I've read a lot of builds out there. I know that there aren't necessarily a lot of synergies with Warforged and Bard but that's the role I've drawn in a 6-man WF group. We want the songs and buffs to augment the rest of the party.
Since CHA is out the window I am accepting that Warchanter is the way to go. I don't, however, think a WF pure bard would be fun to play. I'd like to toughen it up to contribute to DPS most of the time. Given that I've been looking at the 18/2, 18/1/1, and various 16/4 and 16/2/2 type splits.
Keep in mind this if for a static TR group so I'm working off of 34 points. Also, we will have an AC based IntTank which is why I've chosen my capped ranger as the previous life. Normally I'd probably choose my fighter for the to-hit and tactical DCs but with bonus feats from cross-classing I think I'd take the Ranger Past-Life Dilettante to get the +5 Barkskin to contribute to our tank when really needed (Lailat, Sally, HoX, etc.)
I'm posting where I'm at right now with the build and looking for pointers as far as class split, when to take the cross classes, best spells given the amount I'll have, feats, etc. I feel like it's a pretty solid build where it is at now but since I've got a few months before I have to pull the trigger would like to hear what others have to say. I have additional questions after the build.
Again, this is for an ALL WARFORGED TR static group so don't derail and tell me I need to be Helf, Human, Dwarf, or Thri-Kreen. If you can help me strengthen this build so that I am strong as can be for the party with end-game/epic/raids in there for when we cap I will be your best friend forever (and a day).
Level 20 Neutral Warforged
(2 Fighter / 2 Barbarian / 16 Bard)
Hit Points: 362 (482)
Spell Points: 495 (543)
BAB: 16/16/21/26/26
Fortitude: 20
Reflex: 12
Will: 12
STATS
Code:
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 26 (32)
Dexterity 8 10 (15)
Constitution 18 22 (28)
Intelligence 10 12 (20)
Wisdom 6 8 (14)
Charisma 12 14 (20)
Tomes Used
+2 Supreme Tome used at level 7
SKILLS
Code:
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 22 (39)
Concentration 8 29 (48)
Jump 5 14 (32)
Move Silently 3 22 (24)
Perform 5 24 (42)
Spot -1 9 (32)
Use Magic Device 5 28 (34)
Notable Equipment (Already have or easily attainable)
Green Steel HP/ConOp Goggles
Epic Treasure Hunter's Spyglass
Spectral Gloves
Epic Cloak of Night
Minos Legens
Dragontouched Docent (Healing Amp + Guard)
Wise Necklace of Performing
Health Belt of Greater False Life
Ogre Power Bracers
Clever Ring of Steady Spellcasting
Feather Falling Boots of Springing
Charismatic Ring of Balance
Feats in order (considering fighter at 2&3 and Barbarian at 9&20)
1st lvl - Past Life: Ranger
1st lvl - (Selected) Toughness
2nd lvl - (Fighter Bonus) Power Attack
3rd lvl - (Selected) Two Handed Fighting
3rd lvl - (Fighter Bonus) Weapon Focus: Slashing Weapons
@6 (Selected) Extend Spell
@9 (Selected) Past Life: Warrior of the Wild
@12 (Selected) Improved Critical: Slashing Weapons
@15 (Selected) Improved Two Handed Fighting
@18 (Selected) Skill Focus: Use Magic Device
Spells
Level 1: Detect Secret Doors, Expeditious Retreat, Focusing Chant, Feather Fall, Grease
Level 2: Blur, Glitterdust, Rage, Invisibility
Level 3: Displacement, Remove Curse, Haste, Good Hope
Level 4: Otto's Sphere of Dancing, Cure Critical Wounds, Dimension Door, Freedom of Movement
Level 5: Greater Heroism, Greater Dispel Magic, Mind Fog, Mass Suggestion
Level 6: Otto's Irresistible Dance, Mass Cure Moderate Wounds
Enhancements
Fighter Attack Boost I
Fighter Strength I
Fighter Toughness I
Barbarian Sprint Boost I
Barbarian Power Attack I
Barbarian Extend Rage I
Barbarian Extra Rage I
Barbarian Constitution I
Bard Inspired Attack III
Bard Inspired Bravery III
Bard Inspired Damage III
Bard Lingering Song III
Bard Warchanter II
Bard Energy of the Music II
Bard Wand and Scroll Mastery III
Bard Song Magic II
Racial Toughness III
Warforged Constitution I
Warforged Power Attack I
Warforged Healer's Friend II
Warforged Damage Reduction II
Warforged Great Weapon Aptitude II
Okay, so the numbers in Lime Green represent what they'd be with the gear listed equipped. These aren't max numbers by any means... just standing.
My questions
1. Level split... why do builds take a 2nd level of Barbarian? Is uncanny Dodge and the extra HP's better than the extra spells I'd get at the next level of bard? I do see that Barbarian Constitution is only attainable at level 2 which saves APs (don't have to get WF Con for double the APs).
2. Level order... assuming I stick with 16/2/2 I went for the quickest path to Warchanter II. The first barbarian level was taken at 9 to get my mini-rages in there. Is there a more optimal order considering a full static party?
3. Feat selection... any arguments? The THF line isn't really even necessary. My main melee job will be helping with the trash and keeping us Haste/Raged. The glancing blows damage at 40% seems like plenty to me and the WF Weap. Apt lines will help with random effects. Am I missing anything?
4. Spell selection - I've never take a bard past 13 levels yet so I'm not 100% on what's expected of a non-CC bard. FoM when needed will come from me or our FvS... Hero's feast I could scroll. Are mind fog and mass suggest helpful with my lack of CHA? Even if to weaken trash mobs?
5. Do WF and Barbarian Power Attack I stack? In my current tank build I take overlapping levels of Armor Mastery (Dwarven and Fighter) and they stack to boost my AC. Is this the same for tiers of PA? I think two low cost tiers of PA enhancements counteracted with my songs and Fighter Attack Boost should give me a little more bang for my buck when I'm critting trash.
I think that's it. Please feel free to comment even if it's to tell me that Gunga created the build