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  1. #1
    Community Member adam1oftheround's Avatar
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    Mar 2007
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    285

    Smile Acute Delerium AFK antics

    Please remove gather party quest advance and completion mechanics.

    To start off, the requirement to gather party in Water Works Part 2 was removed because people who go afk can prevent the quest advancement or completion and then after all in party give up and reform the piking akf person can simply go to end of quest to get completion. This quest mechanic was a burden to the group who did the quest. The party would have liked to kick the afk person who did not gather at end of quest, but could not.

    Now we see the same quest mechanic in Acute Delerium. After my third run of not being able to advance the quest due to someone being afk, I dropped group knowing that the entire quest was completed, with the exception of gather party on Eberron. So now the person piking and afk will be the only one who can drop down off ship where they will get completion now that the entire rest of the party has left. After dropping group I even looked up the name of the person in the first run who went afk. No surprise, they were still in the sleeping spell in (afk).

    The gather party requirements for quest progression and completion have become a form of griefing. I am thinking of not running this quest in pugs due to the fact that having a pugger pike prevents completion of the quest.

  2. #2
    Community Member Antheal's Avatar
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    Feb 2010
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    710

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    And Misery's Peak.

  3. #3
    Community Member gerardIII's Avatar
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    Aug 2009
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    184

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    And Partycrashers (hence the name of the quest )

  4. #4
    Hero RandomKeypress's Avatar
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    Mar 2010
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    742

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    I've had this happen to me in Partycrashers. Raised a ticket and the GM was happy to boot the offending AFKer. Not saying it's an ideal solution and I would like to see an end to this mechanic (add Diplomatic Impunity to your list), but you don't need to all give up and go home...

  5. #5
    Uber Completionist Lithic's Avatar
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    Mar 2006
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    1,318

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    Every quest should have one of the bombs from Undermine right before any "gather your party" requirement for such occasions.
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  6. #6
    Uber Completionist
    2016 DDO Players Council
    JustMe_ca's Avatar
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    Jan 2010
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    11

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    Even worse with the gather mechanism is that it doesn't work with a dead player

    We started acute delirium without thinking out the gather requirement so we had one player piking at the beginning (while out to lunch). When we got to the requirement to gather on the airship to fight the big beholder, we were stuck. We decided to bring some friends to our afk player - the eyes were quite happy to kill him (while we were laughing our heads off). We then packed his soul stone with us to the ship but the quest would not move on.
    Even though his soul stone was sitting on the ship - it wasn't enough for the quest mechanics. We ended up having to recall out - all the while waiting for our friend to get back so we could tell him what killed him.
    Shalera Dagen - Triple Epic and Triple heroic Completionist. Life too many to count...

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