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Originally Posted by
Alaunra2010
/signed
Did you ever play Guild Wars?
1) Push m
2) Double-click
Nine times out of ten, this puts you either at your quest starting point, your quest endpoint (if it's a person in a town), in a town adjacent to your quest objective, or in your mission start point. Some dungeons require travel over an explorable area, but they are intended to be in remote areas anyway.
Arguing for my /signed: It's not the literal amount of time that it takes to get from point A to point B. We likely all agree that we have personally observed the cognitive phenomena of time compression and time dilation: time is compressed when you are engaged or interested, and time is dilated when you are unengaged or bored. Example: you are in the Shroud raid with a group of very interesting people and your run takes an hour after all of the joke-telling and levity, but it feels like 15 minutes because you're engaged. Perception of time is compressed. Another: you are stuck in an LFM for 20 minutes but it feels like an hour because you're bored. Perception of time is dilated.
Good game design must take the player's perception of time dilation into account, and prevent this whenever possible. All game designers, including the folks at Turbine, should make an effort to compress time where it is both appropriate to do so, and perceived by many as dilated. By appropriate, I mean that it cannot shortcut a quest objective. Travel from one enclave to the next within Stormreach lends to the perception of time dilation for many players. It is not germane to engaging in a quest, and is boring.
To make things worse:
1) The game rewards deeply-thought builds. Those builds will not necessarily include the stats necessary to commit points to UMD.
2) The game allows you to bypass the boring travel by paying money. That can brook resentment.
These easy-button-slippery-slope arguments are... well... if you're going to do that, I will pry open that can of worms and argue that pay-to-play itself is the slippery slope, and that we area already on it. If not, we shall respectfully disagree and leave it at that.
Therefore, any standard enclave in Stormreach available via teleport should be available via map travel for everyone.
[edit: deeply-though? deeply-thought. My bad!]