancy Primary Focus) - Their DCs will be the same
    PM vs AM (Necromancy Secondary Focus) - The PM will have a +1 over the AM

    Both SF: Enchantment Feats are Taken
    PM vs AM (Enchantment Primary Focus) - The AM will have a +1 over PM Lich and Same DC of PM Vampire
    PM vs AM (Enchantment Secondary Focus) - AM will have Same DC as PM Lich and PM Vampire will be +1 over the AM

    Both SF: All other Schools
    PM vs AM (Primary Focus) - The AM will have a +1 over PM Lich
    PM vs AM (Secondary Focus) - Their DCs will be the same

    ================================================== ======================
    Advantage for AM is they are not limited to Necromancy as one of their Focus Schools

    Advantage for PM is that they will be +1 DC over AM in all Non-Focus Schools, but only while in Lich form

    While Yugoloth Potions are not limited to PMs - AMs have to weigh the disadvantage of -50% fortification. So a PM could raise all of their DCs by +1 more than an AM choosing not to use Yugoloth Potions.
    I think this post is more definitive than the actual numbers (though the numbers count).
    Didn't realize this is what I wanted to see but it was.
    It seems from this that with the exception of secondary focus vampire form that AM has the advantage over PM.

    After playing Vamp form and finding out quickly why everyone screams don't go vamp...THE LIGHT BURNS...its still a bad choice even with higher DCs. Vamps drop dead just by flipping the light switch.

    So my decision really comes down to "Am I comfortable with making the choice of no Yugo pot or 50% fort loss." or "Get Yugo pot and stay in Lich form no matter what to keep the +1 dc advantage if the equally equipped AM is running pots." Choices, choices, choices.

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